O lançamento de Battlefield 2042 pode ter sido turbulento e não tão aclamado pela crítica quanto se esperava (confira nossa análise aqui), mas diversos jogadores estão aproveitando e esperando por novidades e melhorias para o jogo.
Em uma nota no site oficial do jogo, a DICE anunciou como será o suporte ao jogo nesta janela de lançamento, assim como o comprometimento do estúdio em melhorar o jogo e o manter ativo por tempos. A desenvolvedora também entende a frustração dos jogadores com a falta de recursos e promete adicioná-las ao jogo, como placar no final das partidas, chat ingame, busca de servidores e mais.
Duas atualizações já estão programadas e afetaram diversas reclamações dos jogadores, como problemas de conexão, estabilidade de servidores, balanceamento de armas e veículos, progressão e ganhos de XP no modo Portal, interface e mais.
A primeira dessas atualizações já estará disponível amanhã, 25 de novembro, e será focada no balanceamento do jogo. O poder abuso de veículos será controlado e vários receberão nerfs. Além disso, ajustes de armas também acontecerão, como aumento na precisão de escopetas e recuo mais correto para a PP-29. Bugs que impediam a ressureição de companheiros foram identificados e também serão corrigidos.
Abaixo é possível conferir a lista completa de mudanças para a atualização 2 do jogo.
Update 0.2.2
FIXES, CHANGES, AND IMPROVEMENTS
- Bullet spread has been reduced on all weapons except Shotguns. This should result in better accuracy during gameplay
- Increased PP-29 vertical recoil to ensure that the weapon does not overperform when engaging outside of its intended combat range
- Resolved an issue where players who were killed close to obstacles such as walls or water were unable to be revived
- Resolved instances where players were stuck in a downed state and unable to respawn. We’ve also introduced a hidden timer that will activate after 30 seconds of being in a downed state that will force a redeploy should it be required
- MD540 Nightbird Mounted 20mm Cannons – we are reducing the radius at which bullets do damage upon impact, and decreasing their splash damage
- Reduced Blast Radius size from 3 to 2
- Reduced Inner Blast Radius damage from 1.5 to 0.75
- KA-520 Super Hokum – 30mm Cannon (side mount) – we are reducing overall damage and range at which bullets do full damage, while increasing the overall bullet spread
- Reduced Blast Radius from 2 to 1.6
- Reduced Blast Damage from 20 to 14
- Reduced bullet damage before Damage Fall Off starts 18 to 15
- Reduced Damage Fall Off distance from 200 to 180
- Reduced bullet damage at max Fall Off distance from 8 to 6
- Increased bullet range and spread
- AH-64GX Apache Warchief and KA-520 Super Hokum – 30mm Cannon – we are reducing the radius at which bullets do damage upon impact, and decreasing their splash damage
- Reduced Blast Damage from 20 to 18
- Increased the Damage Fall Off for enemies that are further away from the bullet impact center
- We reduced the overall damage of the Minigun for all Land Vehicles, alongside bullet damage drop off now starting earlier
- Reduced bullet damage before Damage Fall Off starts from 18 to 13
- Reduced Damage Fall Off distance from 60 to 40
- Reduced bullet damage at max Fall Off distance to 6
- Equipped armor type for the LCAA Hovercraft has been adjusted which increases it’s vulnerability against different weapon types
- Battlefield Portal – UAV-1
- The UAV-1 has been re-enabled within Battlefield Portal
- Greatly reduced health regeneration delay and speed
- Increased missile damage against vehicles and infantry
- The drone is now able to roadkill enemies
- Breakthrough matches will now correctly end after the last sector has been captured
- Resolved an issue that caused players queued for a match in Battlefield Portal to be sent back to the menu, instead of joining the match when a slot became available
- Made general improvements to stability to prevent rare occurrences of game crashing