MultiVersus Stripe

A WB Games e a Player First Games anunciaram que Stripe, de Gremlins, está jogável em MultiVersus a partir de hoje. Além disso, os patch notes do update 1.04 foram divulgados, sendo que inclui novos trajes e ajustes de balanceamento para os personagens.

Além de Stripe, temos um evento e trajes de Halloween. Confira o trailer de gameplay e os patch notes (via site oficial) a seguir.

Overall patch summary

General

  • We moved the Free-For-All mode to a more prominent position in the play menu. It was on the far right of the menu and was often hidden. We really enjoy the mode and recommend trying it out if you haven’t!

Characters

 

Stripe (Unlockable with: 2,000 Gold, 1 Character Ticket, or 700 Gleamium)

(Variant) Combat Stripe (Unlockable with 800 Gleamium)

  • Stripe joins Multiversus! Stripe is our first chainsaw-wielding assassin!

Announcer Packs

 

Lady Rainicorn Announcer Pack (Unlockable 300 with Gleamium)

  • Say 안녕하세요! (hello), the Lady Rainicorn Announcer Pack has been added to the store!

New Map

  • A new map will be appearing very soon that can only be played in custom games. It’s new and experimental, so we would love for players to try it out and give us feedback on how to improve! More details soon!

MultiVersus Halloween Event!

  • Halloween is coming to the Multiverse!
  • Event Runs: October 12th, 2022 – November 15th, 2022
  • Earn candy by playing games against other players or bots. Earn extra candy by playing with Combat Stripe, Combat Gizmo, or other Halloween exclusive skins!

Halloween Candy Earnings Breakdown:

Singles & FFA

  • Candy earned for 1s Win (Not playing as Combat Stripe or Combat Gizmo or another Halloween Skin) = 20 Candy
  • Candy earned for 1s Loss (Not playing as Combat Stripe or Combat Gizmo or another Halloween Skin) = 10 Candy
  • Candy earned for 1s Win (Playing as Combat Stripe or Combat Gizmo or another Halloween Variant = 40 Candy
  • Candy earned for 1s Loss (Playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 20 Candy

Teams (Solo & With Friends)

  • Candy earned for 2s Win (Neither playing as Combat Stripe or Gizmo or another Halloween Variant) = 20 Candy
  • Candy earned for 2s Win (Player playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 40 Candy
  • Candy earned for 2s Win (Both playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 60 Candy
  • Candy earned for 2s Loss (Neither playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 10 Candy
  • Candy earned for 2s Loss (Player playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 20 Candy
  • Candy earned for 2s Loss (Team playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 40 Candy

Exchange your candy in the candy shop for exclusive treats!

Candy shop Halloween Items Exchange Rate Breakdown:

  • Pumpkin Patch Profile Icon = 150 Candy
  • Jack-O-Lantern Emote Sticker = 500 Candy
  • Mummy Reindog Epic Variant = 3,000 Candy
  • Calico Cake Epic Variant = 12,000 Candy

Exchange your Candy for Gold!

Exchange 500 Candy for 10 Gold in The Candy Shop.

  • Exchange 500 Candy for 10 Gold in The Candy Shop.

Cosmetics

Mummy Reindog (Unlockable with 3,000 Candy)

Calico Cake (Unlockable with 12,000 Candy)

  • Halloween Event (Unlockable)

Halloween Event Cosmetics (Puchaseable)

 

Vampire Tom & Jerry (Unlockable with 800 Gleamium)

Frankenstein Iron Giant (Unlockable with 1500 Gleamium)

Witch Velma (Unlockable with 1500 Gleamium)

Black Lantern Superman (Unlockable with 2000 Gleamium)

Black Lantern Wonder Woman (Unlockable with 2000 Gleamium)

Gameplay Systems

  • Anti-Infinite System: We’ve lowered the same attack limit from 4 to 3. Using the same attack 3 times in the same hitstun combo will now decay the attack and all subsequent attacks in the combo. The goal is to put a global soft-cap on infinite combos and make combos more creative (rather than the same attacks over and over). We hope the change pushes players to explore new and more exciting combo routes instead of the same few attacks looped together. We will be paying careful attention to this system and as always we appreciate your feedback!
  • Dodge Meter System: We’ve increased the time it takes to regain ticks of the dodge meter. This is to promote more deliberate action and management of the dodge meter. The goal is to increase the importance of the dodge meter and thereby increase the importance of perks affecting the dodge meter as well.

Personagens

Confira no site oficial os patch notes completos com todas as mudanças feitas nos personagens.

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