Dead Cells

A última atualização para Dead Cells já está disponível e mostra, mais uma vez, o empenho da sua desenvolvedora em manter o suporte ativo ao jogo. Com o nome de Breaking Barriers, o update tem como foco várias opções de acessibilidade e balanceamento do jogo.

Apesar de ser um título desafiante e com foco no roguelite, diversas atualizações e principalmente a último prometem deixar o jogo cada vez mais acessível para todos os tipos de jogadores.

Foram implementadas diversas opções de customização de jogabilidade e comandos, melhorias na continuidade e dificuldade do jogo, como auto-hit e continues, opções de interface como controle de ícones, textos e muito mais. Além disso, foram corrigidos bugs e realizado mais balanceamento em itens e inimigos.

Abaixo é possível conferir o trailer da última atualização e também é possível ver todos os patch notes no final da notícia.


Dead Cells Accessibility Update Patch Notes

Accessibility

Added a new Assist Mode to the options menu:

  • Continue mode – each time you die you can resurrect from the beginning of the biome. (this effectively already existed by quitting the game when you die, now it’s just ‘official’)
  • Auto-hit mode – automatically target nearby enemies with your primary melee weapon.
  • Adjustable trap damage, enemy damage and enemy health in % increments.
  • Option for slower parry window and trap speed

New Gameplay Options:

  • Hold to jump.
  • Hold to roll.
  • Shield toggle option, instead of long press.

New Input Options:

  • Customisable Long Interact input.
  • Customisable Dive Attack input.
  • Customisable functions for the Left StickRight Stick and D-Pad.

New Video Options:

  • Customisable HUD transparency and size.
  • New font option : Arial.
  • Customisable Brutality / Tactic / Survival colors.
  • Display stats icons in addition to their color.
  • Display critical strike feedback on the HUD.
  • Display effect icons in item descriptions. If two effects synergize with each other, the icons glow.
  • Outlines for the Beheaded, Enemies, Skills, Projectiles and Secrets.
  • Disable blood.
  • Reduce the number of particles.

New Sound Options:

  • Customize categories of sound effects individually (active, enemies, environment, etc.)
  • Added a customizable sound priority system, to limit the number of sounds at once.

Balancing

  • Barnacle: new crit condition on bleeding or poisoned targets to make it less awkward (and bad).
  • Tentacle: lots of bug fixes. It should be way more reliable now.
  • Crowbar: new crit condition on stunned enemies to make it less awkward too.
  • Magnetic Grenade: full rework, it doesn’t send enemies flying around (often in your head) but instead pulls them towards the explosion.
  • Biters pets: now way more resistant to attacks and effects that don’t specifically target them.
  • Corrupted Power: now in % instead of a flat bonus. No other difference functionally speaking.
  • Wings of the Crow: lots of bug fixes.
  • Decoy: can be manually detonated after a few moments (it’s not a grenade, but you don’t have to awkwardly wait for it to explode if you don’t want to)
  • The cost of most of the beginner items has been drastically cut, to make the early game less tedious for new players and to make new items a viable unlock option while trying to get your flask, gold and other useful upgrades.
  • Reverted the changes on Crowbar.
  • Barnacle no longer crits on bleeding enemies,
  • Machete & pistol: The third hit now ignores side shields.
  • HOTK should now have an easier time hitting the player when they’re airborne.

Graphics & UI

  • Added an option to change the text size of Item Names, Item Item Descriptions and Dialogues.
  • Added an option to increase the size of the Attack Announces.
  • Added a new font to choose from: “Adys”.
  • Added an an option to add a colored filter between the background and foreground. The color and opacity of the filter can be freely customized.
  • Reorganized the entirety of the Options menu and added a new “Accessibility” section.
  • Texts in the Stat Selection Menu no longer use “Red”, “Purple” and “Green”, but “Brutality”, “Tactic” and “Survival”.
  • The Crown and The Lighthouse now have different doors that lead to their biomes.

Quality of Life

  • Reworked all the player animations to correctly display the head behind the body, when needed.
  • Added a new Update Pop-up that displays all the information about our latest update, when you launch the game for the first time.

Bug Fixes

  • Thunder Shield is no longer considered to be a ranged weapon.
  • Fixed Face Flask‘s “Volley of Arrows” affix not dealing any damage.
  • Fixed a bug where scrolling in the options felt “bumpy”.
  • Fixed Golden Bat Kamikaze appearing in the ground in the Training Room.
  • Fixed some softlocks with Pollo Power.
  • Fixed some overlap visual bugs on the World Map.
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