A Arika anunciou hoje que a atualização de versão 1.04 (1.1.0 para a produtora) está disponível para Fighting EX Layer.
A atualização adiciona os personagens DLC gratuitos Pullum Purna e Vulcano Rosso, assim como dois novos cenários.
A Arika também confirmou que uma edição física japonesa será lançada em breve no Japão (sem planos para o Ocidente) e que o jogo estará à disposição na Tokyo Game Show entre 20 e 23 de setembro no estande da Konami.
Confira abaixo imagens dos novos personagens. Veja também os patch notes completos logo em seguida.
Version 1.1.0 Adjustments, Fixes, and Changes
- The following Gougi were adjusted:
- Aggro
- Desperation
- Meter Power
- Heads or Tails
- EX Arrow
- The makeup of the Babel Deck was changed.
- The corner system was fixed.
- The range on cross-ups was fixed.
- The following Normals were adjusted:
- Shirase (stMP)
- Kairi (stHP, crHP)
- Garuda (stMP, crHP)
- Skullomania (crHP)
- Doctrine Dark (crHP)
- Blaire (crHP)
- Jack (crHP)
- Shadowgeist (crHP)
- Hayate (crHP)
- Sanane (stMP, stHP, crHP)
- Hokuto (stMP)
- The following characters had certain Special Moves adjusted:
- Kairi
- Garuda
- Allen
- Skullomania
- Shirase
- Hokuto
- Shirase, Hokuto
- The move [Shin] had its invincibility time altered and it is now throwable.
- Garuda
- [Kienbu]’s hitbox has been adjusted.
- Darun
- [Darun Catch] was adjusted.
- His hurtbox while in a blowback state was adjusted.
- [Twilight Lariat] was adjusted.
- Doctrine Dark
- MP, MK, HP, and HK all had their damage adjusted.
- His hurtbox while in a blowback state was adjusted.
- [EX Prominence] had its hit property adjusted.
- Skullomania
- [Skullohead] had its damage adjusted.
- [Skullodive] had its damage adjusted.
- Blaire
- MP, MK, HP, and HK all had their damage adjusted.
- crHP was adjusted on hit.
- [Sliding Arrow] will now work on opponents who have Hades activated.
- Jack
- [Crazy Jack Upper] was adjusted on hit.
- Sanane
- Along with the new changes to the corner system, [Kasumi-Oroshi] has been adjusted.
- Hayate
- LP and MP versions of [Kamaitachi] had their startup frames adjusted.
- HP version of [Kamaitachi] had its damage adjusted.
- [Oborozuki] had its damage adjusted.
- [Tsumujikagerou: Kyoku] had its damage adjusted.
- *[Kamaitachi] also had its animation corrected.
- The situations after the following throws were adjusted.
- Kairi: Forward Throw
- Shirase: Forward Throw, Back Throw
- Allen: Forward Throw
- Jack: Command Throw
- Blaire: Forward Throw, Back Throw
- Sanane: Forward Throw, Back Throw
- Hokuto: Forward Throw, Back Throw
- An error where one would end up behind their opponent after throwing them in the corner was fixed.
Additions
- Text Messages were added to Arcade Mode.
- Two additional Characters (Vulcano Rosso and Pullum Purna) were added.
- The voice actors for Vulcano Rosso and Pullum Purna have been added to the credits.
- Expert Missions were added for Vulcano Rosso and Pullum Purna.
- Color Type A for Vulcano Rosso and Pullum Purna has been added.
- *Color Type: Gold has not been added.
- CPU versions of Vulcano Rosso and Pullum Purna were added.
- Two additional stages were added. (There are variations of these stages, so four were added in total.)
- The appearance conditions for certain CPU opponents in Arcade Mode have been changed.
- Sanane’s move [Yayoi Tougong] was difficult to see on some stages, so the shading has been fixed.
- The Player Information display has been fixed when entering a Casual Match.
- Fixes to 1-Bar Connections: As a test in Version 1.1.0, 1-Bar Connections will be able to match with others and appear on search results so long as they meet their opponent’s search criteria.
Fixes to the Fighting Game Engine
- Invincibility was added to the recovery period after teching a Throw.
- Fixed an issue where Garuda’s [Kienbu] would slow down when moving forward.
- Fixed an issue where D.Dark’s [Dark Shackle] would grab opponents who were not supposed to be able to be grabbed..
- Fixed an issue where Hard Attack (Guard Break) was not being affected by the Gougi [Critical].
- Fixed an issue where the effect of Critical would reset the moment a Command Throw was used.
- The effect of Disrupt was fixed so [Throws are not affected by increases to Attack Power. They will only consume 1 bar of Super Meter.]
- Fixed an issue where Easy Combos would come out after inputting Command Normals from a Dash.
Fixes to the System
- Fixed an issue in Training Mode where setting a CPU opponent without meter to perform a reversal Super Combo would cause them to perform the action the moment they built up enough meter.
- Fixed an issue where CPU opponents were able to block moves on landing that they should not have been able to block.
- Fixed an issue where the Reversal message wasn’t shown after performing repeated Reversal attacks.
- Fixed an issue where continuing to search above your own rank on the Leaderboard would cause an connection error.
- Fixed an issue where both players would get desynced at the start of a Ranked Match.
- Fixed a rare issue where players would proceed to the game even after receiving a time-out error in an Online Match.
Other
- Fixed an issue where a small memory leak would occur when going to different screens from the Main Menu.
- Fixed an issue where the effects in the Intro would disappear 1F before the Intro ended
- Fixed an issue where your character would slide across the screen during their intro against Shadowgeist.
- Fixed an issue where the game wouldn’t proceed to the Victory Screen after KO’ing an opponent with D.Dark’s back throw.
- Fixed an issue where the cursor would disappear from the Options menu in Training Mode.
- Fixed an issue where the tabs would go dark in the Option menu in Training Mode.
- Fixed an issue where holding down a button and closing the Pause menu would make that button not work in game.
- Fixed an issue where holding down a button and closing the Pause menu would make it so that button would register as being pressed.
- Fixed an issue where accepting a Casual Match invitation from the Expert Mode ending screen would cause you Matching Status to disappear on returning to the Main Menu.
- Fixed an issue where the Sound Effects would repeat upon building a bar of Super Meter.
- Fixed an issue where the playback wouldn’t be centered when changing the Character Voice volume in the Options menu.