A última atualização para Dead Cells já está disponível e mostra, mais uma vez, o empenho da sua desenvolvedora em manter o suporte ativo ao jogo. Com o nome de Breaking Barriers, o update tem como foco várias opções de acessibilidade e balanceamento do jogo.
Apesar de ser um título desafiante e com foco no roguelite, diversas atualizações e principalmente a último prometem deixar o jogo cada vez mais acessível para todos os tipos de jogadores.
Foram implementadas diversas opções de customização de jogabilidade e comandos, melhorias na continuidade e dificuldade do jogo, como auto-hit e continues, opções de interface como controle de ícones, textos e muito mais. Além disso, foram corrigidos bugs e realizado mais balanceamento em itens e inimigos.
Abaixo é possível conferir o trailer da última atualização e também é possível ver todos os patch notes no final da notícia.
Dead Cells Accessibility Update Patch Notes
Accessibility
Added a new Assist Mode to the options menu:
- Continue mode – each time you die you can resurrect from the beginning of the biome. (this effectively already existed by quitting the game when you die, now it’s just ‘official’)
- Auto-hit mode – automatically target nearby enemies with your primary melee weapon.
- Adjustable trap damage, enemy damage and enemy health in % increments.
- Option for slower parry window and trap speed
New Gameplay Options:
- Hold to jump.
- Hold to roll.
- Shield toggle option, instead of long press.
New Input Options:
- Customisable Long Interact input.
- Customisable Dive Attack input.
- Customisable functions for the Left Stick, Right Stick and D-Pad.
New Video Options:
- Customisable HUD transparency and size.
- New font option : Arial.
- Customisable Brutality / Tactic / Survival colors.
- Display stats icons in addition to their color.
- Display critical strike feedback on the HUD.
- Display effect icons in item descriptions. If two effects synergize with each other, the icons glow.
- Outlines for the Beheaded, Enemies, Skills, Projectiles and Secrets.
- Disable blood.
- Reduce the number of particles.
New Sound Options:
- Customize categories of sound effects individually (active, enemies, environment, etc.)
- Added a customizable sound priority system, to limit the number of sounds at once.
Balancing
- Barnacle: new crit condition on bleeding or poisoned targets to make it less awkward (and bad).
- Tentacle: lots of bug fixes. It should be way more reliable now.
- Crowbar: new crit condition on stunned enemies to make it less awkward too.
- Magnetic Grenade: full rework, it doesn’t send enemies flying around (often in your head) but instead pulls them towards the explosion.
- Biters pets: now way more resistant to attacks and effects that don’t specifically target them.
- Corrupted Power: now in % instead of a flat bonus. No other difference functionally speaking.
- Wings of the Crow: lots of bug fixes.
- Decoy: can be manually detonated after a few moments (it’s not a grenade, but you don’t have to awkwardly wait for it to explode if you don’t want to)
- The cost of most of the beginner items has been drastically cut, to make the early game less tedious for new players and to make new items a viable unlock option while trying to get your flask, gold and other useful upgrades.
- Reverted the changes on Crowbar.
- Barnacle no longer crits on bleeding enemies,
- Machete & pistol: The third hit now ignores side shields.
- HOTK should now have an easier time hitting the player when they’re airborne.
Graphics & UI
- Added an option to change the text size of Item Names, Item Item Descriptions and Dialogues.
- Added an option to increase the size of the Attack Announces.
- Added a new font to choose from: “Adys”.
- Added an an option to add a colored filter between the background and foreground. The color and opacity of the filter can be freely customized.
- Reorganized the entirety of the Options menu and added a new “Accessibility” section.
- Texts in the Stat Selection Menu no longer use “Red”, “Purple” and “Green”, but “Brutality”, “Tactic” and “Survival”.
- The Crown and The Lighthouse now have different doors that lead to their biomes.
Quality of Life
- Reworked all the player animations to correctly display the head behind the body, when needed.
- Added a new Update Pop-up that displays all the information about our latest update, when you launch the game for the first time.
Bug Fixes
- Thunder Shield is no longer considered to be a ranged weapon.
- Fixed Face Flask‘s “Volley of Arrows” affix not dealing any damage.
- Fixed a bug where scrolling in the options felt “bumpy”.
- Fixed Golden Bat Kamikaze appearing in the ground in the Training Room.
- Fixed some softlocks with Pollo Power.
- Fixed some overlap visual bugs on the World Map.