Minecraft Dungeons recebe atualização e segundo evento de aniversário

Minecraft Dungeons

A Mojang Studios anunciou que Minecraft Dungeons recebeu seu segundo evento de aniversário e também lançou uma nova atualização de versão 1.15.0.0.

Depois de instalar o patch, os jogadores podem participar da festa. O evento, que termina em 15 de junho, oferece testes sazonais para coletar equipamentos e a elegante capa de aniversário. Um desafio de torre especial também pode ser concluído para ganhar o animal de estimação bebê moobloom.

Veja o trailer e os patch notes na íntegra a seguir.

 

Changes and Fixes:

Performance and Stability

  • Improved stability on Nintendo Switch, especially when player 4-player co-op
  • Fixed a crash on the Adventure Hub that could occur when alternating between pages using gamepad triggers
  • Improved performance when interacting with a merchant for the first time after entering the Camp (MCD-7044)
  • Fixed a crash that could occur when buying armors from Luxury Merchant or Village Merchant while using a gamepad
  • Fixed a crash that could occur when attempting to resume a suspended Tower run while disconnected from Minecraft services
  • Fixed a crash that could occur when playing as a client in online co-op and picking up TNT created by Looting or Tome of Duplication
  • Fixed a crash that could occur when using gamepad with mouse and keyboard on the Tower floor reward screen
  • Fixed a crash that could occur when failing a Tower run
  • Optimized several areas on Desert Temple Tower tiles to improve frame rate

Gameplay

  • Wildfire Changes:
    • Removed Wildfire passive regeneration
    • Set the initial shield to regenerate after 6 seconds without incoming damage
    • Set shields after to regenerate after 5 seconds
    • Regeneration from fire reduced by 30%
    • A sound effect now plays when a layer of the Wildfire’s shield is regenerated
  • Ranged mobs affected by Love Medallion now receive the boosted damage effect
  • Closing the game on the Tower reward screen no longer makes the Camp go dark or cause a partial loss of gamepad input
  • Items like Climbing Gear and Dense Brew now apply the proper resistance to wind
  • Pressing the Teleport button while attacking no longer makes the player repeatedly attack
  • Fixed low-level enchantments like Poison Cloud to properly display poison damage
  • Improved Tower Guard visuals so it’s clearer that their shields have Deflect enchantment

Achievements

  • The ‘End Run’ achievement can now be unlocked when using ‘The Starless Night’ melee weapon
  • Fixed the ‘Fashionable Climber’ achievement not unlocking upon meeting its requirements
  • Fixed guest players in local co-op incorrectly affecting progress towards a number of achievements:
    • Back From Whence You Came
    • Piglin’s Best Friend
    • Goal Driven
    • Bad Omen, Good Loot
  • Fixed the ‘Daily Destroyer’ achievement unlocking after completing only two of the three required Daily Trials

The Tower

  • It is no longer possible to bypass the floor reward screen without claiming a reward
  • Fixed up several Tower floors to prevent skipping areas
  • Fixed several ambush events that could be avoided to skip Tower floors (MCD-7041MCD-7189)
  • Fixed an exploit that could cause Tower floors to be skipped after dying during a boss fight (MCD-7055)
  • Fixed several input issues that allowed players to get multiple rewards on each Tower floor (MCD-6912)
  • Removed several invisibles obstacle on the stairs leading to the exit door on multiple Tower floor
  • Fixed balcony walls not having arrow collisions on several floors
  • Fixed an invisible object that broke player pathfinding on a Tower floor
  • Removed an invisible wall near some wind stuff on a Tower floor
  • TNT can no longer be thrown on the reward selection screen
  • Fixed an issue that caused players to gain additional enchantment points and skip the floor counter (MCD-7173)
  • The Tower completed screen button text has been changed from “COLLECT” to “CLAIM”
  • Toned down the explosion effect when suspending a Tower run
  • Made it easier to navigate equipped artifacts on the Tower reward select screen when using a gamepad
  • Fixed missing item descriptions for Tower rewards
  • Fixed a Tower floor that could launch players onto an invisible ceiling after falling into a freezing lake
  • Fixed door positions on multiple Tower floors

Missions

  • Ancient Hunt: Fixed missing terrain in Spider Cave that halted progression through the mission (MCD-7110)
  • Ancient Hunt: Fixed several gaps that allowed players to reach unplayable areas
  • Creeper Woods: Fixed a gap that allowed players to reach unplayable areas
  • Creepy Crypt: Fixed the gate animation repeating when walking in and out of the render distance
  • Soggy Swamp: Fixed an area that players could get stuck in after falling in
  • Pumpkin Pastures: Fixed an area that caused players to spawn inside the door after falling off a ledge
  • Redstone Mines: Fixed several missing textures
  • Fiery Forge: Fixed missing arrow collisions
  • Cacti Canyon: Fixed a gap that allowed players to reach unplayable areas
  • Desert Temple: Fixed several gaps that allowed players to reach unplayable areas
  • Desert Temple: Fixed the minimap not showing an accurate representation of the mission in several places
  • Highblock Halls: Fixed a gap that allowed players to reach unplayable areas
  • Underhalls: Fixed a gap that allowed players to reach unplayable areas
  • Gauntlet of Gales: Fixed an area that caused the player’s view to be obstructed
  • Nether Fortress: Fixed several areas that players could get stuck in after falling in (MCD-6624)
  • Nether Fortress: Fixed several gaps that allowed players to reach unplayable areas
  • Soul Sand Valley: Fixed several gaps that allowed players to reach unplayable areas
  • Coral Rise: Fixed several missing textures and clipping issues
  • Coral Rise: Fixed part of the arena gate still being visible after it’s lowered
  • Radiant Ravine: Fixed the minimap not showing an accurate representation of the mission in several places
  • Radiant Ravine: Fixed several areas affecting arrow collisions
  • Radiant Ravine: Fixed an area that caused the player to appear as a silhouette even when not obscured by terrain
  • Radiant Ravine: Fixed several areas that players could see out of bounds
  • Abyssal Monument: Fixed several clipping issues and floating blocks
  • Abyssal Monument: Fixed an area that players could see out of bounds
  • End Wilds: Fixed several clipping issues

Localization

  • Fixed incorrect translations of Tempo Theft’s tier descriptions in German language (MCD-6032)
  • Fixed incorrect translation of Electrified enchantment’s description in German language (MCD-6416)
  • Fixed incorrection translation of Shock Web enchantment description in Italian language (MCD-6484)
  • Fixed incorrection translation of the Tower’s respawn message in Italian language (MCD-6983)
  • Fixed incorrect translations of “The End” and “Lightning Rod” in Japanese language (MCD-6380)
  • Placeholder elements are no longer visible in the ‘Add Friend’ text input box for Korean language
  • Fixed the Season Rank text alignment on the Adventure Hub in Portugal (Portuguese) language

User Interface

  • Fixed the Mystery Banner prompt so it’s clearer that players must hold a button to pick up
  • The “new” marker will now appear on the Cosmetics tab of the Inventory for new cosmetic items that haven’t been looked at
  • The game no longer locks up on the Tower Failed screen after opening the map on the reward selection screen
  • The cursor can now move horizontally between Storage Chest and Inventory if any of the rows on either side are empty
  • Quickly transferring items between the Storage Chest and Inventory no longer causes the screen to jump a bit
  • ‘Weekly challenge complete’ toast notifications are now localized for all supported languages
  • The ‘Complete Seasonal Trials’ counter no longer overlaps the frame of the designated area
  • The Adventure Hub now shows the correct button prompts when playing with a single Joy-Con on Nintendo Switch
  • Keyboard button prompts are now shown on the Adventure Hub for changing between Seasonal Adventures
  • Rewards can now be always navigated using arrow keys when viewing the Adventure Hub
  • The mission select screen and inventory screen can no longer be opened while viewing the Adventure Hub or Settings
  • Fixed the left and right thumbsticks being referred to incorrectly on the Controller Mapping screen
  • The game now shows a more informative error message when accepting a multiplayer invite and multiplayer privileges are blocked
  • Fixed the screen reader not reading Trial modifiers when selected on the mission selection screen
  • Fixed an inconsistent button prompt when transferring items between the Storage Chest and Inventory
  • The game now displays an error message if disconnected from Xbox services
  • The screen reader now properly reads out available inputs on the Adventure Hub
  • The screen reader now properly reads out which season the player is viewing and which can be navigated to on the Adventure Hub
  • Icons for enchantment points, enchantments, weapon, and power levels now have consistent sizes on the Tower floor reward screen

Known Issues:

The following is an issue that the development team is aware of and will be working to resolve in an upcoming update:

  • In the Tower, Slimes spawned by Corrupted Cauldron remain alive when the player loses one life and respawns