A Mojang Studios anunciou que Minecraft Dungeons recebeu seu segundo evento de aniversário e também lançou uma nova atualização de versão 1.15.0.0.
Depois de instalar o patch, os jogadores podem participar da festa. O evento, que termina em 15 de junho, oferece testes sazonais para coletar equipamentos e a elegante capa de aniversário. Um desafio de torre especial também pode ser concluído para ganhar o animal de estimação bebê moobloom.
Veja o trailer e os patch notes na íntegra a seguir.
Changes and Fixes:
Performance and Stability
- Improved stability on Nintendo Switch, especially when player 4-player co-op
- Fixed a crash on the Adventure Hub that could occur when alternating between pages using gamepad triggers
- Improved performance when interacting with a merchant for the first time after entering the Camp (MCD-7044)
- Fixed a crash that could occur when buying armors from Luxury Merchant or Village Merchant while using a gamepad
- Fixed a crash that could occur when attempting to resume a suspended Tower run while disconnected from Minecraft services
- Fixed a crash that could occur when playing as a client in online co-op and picking up TNT created by Looting or Tome of Duplication
- Fixed a crash that could occur when using gamepad with mouse and keyboard on the Tower floor reward screen
- Fixed a crash that could occur when failing a Tower run
- Optimized several areas on Desert Temple Tower tiles to improve frame rate
Gameplay
- Wildfire Changes:
- Removed Wildfire passive regeneration
- Set the initial shield to regenerate after 6 seconds without incoming damage
- Set shields after to regenerate after 5 seconds
- Regeneration from fire reduced by 30%
- A sound effect now plays when a layer of the Wildfire’s shield is regenerated
- Ranged mobs affected by Love Medallion now receive the boosted damage effect
- Closing the game on the Tower reward screen no longer makes the Camp go dark or cause a partial loss of gamepad input
- Items like Climbing Gear and Dense Brew now apply the proper resistance to wind
- Pressing the Teleport button while attacking no longer makes the player repeatedly attack
- Fixed low-level enchantments like Poison Cloud to properly display poison damage
- Improved Tower Guard visuals so it’s clearer that their shields have Deflect enchantment
Achievements
- The ‘End Run’ achievement can now be unlocked when using ‘The Starless Night’ melee weapon
- Fixed the ‘Fashionable Climber’ achievement not unlocking upon meeting its requirements
- Fixed guest players in local co-op incorrectly affecting progress towards a number of achievements:
- Back From Whence You Came
- Piglin’s Best Friend
- Goal Driven
- Bad Omen, Good Loot
- Fixed the ‘Daily Destroyer’ achievement unlocking after completing only two of the three required Daily Trials
The Tower
- It is no longer possible to bypass the floor reward screen without claiming a reward
- Fixed up several Tower floors to prevent skipping areas
- Fixed several ambush events that could be avoided to skip Tower floors (MCD-7041, MCD-7189)
- Fixed an exploit that could cause Tower floors to be skipped after dying during a boss fight (MCD-7055)
- Fixed several input issues that allowed players to get multiple rewards on each Tower floor (MCD-6912)
- Removed several invisibles obstacle on the stairs leading to the exit door on multiple Tower floor
- Fixed balcony walls not having arrow collisions on several floors
- Fixed an invisible object that broke player pathfinding on a Tower floor
- Removed an invisible wall near some wind stuff on a Tower floor
- TNT can no longer be thrown on the reward selection screen
- Fixed an issue that caused players to gain additional enchantment points and skip the floor counter (MCD-7173)
- The Tower completed screen button text has been changed from “COLLECT” to “CLAIM”
- Toned down the explosion effect when suspending a Tower run
- Made it easier to navigate equipped artifacts on the Tower reward select screen when using a gamepad
- Fixed missing item descriptions for Tower rewards
- Fixed a Tower floor that could launch players onto an invisible ceiling after falling into a freezing lake
- Fixed door positions on multiple Tower floors
Missions
- Ancient Hunt: Fixed missing terrain in Spider Cave that halted progression through the mission (MCD-7110)
- Ancient Hunt: Fixed several gaps that allowed players to reach unplayable areas
- Creeper Woods: Fixed a gap that allowed players to reach unplayable areas
- Creepy Crypt: Fixed the gate animation repeating when walking in and out of the render distance
- Soggy Swamp: Fixed an area that players could get stuck in after falling in
- Pumpkin Pastures: Fixed an area that caused players to spawn inside the door after falling off a ledge
- Redstone Mines: Fixed several missing textures
- Fiery Forge: Fixed missing arrow collisions
- Cacti Canyon: Fixed a gap that allowed players to reach unplayable areas
- Desert Temple: Fixed several gaps that allowed players to reach unplayable areas
- Desert Temple: Fixed the minimap not showing an accurate representation of the mission in several places
- Highblock Halls: Fixed a gap that allowed players to reach unplayable areas
- Underhalls: Fixed a gap that allowed players to reach unplayable areas
- Gauntlet of Gales: Fixed an area that caused the player’s view to be obstructed
- Nether Fortress: Fixed several areas that players could get stuck in after falling in (MCD-6624)
- Nether Fortress: Fixed several gaps that allowed players to reach unplayable areas
- Soul Sand Valley: Fixed several gaps that allowed players to reach unplayable areas
- Coral Rise: Fixed several missing textures and clipping issues
- Coral Rise: Fixed part of the arena gate still being visible after it’s lowered
- Radiant Ravine: Fixed the minimap not showing an accurate representation of the mission in several places
- Radiant Ravine: Fixed several areas affecting arrow collisions
- Radiant Ravine: Fixed an area that caused the player to appear as a silhouette even when not obscured by terrain
- Radiant Ravine: Fixed several areas that players could see out of bounds
- Abyssal Monument: Fixed several clipping issues and floating blocks
- Abyssal Monument: Fixed an area that players could see out of bounds
- End Wilds: Fixed several clipping issues
Localization
- Fixed incorrect translations of Tempo Theft’s tier descriptions in German language (MCD-6032)
- Fixed incorrect translation of Electrified enchantment’s description in German language (MCD-6416)
- Fixed incorrection translation of Shock Web enchantment description in Italian language (MCD-6484)
- Fixed incorrection translation of the Tower’s respawn message in Italian language (MCD-6983)
- Fixed incorrect translations of “The End” and “Lightning Rod” in Japanese language (MCD-6380)
- Placeholder elements are no longer visible in the ‘Add Friend’ text input box for Korean language
- Fixed the Season Rank text alignment on the Adventure Hub in Portugal (Portuguese) language
User Interface
- Fixed the Mystery Banner prompt so it’s clearer that players must hold a button to pick up
- The “new” marker will now appear on the Cosmetics tab of the Inventory for new cosmetic items that haven’t been looked at
- The game no longer locks up on the Tower Failed screen after opening the map on the reward selection screen
- The cursor can now move horizontally between Storage Chest and Inventory if any of the rows on either side are empty
- Quickly transferring items between the Storage Chest and Inventory no longer causes the screen to jump a bit
- ‘Weekly challenge complete’ toast notifications are now localized for all supported languages
- The ‘Complete Seasonal Trials’ counter no longer overlaps the frame of the designated area
- The Adventure Hub now shows the correct button prompts when playing with a single Joy-Con on Nintendo Switch
- Keyboard button prompts are now shown on the Adventure Hub for changing between Seasonal Adventures
- Rewards can now be always navigated using arrow keys when viewing the Adventure Hub
- The mission select screen and inventory screen can no longer be opened while viewing the Adventure Hub or Settings
- Fixed the left and right thumbsticks being referred to incorrectly on the Controller Mapping screen
- The game now shows a more informative error message when accepting a multiplayer invite and multiplayer privileges are blocked
- Fixed the screen reader not reading Trial modifiers when selected on the mission selection screen
- Fixed an inconsistent button prompt when transferring items between the Storage Chest and Inventory
- The game now displays an error message if disconnected from Xbox services
- The screen reader now properly reads out available inputs on the Adventure Hub
- The screen reader now properly reads out which season the player is viewing and which can be navigated to on the Adventure Hub
- Icons for enchantment points, enchantments, weapon, and power levels now have consistent sizes on the Tower floor reward screen
Known Issues:
The following is an issue that the development team is aware of and will be working to resolve in an upcoming update:
- In the Tower, Slimes spawned by Corrupted Cauldron remain alive when the player loses one life and respawns