The Last of Us Part 1 e 2 recebem atualizações com suporte ao PS5 Pro

The Last of Us Part I

A Naughty Dog atualizou The Last of Us Part 1 e The Last of Us Part 2 Remastered para adicionar suporte ao PS5 Pro antes do lançamento do console em 7 de novembro.

O PS5 Pro tem um recurso de upscaling alimentado por IA chamado PlayStation Spectral Super Resolution (PSSR) que pode melhorar automaticamente a clareza da imagem dos jogos, mas os jogos PS5 Pro Enhanced aproveitam particularmente os recursos do console mais robusto.

A Naughty Dog detalhou a atualização 2.00 de The Last of Us Part 1 em notas de patch publicadas em seu site oficial. No PS5, o jogo tem um novo modo ‘Pro’ que renderiza a 1440p, com saída de upscaling PSSR para 4K “enquanto mantém uma meta de 60 fps”.

Além disso, no PS5 Pro, os modos de renderização Desempenho e Qualidade de The Last of Us Part 1 ainda estão disponíveis e “fornecem uma experiência mais suave e altas taxas de quadros em comparação com o PS5 original”. No entanto, a Naughty Dog não conseguiu confirmar quais são essas taxas de quadros.

Veja os patch notes de cada jogo a seguir.


The Last of Us Part I Patch 2.00

A patch for The Last of Us Part I on PlayStation 5 is now live. This update adds feature support for the PlayStation 5 Pro, as well as additional minor fixes.

PlayStation 5 Pro

  • New rendering mode added that takes advantage of PlayStation® Spectral Super Resolution (PSSR)
    • New “Pro” mode renders at 1440p, with PSSR upscaling output to 4K, while maintaining a target of 60 fps*
    • Performance and Fidelity rendering modes are still available and provide smoother experience and high framerates compared to the original PS5*

*Enhanced features require a compatible display in addition to the PlayStation 5 Pro console.

General

  • Fixed issue where New Game+ mode wasn’t being applied when using Chapter Select
  • Fixed an issue where a player’s Artifact collection could become desynced with their Save Data, preventing trophy acquisition
  • Fixed an issue where game could be locked at 40 fps on boot up when using a 4K, VRR monitor

Gameplay

  • Fixed an issue where players could become unable to swim quickly due to rebinding conflicts with a Custom control scheme
  • Fixed an issue where the speedrun timer could revert to the most recent checkpoint’s time if the player quit or the game crashed
  • [Bill’s Town] Fixed an issue where Ellie and Bill would not follow the player as expected
  • [Lakeside Resort] Improved Ellie’s accuracy with the hunting rifle while crouched
  • [The University] Fixed issue with library generator that could affect progression
  • [Bus Depot] Fixed issue where Joel’s flashlight would turn on when inspecting certain artifacts despite being in direct sunlight

Accessibility

  • Added additional support so that more PlayStation 5 console Accessibility settings are now reflected in-game
  • [Pittsburgh] Fixed an issue where a generator could be pinged by ‘Enhanced Listening Mode’ before intended
  • [Tommy’s Dam] Fixed an issue on New Game+ where there was no prompt to turn the hand-wheel
  • [Left Behind – Back in a Flash] Fixed an issue where Navigation Assistance could become disabled unintentionally

The Last of Us Part II Remastered Patch 1.2.0

A patch for The Last of Us Part II Remastered is now available. This update adds feature support for the PlayStation 5 Pro, as well as additional minor fixes.

PlayStation 5 Pro

  • New rendering mode added that takes advantage of PlayStation® Spectral Super Resolution (PSSR)
    • New “Pro” mode renders at 1440p, with PSSR upscaling output to 4K, while maintaining a target of 60 fps*
    • Performance and Fidelity rendering modes are still available and provide smoother experience and high framerates compared to the original PS5*

*Enhanced features require a compatible display in addition to the PlayStation 5 Pro console.

General

  • Fixed an issue where some trophies would not unlock after importing PS4 save data
  • Fixed an issue where Abby’s torso could disappear when switching between her bonus skins

Gameplay

  • [The Tunnels] Fixed an issue where Dina could be grabbed an additional time while escaping in the subway

No Return

  • Fixed an issue where the stun bomb was not being accurately counted toward the player’s “Stun” stats
  • Fixed an issue where some weapon kills were not accurately tracking toward player’s stats when performing stealth kills in between those weapon kills
  • Fixed an issue where shiv kills were not being accurately counted toward the player’s “Shiv” stats

Audio

  • [On Foot] Fixed an issue where music tracks would not progress as intended when speedrunning

Accessibility

  • Added additional support so more PlayStation 5 console Accessibility settings are now reflected in-game
  • [The Tunnels] Fixed an issue where code for the locked room could not be located using Enhanced Listen Mode
  • [No Return] Fixed an issue where enemies specified by a Gambit were not properly identified when using High Contrast Mode

Localization

  • Various minor localization fixes across multiple languages