Veja os patch notes da atualização 1.001.000 de Mortal Kombat 1

Mortal Kombat 1

A WB Games e a NetherRealm Studios divulgaram os patch notes da atualização de versão 1.001.000 que já está disponível para Mortal Kombat 1.

Como relatado anteriormente, o patch oferece novidades de Halloween, “nerf” em Cyrax e assim por diante. Mas as notas completas trazem muito mais informações.


OCTOBER UPDATE

General Gameplay Adjustments

  • Move list corrections
  • Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader functionality
  • Added Halloween Finisher, which is available in the Premium Store
  • Added Halloween Variant to Cage Mansion Arena, available for free to all players
  • Wu Shi Academy Arena Evening Variant, Koncept Art, & Music can now be unlocked by players
  • Shrine can now be activated right away after receiving a reward
  • Fixed cases where the yellow notification for New Items would not clear
  • Fixed issue that sometimes causes players to not have access to DLC while Offline
  • Adjusted camera placement for Goro (Kameo) & Motaro (Kameo) in Kustomize Photo Mode
  • Fixed situation in Kameo Kustomize where randomizing Kameo Palettes would not save new setting
  • Fixed miscellaneous circumstances of visual effects in Kustomize disappearing too quickly
  • Added ability to Tag Moves to the screen during play from the Move List
  • Move List now returns to last tab used & remembers if Advanced View is toggled
  • Fixed a physics issue likely to occur when pausing at a certain timing in Tutorial Mode
  • Tutorial Mode text adjustments & corrections
  • Removed difficulty selection from Endless Tower in Klassic Towers
  • Added Online Leaderboards to Klassic Towers
  • Added Voice Chat Options to Mute Yourself & Mute Other Players to Main Menu Audio Options & Online Pause Menu
  • In-game Ping / Connection Indicator can now be enabled in Online Options
  • Added Forever King Mode to Online KOTH
  • Fixed visual issues occurring after some brutalities were performed
  • Fixed visual issues that sometimes occurred when a Quitality happened in the air
  • Fixed an issue that could cut off some intro clash dialogue early
  • Adjusted last hit animation when defeating your opponent with a jumping attack
  • Increased default combo damage scaling on sweep & fast knockdown reactions
  • Announcer will now say the Arena name after a Random Arena is selected
  • Fixed several situations where facial animations would get stuck in one pose for an extended period of time
  • Fixed several issues that could occur when defeating an endurance opponent
  • Fixed several visual issues in Test Your Might
  • Fixed several visual issues that could occur during victory cinematics
  • Fixed a rare issue which could cause Player Select to become unresponsive if both players input a specific sequence
  • Fix for several brutalities causing the game to become unresponsive under certain rare conditions
  • Fixed situation in which the Kameo could obstruct view of the main character during the Fatal Blow cinematic
  • Fixed a rare issue which could cause Fatal Blows on hit to briefly lose invulnerability before the cinematic begins
  • Fixed issue with Kameo Summons entering from the wrong side when called near the corner during specific situations
  • Removed the ability to perform a reversal without letting go of block
  • Removed a window where Ambush Attacks would be done during the last 3 frames of block stun
  • Fixed issue that when pressing Kameo input button at the same exact timing as an attack button causes one of the inputs to be ignored
  • Fixed issue with some cancels using Enhanced specials not executing properly when used at specific timing with a Kameo Ambush
  • Fatal Blows now use the correct reduced combo damage scaling
  • Fixed issue with certain Kameo attacks when used in a combo would prevent brutalities
  • Fixed specific situations where the character performing Breaker would instantly recover
  • Fixed issue which could cause multiple input Kameo moves preventing the main character from performing a special cancel
  • Flawless Block now also reduces Super Meter gained from blocked attacks as well as block damage
  • Fixed issue with several Kameo Projectiles that could cause the opponent to face the wrong direction when hit
  • Fixed certain Kameo attacks still able to be performed while the Kameo is in a knocked out / cooldown state

Practice Mode

  • Fixed changes to Kontrols not working correctly when using playback recording
  • Block Type now appears when Damage Text is On if the attack does zero damage
  • Fixed rare issue that could cause the AI to do Getup/Reversals even when set to off
  • Fixed issue with Auto Block not functioning if Breaker Mode is set to On
  • Fixed UI issue that could cause Kustom Dummy settings to not update after using a Playback Recording
  • Jump Movement Mode now immediately jumps after recovery has ended from being hit

Invasions

  • Fixed some camera positioning issues
  • Adjusted Armor on some common enemies
  • Super Armor no longer reduces damage
  • Reduced the chance for Ambushes to trigger
  • Players can now toggle to a faster navigation speed by pressing R3
  • Talismans now have 1 hit of Armor reduced reduced startup & recovery
  • Fixed an issue during kombat which could cause attacks to not hit when affected by Magic Aura Modifier
  • Fixed several lingering visual effect issues during kombat
  • Adjusted rotation of Hourly, Daily, & Weekly Towers in the Gateway Mesa
  • Fixed a UI issue with stats causing them to not properly display if increased above 254 points
  • Fixed a UI issue which would not correctly display the number of Ornate Keys available when opening a Locked Chest
  • Players can now use a Talisman while morphed into opponent as Shang Tsung
  • Fixed issue which sometimes allowed brutalities to be performed in endurance modes, causing incorrect animations to occur
  • Elemental Armor is now based on number of hits instead of damage (resisted damage doesn’t count as a hit, effective damage shatters it).

Story Mode

  • Fixed several cutscene transition camera issues
  • Fixed visual and audio issues with several Timeline Invaders during Chapter 15
  • Ninja Mime Timeline Invader will no longer talk

Character Specific Adjustments

  • Ashrah
    • Soaring Demon (Towards + Front Kick) can no longer be 2in1 cancelled when Up Blocked
    • Fixed visual issue that would cause the opponent to have an incorrect animation after being hit by Spirit Slice and not inputting any actions for a period of time

 

  • Baraka
    • Stab Stab has increased combo damage scaling when hit out of synced animation
    • Chop Chop has increased combo damage scaling when hit out of synced animation
    • Adjusted Victim Regions when stand blocking & Up Blocking
    • Fixed several issues with Bleeding Foot (Back + Front Kick) which could cause him to go outside boundaries of the Arena, move to unexpected locations when it is interrupted, and causing characters to pass through with attacks

 

  • General Shao
    • Fixed issue that could cause Axe to become permanently inactive if he loses a round while performing Axe Quake or Axe Recall
    • Fixed issue that could cause Axe to become permanently inactive if his opponent uses Shujinko’s Kopy Kat while it is planted from Power Strike
    • Fixed issue which was causing all special moves to do less block damage than expected
    • Fixed visual effects issue during Fatal Blow startup

 

  • Geras
    • Shattered Sands (Front Punch, Back Punch, Back Punch, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
    • History Lesson has increased combo damage scaling when hit out of synced animation
    • Interrupting History Lesson now causes combo damage scaling to be applied
    • Fixed issue with Redo which could cause it to no longer rewind Geras to his marked location when he is hit after certain attacks
    • Fixed issue that allowed Geras to block during the recovery of Redo in certain situations
    • Fixed inconsistency with direction of hit reactions when Geras and Time Clone are on opposite sides of the opponent during Double Time
    • Fixed visual issue when Geras is defeated while using Redo
    • Fixed issue with glowing eye color not changing based on selected Palette
    • AI will now execute Time Klone attacks while Double Time is active

 

  • Havik
    • Blood Bath has increased combo damage scaling when hit out of synced animation
    • Interrupting Skab Stab now causes combo damage scaling to be applied
    • Fixed issue with Corpse Taunt which would allow the opponent to block follow-up attacks in certain circumstances
    • Corpse Taunt hit reaction will no longer execute if hitting the opponent while they are under the effects of Time Stop
    • Fixed several End of Round taunt visual issues

 

  • Johnny Cage
    • Fixed issue with Show Off that could cause Down + Back Punch attacks from some characters to recover excessively slow
    • Fixed repeating sound effect issue when Johnny Cage is selected as either character during Fatality Practice

 

  • Kenshi
    • Enhanced Spiritual Alignment used while Shujinko Mimic ancestor is active no longer allows two Ancestors to be active at the same time
    • Fixed visual issue with Kenshi’s sword not appearing as your Kustomized sword during Ancestral Assist
    • Fixed lingering visual issue with some End of Round taunts
    • Adjusted audio during Upper Gash (Jump + Back Punch)
    • Fixed Kameo UI flickering when Kameo Gauge is set to Refill in Practice Mode while Ancestor is active

 

  • Kitana
    • Fancy Strike (Back + 1) hit reaction adjusted and now has positive hit advantage
    • High Heel (Front Kick) hit reaction adjusted and now has positive hit advantage

 

  • Kung Lao
    • Hat Toss hit reaction adjusted and now has positive hit advantage when done up close
    • Downward Slice (Towards + Back Punch) no longer has 10 more frames of blockstun if Flawless Blocked compared to Regular Block
    • Slightly Increased combo damage scaling after Enhanced Shaolin Shimmy

 

  • Li Mei
    • Fixed lingering visual effects when Pankration Champion (Back Kick, Front Kick, Front Punch, Back Punch) is interrupted
    • Fixed visual effects flickering at the end of her victory screen

 

  • Mileena
    • Ballerenal Failure (Back Punch, Front Punch, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
    • Enhanced Roll has increased combo damage scaling when hit out of synced animation
    • Fixed lingering visual effects after Roll is punished on block
    • Fixed incorrect death animation if a grounded opponent is defeated by The Right Sais (Back Punch, Front Punch)
    • Fixed mask clipping issues on several Palettes

 

  • Nitara
    • Blood Sacrifice now does 5 damage (down from 50)
    • Fixed issue which was causing all special moves to do slightly less block damage than expected
    • Fixed issue that was causing Enhanced Air Dash to be used instead of Air Dash if hit by a Breaker or ending a combo under certain circumstances
    • Adjusted audio during Quick Taste

 

  • Raiden
    • Lightning Strikes (Back + Back Punch) has increased combo damage scaling when hit out of synced animation
    • Shocker has increased combo damage scaling when hit out of synced animation
    • Increased combo damage scaling on Enhanced Shocker
    • Electric Fly has increased combo damage scaling when hit out of synced animation
    • Double Take (Jump + Front Punch, Front Kick, Back Kick) hit reaction adjusted
    • He Can Slap (Jump + Back Punch, Front Punch, Back Punch) hit reaction adjusted
    • Whirlwind (Jump + Back Punch, Back Punch, Back Kick) damage and hit reaction adjusted

 

  • Rain
    • Water Dragon (Jump + Front Punch, Back Kick, Back Punch) hit reaction adjusted
    • Rain God hit reaction adjusted
    • Fixed Overkast (Jump + Back Punch, Back Kick) & Drownpour (Jump + Back Punch, Back Kick, Front Kick) not allowing Kameo Ambushes or special cancels to be performed
    • Drizzle (Jump + Back Punch) is now vulnerable to Up Block
    • Fixed issue with Up Flow sometimes hitting behind Rain & can no longer sometimes cause a lingering hitbox when interrupted with specific timing
    • Fixed Rain God, Ancient Trap, Geyser & Enhanced Geyser not displaying Punish when hit during recovery frames
    • Fixed rare audio issue that could cause the opponent’s sound effects to be distorted for a short time if Rain’s Throw is interrupted

 

  • Reiko
    • Savage Siege (Back Kick, Front Kick) hit reaction adjusted
    • Interrupting Pale Rider now causes combo damage scaling to be applied
    • Fixed issue with Full Cross (Jump + Back Punch) into Busted Knuckles (Front Punch) causing Straight Punch (Back Punch) to execute instead
    • Fixed rare issue that could cause the AI to get stuck endlessly jumping if Fatal Blow misses

 

  • Reptile
    • Tipping The Scales (Jump + Front Punch, Back Punch) hit reaction adjusted
    • Death Roll has increased combo damage scaling when hit out of synced animation
    • Enhanced Invisibility now causes Reptile to become harder to see faster than Invisibility
    • Fixed issue which would prevent fatality attempt if last round is won by hitting a grounded opponent with Force Ball
    • Fixed incorrect blood color appearing when hit by certain attacks and brutalities

 

  • Scorpion
    • Burning Fist (Jump + Front Punch, Back Punch) hit reaction adjusted
    • Krushing Kunai (Jump + Front Punch, Front Kick) hit reaction adjusted
    • Fixed issue with rope disappearing if hit by a freeze reaction during various attacks

 

  • Sindel
    • Fixed situation where Levitate used multiple times in a combo could lead into an attack becoming unblockable
    • Fixed visual issue when Fatal Blow hits the opponent close to the corner
    • Fixed missing visual effects on Brutality Victory pose
    • Adjusted audio during Inspire & Enhanced Inspire

 

  • Shang Tsung
    • Major Complications (Jump + Front Punch, Back Punch, Back Punch) hit reaction adjusted
    • Festering Wounds (Jump + Back Punch, Back Punch) hit reaction adjusted
    • Injection has increased combo damage scaling when hit out of synced animation
    • Ground Skull & (Air) Down Skull special moves build less Super Meter on hit
    • Invisibility moves used during Form Stealer will no longer sometimes prevent Shang Tsung from returning to his base form
    • The Klassic (Down + Back Punch) brutality can now be performed when morphed into opponent
    • Fixed face animations sometimes not working as intended when morphing into opponent
    • Fixed situations where incorrect animation when Old Form Shang Tsung is defeated by a Brutality
    • Fixed AI getting stuck in situations where they stay in Old Form or Young Form for the rest of the match

 

  • Smoke
    • Smoke Bomb no longer ignores combo damage scaling on last hit
    • Jump Attacks after Enhanced Smoke-Port no longer have extra recovery occasionally
    • Fixed rare visual issue when doing special cancels which could cause blood effects to move erratically
    • Fixed rare visual issue with Smoke Bomb where Smoke briefly appears again after disappearing

 

  • Sub-Zero
    • Ice Klone will no longer disappear when teleported by his own Kameo
    • Fixed issue which could sometimes cause Kameo Wakeup or Kameo Reversal invulnerability visual effect to not appear
    • Fixed visual issues when hitting Kameos with Deadly Vapors

 

  • Tanya
    • Piety (Front Punch, Back Punch, Back Punch) has slightly increased range, has 2 more active frames, recovers 2 frames faster on miss, and has a different hit reaction when hitting an airborne opponent
    • (Air) Heavenly Hand has increased hitbox when used in a combo, and hit reaction changed when hitting an airborne opponent
    • Brought Low (Front Kick, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
    • Message From Above (Back + Back Punch, Front Kick) is now vulnerable to Up Block
    • Fixed issue that could sometimes cause Spinning Splits Kick to pass through opponents
    • Heavenly Hand, Enhanced Heavenly Hand, (Air) Heavenly Hand and (Air) Enhanced Heavenly Hand are no longer throw immune during some recovery frames
    • Fixed Seeking Guidance, Heavenly Hand, Enhanced Heavenly Hand, (Air) Heavenly Hand and (Air) Enhanced Heavenly Hand not displaying Punish when hit during recovery frames
    • Fixed visual issues with Divine Protection while under the effects of Sub-Zero (Kameo)’s Arctic Armor
    • Fixed lingering visual effect issues that could sometimes occur after Seeking Guidance

 

  • Cyrax (Kameo)
    • Adjusted combo damage scaling on Kopter Chopper & Horizontal Kopter Chopper
    • Cancelling Kopter Chopper into Horizontal Kopter Chopper now costs 50% Kameo Gauge
    • Slightly faster Kameo Gauge recharge speed after Horizontal Kopter Chopper
    • Kopter Chopper & Horizontal Kopter Chopper will no longer sometimes cause the wrong reaction facing direction on hit
    • Fixed camera issues when using Kopter Chopper during some characters Throws

 

  • Darrius (Kameo)
    • No longer lingers around if the round ends while he is waiting to perform Eat Dirt
    • Fixed clipping issues during forward throw on some Arenas

 

  • Frost (Kameo) – Fixed issue that could cause Ice Karpet to move the opponent high in the air if they are hit close to the ground in certain circumstances

 

  • Goro (Kameo) – Increased recharge delay of Raise the Roof when used more than once in the same combo

 

  • Jax (Kameo) – Slightly Increased recharge delay of Back Breaker when used more than once in the same combo

 

  • Kano (Kameo) – Slightly Increased recharge delay of Knife Toss when used more than once in the same combo

 

  • Kung Lao (Kameo)
    • Adjusted the recharge rate of Buzz Saw
    • Buzz Saw will no longer sometimes cause the wrong reaction facing direction on hit
    • Spin no longer has incorrect hit reaction when done as a reversal
    • Fixed situation where Away We Go was used 3 times in a combo it could lead to an attack becoming unblockable

 

  • Motaro (Kameo)
    • Fixed issue with Motaro could still be interacted by the opponent if they jump over Tail Shot
    • Punish message now appears if character is hit during the recovery of Charge! Fatal Blow
    • Fixed situation where if Centurian Warp was used 3 times in a combo it could lead to an attack becoming unblockable

 

  • Sareena (Kameo)
    • Increased recharge delay of Kia’s Blades when used more than once in the same combo
    • Fixed issue allowing opponent to gain Super Meter while being hit by Jataaka’s Kurse
    • Fixed long delay that could sometimes occur after Sareena performs her End of Round Taunt

 

  • Scorpion (Kameo) – Increased recharge delay of Fire Breath when used more than once in the same combo

 

  • Sektor (Kameo)
    • Increased recharge delay of Up Rocket & Homing Rocket when used more than once in the same combo
    • Fixed Rare visual issues during Fatal Blow

 

  • Sonya (Kameo) – Slightly increased recharge delay of Square Wave & Leg Grab when used more than once in the same combo

 

  • Stryker (Kameo)
    • Increased recharge delay of Low Grenade Toss & High Grenade Toss when used more than once in the same combo
    • Low Grenade Toss & High Grenade Toss will no longer sometimes cause the wrong reaction facing direction on hit

 

  • Shujinko (Kameo)
    • Kopy Kat Ice Slide (Sub-Zero) now does 110 (up from 30)
    • Mimic Time Stop (Geras) will now cause an alternate hit reaction if the victim has already been hit by Time Stop in the same combo
    • Mimic Stab Stab (Baraka) now does correct damage to an airborne opponent
    • Roll (Mileena), Drill Kick (Tanya), Charging Pain (Reiko), and Sand-Nado (Geras) will no longer sometimes cause alternate hit reactions when used in certain combos with Shujinko’s Mimic
    • Fixed using Smoke’s Invisibility followed by Fatal Blow causing lingering invisibility proceeded by re-appearing with no visual effects
    • Shujinko morphing into a Shang Tsung opponent’s Kameo will no longer cause himself to get stuck near the corner in certain rare situations
    • Fixed visual issue when performing Kopy Kat against Havik
    • Fixed issue during endurance fights which could cause Kopy Kat and Mimic to not work as intended after the first opponent