Streets of Rage 4

A editora e co-desenvolvedora Dotemu e as co-desenvolvedoras Lizardcube e Guard Crush Games lançaram uma nova atualização para Streets of Rage 4.

O patch adiciona o modo de sobrevivência personalizado (Custom Survival), ataques cooperativos e mais de 300 melhorias ao jogo, principalmente balanceamentos. Não há novos troféus da PSN para as novidades de hoje.

Veja o trailer e os patch notes na íntegra a seguir.

  • Stages
    • Added some destroyables to help to maintain the combo counter.
  • Combo Counter
    • Added a half second to disappear.
    • Stage transitions have a bonus time to not break combo counter.
  • Added Custom Survival Mode
    • Player can tweak their survival experience with a variety of options.
  • Mania +
    • Added Cursed arcades in Mania+ difficulty.
    • Added special reinforcements during boss battles.
    • Added One life.
    • Score to get an extra life is higher in arcade.
  • Added Co-Op Attack
    • Hold “Pick Up” and grab your partner to throw him.
    • Airborne player can press special button to perform a unique attack.
  • All Characters
    • Lots of reduced hitstop
    • All charged attacks and normal combo last hits can hit multiple enemies after the first active frames even if an enemy is hit
    • Fixed a bug where some wallbounces could do no damage
    • Increased stun on air down attacks
    • Throws will hit the other enemies close to the player with more consistency
  • Streets of Rage 4 Characters
    • Axel Stone (Streets of Rage 4)
      • Air down attack has a slight bigger hitbox.
      • Dragon crush has a bigger hitbox.
      • Dragon crush added air control.
      • Dragon crush travels farther.
      • Dragon crush launches higher.
      • Dragon crush leaves a fire area on landing.
      • Dragon bite better recover.
      • Dragon bite life cost reduced.
      • Dragon bite damage increased.
      • Dragon bite hase more active frames.
      • Dragon bite has less freeze.
      • Grand upper increased invincibility time.
      • Grand upper does more damage.
      • Grand upper hits can hit multiple enemies.
      • Dragon dive last hit improved hitbox.
      • Dragon dive can turn for last hit.
      • Dragon dive has longer active frames.
      • Dragon dive has less freeze.
      • Dragon Upper has slight air control, better hitbox, hits off the ground, recovery is invincible, less freeze.
      • Dragon burst’s tornado has a bigger hitbox.
      • Charge attack recovers faster.
      • Last combo kick recovers faster and hitbox stays active longer after impact.
      • Default defensive special has more depth.
    • Blaze Fielding (Streets of Rage 4)
      • Hienzan ignores weight.
      • Hienzan life cost reduced.
      • Rekkaken has 2 more invincible frames.
      • Rekkaken juggle properties reworked (less infinites).
      • Rekkaken does less damage.
      • Shin Hishousouzan ignores weight.
      • Shin Hishousouzan recovery time reduced.
      • Shin Hishousouzan better hitbox and depth.
      • Shin Hishousouzan life cost reduced.
      • Shin Hishousouzan hitstop time reduced.
      • Uraken Uchi damage buff.
      • Uraken Uchi longer active frames.
      • Uraken Uchi life cost reduced.
      • Uraken Uchi better range and depth.
      • Shin kikoushou better damage and depth.
      • Back attack hitbox extended upward.
    • Cherry Hunter (Streets of Rage 4)
      • Sound check hits sooner.
      • Special stage effects doesn’t knock down on the first hit.
      • Special stage effects first hit has a small ground bounce.
      • Sommersault life cost reduced.
      • Sommersault is now fully invincible.
      • Sommersault has a deeper hitbox.
      • Both blitzes can be canceled by air special.
      • Cherry is now more vulnerable when on top of an enemy.
      • Default air special does more damage.
      • Alt air special damage rescaled (actual hit does more damage and fire pool does less damage).
    • Floyd Iraia (Streets of Rage 4)
      • Walk speed increased.
      • Harder for enemies to escape Floyd’s throws and throw combos.
      • Jab range increased.
      • Combo damage increased.
      • Combo last punch launches higher and farther with better wall bounce, better recovery.
      • Charge attack damage increased.
      • Charge attack launches higher and farther with better wall bounce.
      • Charge attack has armor properties.
      • Charge attack better recovery.
      • Power slide added hit on the way down.
      • Power slide launches higher and closer to Floyd.
      • Throw bounce higher.
      • Throw wall bounce damage increased.
      • Throw hits enemy at close range.
      • Throws do more damage.
      • Double throw launches closer to Floyd.
      • Double throw has a larger hitbox.
      • Double throw breaks armor and invincibility.
      • Grab special launches higher.
      • Grab third punch slams the enemy on the ground.
      • Gatling punch is not invincible if whiffed.
      • More damage on star move back hit.
      • Alt defensive do not heal with bloodthirst.
      • Default blitz has some invincibility at the beginning.
    • Adam Hunter (Streets of Rage 4)
      • Corrected a bug where you could do air special with no life cost.
      • Alternate star move last hitbox is taller.
      • Last combo kick now has body hit properties.
      • Specials cost reduced.
      • Added jump cancel after combo 3rd hit.
      • Extended combo 3rd hit hitbox toward body.
      • Fixed a bug where you couldn’t perform special forward while grabbing from behind.
      • Added wall bounce damage on Howl Fang 2nd hit.
      • Split fang ignores weight.
      • Split fang wallbounces higher.
      • Sword upper recovers faster.
      • Sword upper has less freeze.
      • Blitz hits OTG.
      • Blitz has a bigger hitbox.
      • Default air special is invincible and has lower hitbox.
      • Default air special costs less.
      • Alt offensive special last hit has more depth.
      • Alt defensive more active frames, depth and can hit multiple enemies.
      • Throws lower.
      • Charge attack has more depth.
    • Estel Aguirre (Streets of Rage 4)
      • Combo damage increased.
      • Combo adjusted so it doesn’t loop into itself.
      • Combo third punch pushes less and stun more.
      • Combo 5th hit wall damage increased.
      • Charge attack cannot be linked with itself.
      • Charge attack damage buffed.
      • Charge attack can be canceled by a special move.
      • Back attack damage increased.
      • Boot mark damage increased.
      • Flying scythe damage increased.
      • Sucker punch damage increased.
      • Added FX to flying scythe.
      • Neutral jump attack better hitbox.
      • Grab neutral attack damage increased, better wallbounce, better reecovery, longer active frames and bigger hitbox.
      • Flashbang bigger hitbox, longer stun and more active frames.
      • Air Flashbang stun duration inscreased, life cost decreased, added slight air control.
      • Fire grenade bigger hitbox, launches higher, added wall bounce.
      • Air Fire grenade damage increased, life cost decreased, added slight air control.
      • Surgical strike better hitbox, better juggle, spawned knife last longer.
      • Police tackle invincibilityduration increased and damage increased.
      • Police tackle aoe punch is the same for both few hits and several hits variation.
      • Player Estel police call has blue cross airs.
      • Heel kick has more range.
      • Default blitz hes lessa freeze.
      • Police call longer invincibility.
      • Alt air special does more damage.
    • Shiva (Streets of Rage 4)
      • Final crash is faster, does more damage and has less recovery, launch properties reworked.
      • Flying kick does less damage, has less invincibility, has more recovery.
      • Spirit Palm has less invincibility, more recovery.
      • Back attack can be followed by a launching kick.
      • Air Senretsu ken has more recovery on ground.
      • Alternate defensive special now launches standing enemies and has better OTG launch.
      • Shiva clone special moves do not heal with bloodthirst (Clone star move still does).
      • Default air down special has a larger and higher hitbox, launches higher.
    • Max Thunder (Streets of Rage 4)
      • Fixed last hit of combo hitting twice, now has a proper ground slam.
      • Charge attack bigger hitbox.
      • Back attack infinite juggle fixed.
      • Vortex vaccum costs more health and vaccums less.
      • Spinning knuckle bomb lasts longer (additional hits), travels farther and is more juggle friendly.
      • Air thunder strike strikes 3 times in a line.
      • Default air special has better air control and better hitbox.
      • Max Iron will end is more noticeable.
      • Max has 20% damage and speed increase under Iron Will star move.
      • Body Slam has better air control and recovery.
      • Clothes line has bodyhit.
      • Power slide, Spinning Knuckle Bomb, Thunder Tackle less hitstop.
      • Rolling grab deals low damage on its path, less incinvibility .
  • Streets of Rage 1 Characters
    • All Streets of Rage 1 Characters
      • Added many wall bounce.
      • Invincibility lasts longer after cop attack.
      • Cop attack hits full screen.
      • Cop attack damage increased.
      • Adjusted move properties for more combos.
      • Faster jump start.
      • Added Charge attack.
      • Charge attacks have a short invincibility.
      • Last combo hit and charge attack hitbox remain active after hitting so it can hit multiple enemies during active frames.
    • Streets of Rage 1 Adam
      • Pummel elbow bounces enemy.
      • Alternative star move launches higher, bounces enemy and does more damage.
      • Back attack improved invincibility and hitbox.
      • Combo last hit and Charge attack better hitbox.
    • Streets of Rage 1 Blaze
      • Back attack added body hit properties.
      • Back attack improved hitbox.
      • Alternative star move better hitbox.
      • Jump kick is faster.
    • Streets of Rage 1 Axel
      • Combo last hit and Charge attack better hitbox.
      • Air attack improved hitbox.
      • Air attack slams on ground.
      • Charged attack slams on ground.
  • Streets of Rage 2 Characters
    • Streets of Rage 2 Axel
      • Alternative star move always send flying forward.
      • Faster walk speed.
      • Headbutt is invincible.
      • Dragon Dash Blow does more damage.
      • Spinning Dragon Upper has less recovery.
      • Spinning Dragon Upper better wall bounce.
      • Dragon smash last hit is invincible and has better hitbox.
      • Spinning kick juggles better.
      • Dragon blow life cost reduced.
      • Jumping kick is faster and has a better hitbox.
      • Star move wall bounce only on last hit.
      • Default offensive has better juggle properties.
      • Default star move has less recovery.
      • Alt defensive has more depth.
      • Alt Star move not being invincible to bottles and other star moves fixed.
    • Streets of Rage 2 Blaze
      • Back attack removed ground slam.
      • Blitz added one hit on the way up dans slam properties to last hit.
      • Blitz travels farther.
      • Blitz removed wall bounce.
      • Alternate blitz better hitbox.
      • Alternate defensive special better hitbox and can hit multiple enemies.
      • Aerial grab added air control, damage rescaled and bounces off enemies infinitely.
      • Kikou shou is faster and improved hitbox.
      • Slam throw slams opponent for real.
      • Alternate star move gives two seconds of invincibility.
    • Streets of Rage 2 Max
      • Throws do more damage.
      • Sliding tackle freeze time reduced and slides farther.
      • Power chop damage increased and has less recovery.
      • Rolling grab is invincible during the rolling part.
      • Choke hold is now cancellable by special moves and blitz.
      • Spinning knuckle bomb has more depth.
      • Alternate defensive special does more damage, cost less HP but launches lower when it hits an airborne enemy.
    • Streets of Rage 2 Skate
      • Breakdance launches higher.
      • Back pummel reduced hit stop.
      • Back pummel can be interrupted by a jump.
      • Jump down attack can be followed up with Jump kick.
      • Combo stuns more and does more damage.
      • Last combo hit launches closer to Skate.
      • Neutral grab attack launches closer to Skate.
      • Front pummel does more damage.
      • Charge attack does more damage.
      • Jab range increased.
      • Sommersault better consistency hitting both hits and improved hitbox.
      • Cannonball does more damage and added air control.
      • Inline rush can be special cancelled sooner.
      • Vault throw launches farther, better wallbounce.
      • Jumping kick is faster and has a better hitbox.
  • Streets of Rage 3 Characters
    • All Streets of Rage 3 Characters
      • All Streets of Rage 3 characters (except Roo) jump higher.
    • Streets of Rage 3 Axel
      • Charge attack does more damage.
      • Scissor Kicks better launch, improved hitbox, travels farther.
      • Improved recover on Star moves.
      • Spinning body blow can hit off the ground, reworked juggle speed, added wall bounce.
      • Spinning body smash launches higher and closer to Axel, does more damage.
      • Alternate Star move launches 3 projectiles with longer freeze, spawns a katana.
      • Dragon punch does more damge, improved hitbox and depth, better launch properties.
      • Grab headbutt is invincible.
      • Better depth on dodge roll.
    • Streets of Rage 3 Blaze
      • Chou reppa dan does more damage, improved launch, faster, added wall bounce.
      • Energy burst faster recover and does more damage.
      • Alternative star move improved hit box and launch properties.
      • Jumping kick is faster and has a better hitbox.
      • Alt blitz has less invincibility at the end.
      • Improved damage on default blitz and forward special.
      • Alternate forward special does more damage and ignores weight.
      • Better depth on dodge roll.
    • Streets of Rage 3 Skate
      • Ground Roll blitz reworked: goes farther, oscillates and hits only once.
      • Flying headbutt first hit relaunches higher and closer to Skate.
      • Spinning attack launches away from Skate, fixed wallbounce bug.
      • Skating fist fury hits multiple times and direction can be controlled, does more damage overall, only has invincible frames for half the duration of the move.
      • Flash kick does more damage, launches higher.
      • Vault throw launches farther, does more damage, added wallbounce.
      • Better depth on dodge roll.
    • Streets of Rage 3 Zan
      • Alternate blitz improved travel distance and launch.
      • Alternative offensive special reworked, added air control.
      • Alternative defensive special now hits during energy ball spawn, Spawned Energy ball does more damage.
      • Jumping attack is faster and has a better hitbox.
      • Default blitz travels farther and has better recovery.
    • Streets of Rage 3 Shiva
      • Alternate Star move does more damage, target is invincible during move, last hitbox is bigger.
      • Alternate blitz does more damage, faster startup and recovery, hitbox depth improved, launches higher, can be done tree times in a row pressing attack button.
      • Alternate neutral special launches higher and closer to Shiva, hitbox improved, does more damage, added air control.
      • Alternate forward special improved launch, does more damage.
      • Default forward special improved hitbox toward the back of the character.
      • Final crash does more damage.
      • Combo does more damage.
      • Default blitz less freeze and more invincibility.
    • Streets of Rage 3 Roo
      • Offensive special juggles better.
      • Alternate offensive special does more damage, bounces enemies, can be cancelled into air version has slight air control.
      • Default air special does more damage, added air control, bounces enemies, better hit consistency.
      • Earthquake startup is faster, last hit launches higher.
      • Jab infinite nerfed.
      • Spawned Bruce has the same palette as Roo.
      • Bug fixed: Roo’s vault is invincible.
      • Roo default offensive special wallbounce only on last hit.
      • default blitz and offensive special drag enemies.
      • Last pummel hit is invincible.
      • Alt defensive has better active frames and hitbox depth.
      • Bruce spawn has more life and better invincibility on hop.
  • Enemies
    • Zack
      • Removed armor during wake up.
    • Z and Z Elite
      • Master more weapons.
    • Cherry Boss
      • Star move start up slower.
    • Signal
      • Signal enemies scream before their slide and throw.
    • Yamato
      • Slight damage buff.
  • Survival Buffs
    • Glass cannon reduces defense by 60% isntead of 100%.
    • Charged buffs are stronger.
    • Full of yourself is stronger.
    • Sharpen tool is stronger.
    • Allied Gold is stronger.
    • Allied Donovan masters more weapons.
    • Allied Galsia does the correct amount of damage with golden weapons.
    • Allied Cop has more life and his throw cannot be escaped.
    • Allied Mr Y starts in angry state and can juggle enemies with bullets.
    • Allied Stiletto attacks faster.
    • Allied Condor has more health, blocks less, added wallbounce on hits.
    • Allied Sugar is armor during her headbutt preparation and has improved wallbounce.
    • Allied Steffie has a faster grenade throw rate (and first grenade spawns instantly).
    • More healing pick ups in survival mode higher levels (so bloodthirst is not mandatory to reach high levels anymore).
  • Miscellaneous
    • Flames from fire buff are different from regular flames.
    • Elemental effects in survival are toned down.
    • Ball hazard reworked and re-tweaked, always launches in the same direction as the ball’s momentum.
    • Ball damage reduced for small hit.
    • Hole fall damage reduced.
    • Weapon throws are invincible and special cancelable.
    • Zan, Shiva 3 and 4, and Roo can now activate bonus levels.
    • Durian hitbox improved.
    • Shorter transition time going out of bonus stage 2 : Stage 4 full combo is easier.
    • Shorter transition time going out of bonus stage 3 : Stage 5 full combo is easier.
    • Shorter transition time going out of bonus stage 4 : Stage 8 full combo is easier.
    • Smaller hitbox on fire and steam geyser.
    • Added hidden weapon in stage 6 tower first floor.
    • Big Chinese sword has more durability.
    • Dick enemy has less life.
    • Barney enemy has less life.
    • Stage 3 more heal pickup.
    • Ruby has less life.
    • You need more score to gain an extra life in mania plus.
    • Can follow up a special move by a neutral jump without frame loss.
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