Melty Blood: Type Lumina

A Project Lumina lançou uma mensagem em vídeo de Kamone Serizawa, diretor de desenvolvimento de Melty Blood: Type Lumina na French-Bread, sobre o conteúdo da grande atualização que chegará ao jogo neste inverno brasileiro.

O update inclui ajustes no sistema de batalha e melhorias nos modos de jogo, além de Mash Kyrielight e Neco-Arc que já tinham sido revelados anteriormente.

Mais abaixo você confere o vídeo e os ajustes no sistema de batalha (original em inglês para que os termos de quem joga fiquem compreensíveis). Já a seguir o que mudará no Online e Replay:

Online

  • Classificações mais finamente divididas e facilidade de correspondência nos níveis de habilidade do jogador (Exemplo: “C” > “C4” / “C3” / “C2” / “C1” / etc.)
  • Cálculos de ganho de classificação revisados para melhor jogabilidade.
  • Adicionada classificação “EX” mais alta acima de “S+”.
  • Animações de mudança de classificação aprimoradas.
  • Função de pesquisa aprimorada para melhor correspondência em geral.

Replay

  • Adicionadas as funções “Câmera lenta”, “Quadro a quadro”, “Pausa” e “Rebobinar”.
  • Adicionadas funções de salto “Próximo Round” e “Round Anterior”.

■ Planned Battle System Adjustments

Battle System Adjustment Plan

  • General adjustments to increase the level of freedom and allow a more personalized experience
  • Various system control improvements
  • Adjustments to highlight character distinctions
  • Added new moves for characters
  • Keep existing combos usable, and adjust combo system to allow for new combo creation

Shields

  • Reexamine Frame values, such as increasing Recovery, and weaken.
  • Reduce Moon Icon gain on successful Shield from two to one.
  • Moon Icons will now gradually deplete when Shield is held.
  • Remove landing recovery when jump attacks are Shielded.
  • Make Mid Attack Blowback Edge B and C unblockable by Crouching Shield (Fatal Counter).
  • Make Blowback Edge Forced Release unblockable by Crouching Shield.
  • Standing Shield against mid Crouching B or C attacks, and Crouching Shield against Standing B or C attacks will now fail and convert to a special Guard.
  • When converted to Guard, Shield Counters cannot be used, the character will take chip damage, and they will lose another Moon Icon (for two total).

Neutralizations

  • Neutralization is now prevented when hit with a standard move from the back.
  • Neutralization has been made less likely for powerful moves like Invincible Skills and EX Specials.

Moon Drive and Moon Skills

  • Remove throw invincibility from Moon Drive.
  • Allow repeated Aerial Dashes in the same direction in Moon Drive. (Consecutive aerial dashes in the same direction are not allowed.)
  • Adjustment to make it easier to increase the number of magic circuits when activating moon skills by eliminating the limit on the number of magic circuits to be increased. (Only major adjustments are excerpted.)

Dash and Aerial Dashes

  • Reduce time until moves or Guard are available after Dashing on the ground.
  • Shorten landing recovery for Aerial Dash.
  • During the fall of an Aerial Dash, it is possible to guard in the air.

Combos

  • Make combos with Specials and other easier to use, enable previously-impossible combos.
  • Adjustments have been made to make combos using jump attacks easier.
  • Display combo damage in versus battles Make gauge buildup visible in Training Mode.
  • Enable changes of Rapid Beat input method It also enable modes that allow A+B, turning off the function, and turning off the function only for Aerial versions in addition to the traditional settings.