Como noticiado anteriormente, a atualização com a mudança no sistema de progresso de Rocket League chegaria hoje. Confira todos os detalhes dessa mudança nesta notícia e veja abaixo os patch notes completos e oficiais em inglês.
THE HEADLINES
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Progression: Gaining Experience and Leveling Up has been rebuilt from the ground-up
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Clubs: You can now form a ‘Club’ with other players and participate in Club Matches
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Rocket Pass 1 will go live one week after this update’s release
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Match Forfeit adjustments
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Real-time text filtering has been added for Player Names, Clubs, and Tournaments
NEW CONTENT
Rocket Pass
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Rocket Pass 1 will go live the week after this update is released
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Read more about Rocket Pass here
Achievements and Trophies
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‘Join the Club!’
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‘Together is Better’
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‘New Challenger’
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‘People Person’
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‘Squad Goals’
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‘Best of the Bunch’
CHANGES AND UPDATES
General
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The Garage Tabs have been reordered to make Goal Explosions easier to access
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Increased Maximum Keys allowed in a single trade to 200
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[Steam] Added “Particle Detail” to Video Options
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[Nintendo Switch] Text Size of UI is now adjusted between Docked and Undocked states
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Spectator Camera: Player hotkeys are now synchronized across all spectators
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Updated visuals on some Arenas to better handle alternate team colors
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Added controller vibration when you matchmake into a game
Progression
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Gaining Experience and Leveling Up have been rebuilt from the ground-up
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Experience (XP)
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You can now only earn XP in Online Casual & Competitive Matches
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XP is now primarily based on Match Length, not your score
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You earn a scaling amount of XP for each second of a match, including Overtime, up to a maximum of 20 minutes
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A match must be at least 60 seconds long to reward any XP
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New match XP bonuses have been added, including:
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Score
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MVP
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Consecutive Games (when you stay in the same Casual server)
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Backfill (when you replace a bot in a Casual match)
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Weekly Wins
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Each day, you accumulate 2 Weekly Win bonuses, up to a maximum of 14 (one week’s worth)
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Each win earns +200% XP and consumes one of your bonus wins
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XP is only rewarded if a match is completed
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Forfeiting a match counts as match completion
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Match Stats that grant Score have been revised to focus on important events
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Goals, Assists, Saves, Clears, etc. all still give Score and a notification
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First Touch, Aerial Hit, Bicycle Hit, and Juggle Hit no longer award Score
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These stats are still tracked and updated for your Career Stats page
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Leveling
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From Level 20 upward, Levels now require a flat amount of XP instead of taking progressively longer to earn
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The Level 75 cap has been removed; there is no longer a Level cap
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Conversion
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All players have been converted to a new Level based on multiple factors, including total Online Matches played and total XP earned
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Players Level 40 and below convert to roughly the same level as before
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Players above Level 40 convert to a higher level than before
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Players who have been capped at Level 75 for some time will gain extra Levels based on total Online Matches played
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Rewards
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Avatar Borders
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Added a new Customization Item: Avatar Borders
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You unlock new Avatar Borders by leveling up in addition to Titles
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You can select a Border and customize its coloration from the Garage submenu
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Borders are unlocked every 25 Levels up to Level 300, after which they are unlocked every 50 Levels
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Uncommon / “Online” Drops
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You will now receive a random Uncommon or higher item every time you Level up
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Uncommon items and higher will no longer drop randomly after matches
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Common / “Offline” Drops
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You will now unlock all Common items for a specific Customization Item slot simultaneously, rather than one at a time
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Each slot’s Common items are unlocked after a set number of total matches played (Online or Offline)
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You will not lose access to any Common items you have already unlocked
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Titles
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Titles are now awarded to your account for reaching specific Levels
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You will retain any Titles you have previously earned
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You can equip any Title you have acquired via the “Titles” option in the Garage submenu, not just the highest-level one you possess
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The ‘Rookie’ and ‘Semi-Pro’ Titles have been removed as part of this change to prevent players from equipping misleading titles for their skill level
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Legacy XP Titles have had their level requirements adjusted for the new XP system.
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‘Veteran’: Level 20
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‘Expert’: Level 40
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‘Master’: Level 60
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‘Legend’: Level 80
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‘Rocketeer’: Level 100
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Additional new titles are available every one hundred Levels after Level 100
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Titles will also be available elsewhere, including Rocket Pass and Events
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Match Forfeit
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Forfeit Votes can no longer be triggered until 90 seconds have elapsed in a given Competitive Match
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1v1 Competitive Matches do not have the 90-second restriction
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You can still Vote to Forfeit even after another player has left your team
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Forfeiting allows you to still earn XP and rewards for a match
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If you “Leave” early you will not earn XP
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Players can now only trigger one Forfeit vote each unless everyone on their team has also initiated a Forfeit vote
Clubs
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You can now form a ‘Club’ with other players
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A Club consists of:
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A roster of up to 20 members
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A Club Name
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Between 3-32 characters
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Club Names are not unique
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A Club Tag
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Between 2-4 characters
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Shows before your username on banners, scoreboards, etc.
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e.g. [PSY] Devone
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Club Tags are not unique
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Club Colors
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Primary & Secondary
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Club Owner
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The player who created the Club by default
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Can add/remove members
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Ownership can be transferred to another Club member by the owner
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Club Owners must transfer ownership before they leave a Club
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Editing Your Club
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The Club owner can rename a Club (name & tag) once per week
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The Club owner can change the Club’s colors with no restrictions
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Club Matches
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When a Casual or Competitive Match is created and if each team is composed entirely of members of a single Club (one per team), a “Club Match” will be activated
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Club Matches change the team colors and stadium colors to Club colors
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If the colors are too similar, we find a suitable color for one team by first attempting to use their Secondary color, then a neutral option
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Club Members who wish to opt out of this functionality can enable “Force Default Team Colors” under Interface Options
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Club Names will replace “Blue Team” and “Orange Team” on the scoreboard, and when goals are scored
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Club Matches do not occur in 1v1 matches, Private Matches, or Tournaments
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Club Utilities
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Clubs can set a Message of the Day (MOTD) to easily communicate to all members
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The Private Match button in the Club Menu lets you quickly and easily create or join a lobby just for your Club
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Verification
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Clubs may be “Verified” which adds an exclusive checkmark by their name on the in-game scoreboard
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This verification flag guarantees a particular club / player is the “real” one verified by Psyonix
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Club Tags and Names are unique among Verified Clubs, but are not globally unique
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Changing a Verified Club’s name or tag will cause it to lose verified status
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Verification will only be made available to select partners and esports organizations
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Cross-Platform
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Clubs support cross-platform membership, but you will not be able to invite cross-platform players until the RocketID system is released later this year
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Text Filtering
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Implemented a new real-time text filtering system that applies to the following cases on all platforms:
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Player Names
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Club Names & Tags
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Tournament Names and Team Names
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[Steam] You may need to choose a new player name if your current player name is filtered out
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Chat will be added to this filter system in a future update
BUG FIXES
General
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Fixed Postgame Spotlight camera breaking if players left the match
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When the “Match Notifications” option is set to Time Updates or Kickoffs Only, you will once again hear the audio cues for hidden notifications like “1 Minute Remaining”
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Fixed an issue that could cause reconnecting to a Ranked Match to fail
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Fixed appearance of Painted ‘Mainframe’ Decals
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Fixed chat input being lost when an item popup occurs
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Fixed an issue causing ball trail effects to shorten at high framerates
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Fixed removing items from a trade by selecting them in the trade window
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Fixed paint finish on ‘‘89 Batmobile’
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Trails are now properly aligned with Wheels on ‘‘99 Nissan Skyline GT-R R34’
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Thumbnail of Painted ‘K2’ Wheels now display the correct color
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Battle-Cars no longer spawn in as invisible to some players
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Titanium White ‘MDGA’ Decal no longer appears as grey
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Event Currency notification now properly displays after a match ends
KNOWN ISSUES
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New item notification shows for some players in Garage despite having no new items
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[PS4, Xbox One] Details window not showing in trades when only one item per player is in the trade window
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[macOS. SteamOS] Textures on some buildings in the background may be missing
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On Salty Shores, some ground textures load a few seconds after reaching the Choose Team screen
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Moving quickly between the Showroom and Garage may cause Boosts and Trails to not display properly when viewing in Redeem Rewards and Crate Preview menus
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Some Gray Wheels (Voltaic) may appear similar to Titanium White variants
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Black texture can be seen sometimes outside of the Neo Tokyo and Tokyo Underpass Arenas
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[Steam] Some Rocket Boosts may appear shorter than normal when playing Rocket League at higher frame rates