A Naughty Dog anunciou que o patch 1.0.5 está disponível para The Last of Us Part I no PC.
A atualização se concentra principalmente em melhorias de desempenho, tempos reduzidos de criação de sombreador e fidelidade de textura em predefinições baixa e média. O download desse patch acionará uma reconstrução completa do sombreador.
Para melhorias ideais em sua experiência, certifique-se de ter a versão mais atualizada de seu respectivo driver:
Veja os patch notes na íntegra a seguir (via site oficial).
Patch Notes v1.0.5.0
- Reduced shader building times
- Optimized code to improve global CPU performance
- Optimized content to improve performance across several levels
- Improved level loading to help reduce the amount of ‘Please Wait’ and loading screens
- Added a new Effects Density setting, which adjusts the density and number of non-critical visual effects (Options > Graphics)
- Increased crowd sizes on Low and Medium Ambient Character Density settings and added a Very Low option (Options > Graphics)
- Implemented additional scalability tuning for Low and Medium in-game Graphics settings
- Reduced the VRAM impact of texture quality settings, allowing most players to increase their texture quality settings or experience improved performance with their current settings
- Fixed a crash that would occur on boot on Windows 11
- Fixed a crash that could occur on Intel Arc
- Fixed a crash that may occur when starting a New Game in Left Behind prior to the completion of shader building
- Corrected an issue where pointing the camera at the floor while aiming would cause the player and camera to visually stutter
- Fixed an issue where Sniping Sensitivity settings were not applying to all scoped weapons. Additionally, Sniping Sensitivity has been renamed to Scoped Sensitivity (Options > Controls > Mouse Camera Sensitivity)
- Fixed an issue where players could not click on ‘Jump To Unbound’ when prompted in the custom controls settings (Options > Controls > Input > Customize Controls)
- Fixed an issue where changing Graphics settings (Options > Graphics > Graphics Preset) during gameplay wouldn’t restart the player at the correct checkpoint
- Fixed an issue where adjustments to Lens Flare (Options > Graphics > Visual Effects Settings > Lens Flare) were not not applied
- [Pittsburgh] Fixed an issue where players may consistently fall out-of-world when restarting at the checkpoint in the bookstore
- [Left Behind] Fixed an issue where players may get soft locked when jumping into the electrified water
AMD-Specific
- Implemented improvements to load times
- Fixed an issue where shaders may take an abnormally long time to load