MultiVersus

O teste beta aberto de MultiVersus começa hoje (19) em formato de acesso antecipado, sendo que estará aberto a todos em 26 de julho. Apesar de ainda ser classificado como beta, você já poderá conquistar troféus e o seu progresso não será mais resetado.

Primeiramente, para ter acesso ao teste beta antecipado, você possui as seguintes opções:

  1. Se você teve acesso aos testes anteriores, basta baixar o mesmo arquivo;
  2. Linkar sua conta WB na Twitch e assistir a 1 hora de um streamer com Drops habilitados;
  3. Comprar o Founder’s Pack na PS Store;
  4. Se estiver participando do campeonato de MultiVersus para a EVO 2022.

Por fim, abaixo seguem os patch notes baseados no que o teste anterior apresentou. Entre as principais novidades, temos agora Iron Giant jogável, o novo cenário ‘Steven Universe: Ancient Sky Arena Map’ e um modo local para 1 a 4 jogadores (anteriormente só era possível jogar online). Mas há também rebalanceamentos dos personagens.


New Stuff!

  • Iron Giant has arrived! He is our very first Colossal-sized character!
  • Steven Universe: Ancient Sky Arena Map is now available to play!
  • 1 – 4 Player Local Play is now available!

Global

  • Wall Fatigue
    • After spending 5 seconds wall sliding without touching the ground or starting to wall slide 6 times without touching the ground, you start to wall slide progressively faster.
    • After spending 10 seconds wall sliding without touching the ground or starting to wall slide 11 times without touching the ground, you suffer Wall Fatigue.
    • Wall Fatigue effects:
      • Wall sliding no longer resets your Air Specials and Air Evades.
      • You no longer get a Double Jump after Wall Jumping.
      • For every 0.5 seconds of wall sliding or every time you touch a wall, you lose Dodge Meter.
  • Fire debuff damage now decays over time.
  • Abilities that use ammo are now divided into two cooldowns: one cooldown to use the ability and one cooldown to refund ammo. Ability cooldown modifiers affect both cooldowns equally.
  • A Glossary of MultiVersus terms has been added to the main menu.
  • Added two new advanced tutorials covering Knockback Influence(KBI) and Elemental Interactions.
  • Dodge
    • Invincibility frames are removed when canceling a dodge into an attack unless the dodge successfully dodges an attack.
    • Dodge Jump movement increase slowed by 5%

Perks

Signature Perks

  • Arya – REMOVED – Wounded
  • Arya – NEW – Betrayal
    • Hitting an ally with Arya’s dagger has a longer cooldown, but the ally is given an enraged buff. If Arya dashes to a dagger on an ally, she enrages herself.
  • Bugs Bunny – Lingering Love
    • Lingering Love projectile now has a cooldown.
      • Lingering Love was forcing opponents to permanently alter the way they played against Bugs Bunny and felt too oppressive.
  • Harley – Confetti Explosion
    • Now earnable through character mastery.
  • Superman – NEW – Break The Ice
    • Superman deals additional damage to fighters debuffed by Ice. The additional damage scales with stacks of Ice.
      • We want players to experiment with tying Frost Breath and Ice stacks into their gameplay!
  • Taz – REMOVED – Right Back At You
  • Taz – NEW – I Gotta Get In There!
    • Taz’s allies can jump into his dogpile, giving it more damage, more knockback, longer duration, and armor.

General Perks

  • Many perks have been renamed.
  • NEW General Perk – Armor Crush
    • Your team’s fully charged attacks break armor.
    • Break armor at 75% charge if your ally also selects this perk.
  • Static Electricity (formerly Electric Projectile)
    • Charge time reduced to 4 seconds.
    • No longer charges without grounded movement.
  • That’s Flammable, Doc! (formerly Fire Projectile)
    • Ignite duration reduced to 1 second.
    • Stacked – Duration reduced to 2 seconds.
  • Ice to Beat You! (formerly Ice Projectile)
    • Debuff stacks reduced to 1.
    • Stacked – Debuff stacks reduced to 2.
  • Absorb ‘n’ Go (formerly Ability Refund On Take Projectile KB)
    • Unstacked – Ability cooldown refund reduced to 7%
  • Retaliation-Ready (formerly Projectile Gray Health)
    • Gray health duration reduced to 3 seconds.
    • Stacked – Gray health reduced to 4.