A editora e co-desenvolvedora Dotemu e as co-desenvolvedoras Lizardcube e Guard Crush Games lançaram uma nova atualização para Streets of Rage 4.
O patch adiciona o modo de sobrevivência personalizado (Custom Survival), ataques cooperativos e mais de 300 melhorias ao jogo, principalmente balanceamentos. Não há novos troféus da PSN para as novidades de hoje.
Veja o trailer e os patch notes na íntegra a seguir.
- Stages
- Added some destroyables to help to maintain the combo counter.
- Combo Counter
- Added a half second to disappear.
- Stage transitions have a bonus time to not break combo counter.
- Added Custom Survival Mode
- Player can tweak their survival experience with a variety of options.
- Mania +
- Added Cursed arcades in Mania+ difficulty.
- Added special reinforcements during boss battles.
- Added One life.
- Score to get an extra life is higher in arcade.
- Added Co-Op Attack
- Hold “Pick Up” and grab your partner to throw him.
- Airborne player can press special button to perform a unique attack.
- All Characters
- Lots of reduced hitstop
- All charged attacks and normal combo last hits can hit multiple enemies after the first active frames even if an enemy is hit
- Fixed a bug where some wallbounces could do no damage
- Increased stun on air down attacks
- Throws will hit the other enemies close to the player with more consistency
- Streets of Rage 4 Characters
- Axel Stone (Streets of Rage 4)
- Air down attack has a slight bigger hitbox.
- Dragon crush has a bigger hitbox.
- Dragon crush added air control.
- Dragon crush travels farther.
- Dragon crush launches higher.
- Dragon crush leaves a fire area on landing.
- Dragon bite better recover.
- Dragon bite life cost reduced.
- Dragon bite damage increased.
- Dragon bite hase more active frames.
- Dragon bite has less freeze.
- Grand upper increased invincibility time.
- Grand upper does more damage.
- Grand upper hits can hit multiple enemies.
- Dragon dive last hit improved hitbox.
- Dragon dive can turn for last hit.
- Dragon dive has longer active frames.
- Dragon dive has less freeze.
- Dragon Upper has slight air control, better hitbox, hits off the ground, recovery is invincible, less freeze.
- Dragon burst’s tornado has a bigger hitbox.
- Charge attack recovers faster.
- Last combo kick recovers faster and hitbox stays active longer after impact.
- Default defensive special has more depth.
- Blaze Fielding (Streets of Rage 4)
- Hienzan ignores weight.
- Hienzan life cost reduced.
- Rekkaken has 2 more invincible frames.
- Rekkaken juggle properties reworked (less infinites).
- Rekkaken does less damage.
- Shin Hishousouzan ignores weight.
- Shin Hishousouzan recovery time reduced.
- Shin Hishousouzan better hitbox and depth.
- Shin Hishousouzan life cost reduced.
- Shin Hishousouzan hitstop time reduced.
- Uraken Uchi damage buff.
- Uraken Uchi longer active frames.
- Uraken Uchi life cost reduced.
- Uraken Uchi better range and depth.
- Shin kikoushou better damage and depth.
- Back attack hitbox extended upward.
- Cherry Hunter (Streets of Rage 4)
- Sound check hits sooner.
- Special stage effects doesn’t knock down on the first hit.
- Special stage effects first hit has a small ground bounce.
- Sommersault life cost reduced.
- Sommersault is now fully invincible.
- Sommersault has a deeper hitbox.
- Both blitzes can be canceled by air special.
- Cherry is now more vulnerable when on top of an enemy.
- Default air special does more damage.
- Alt air special damage rescaled (actual hit does more damage and fire pool does less damage).
- Floyd Iraia (Streets of Rage 4)
- Walk speed increased.
- Harder for enemies to escape Floyd’s throws and throw combos.
- Jab range increased.
- Combo damage increased.
- Combo last punch launches higher and farther with better wall bounce, better recovery.
- Charge attack damage increased.
- Charge attack launches higher and farther with better wall bounce.
- Charge attack has armor properties.
- Charge attack better recovery.
- Power slide added hit on the way down.
- Power slide launches higher and closer to Floyd.
- Throw bounce higher.
- Throw wall bounce damage increased.
- Throw hits enemy at close range.
- Throws do more damage.
- Double throw launches closer to Floyd.
- Double throw has a larger hitbox.
- Double throw breaks armor and invincibility.
- Grab special launches higher.
- Grab third punch slams the enemy on the ground.
- Gatling punch is not invincible if whiffed.
- More damage on star move back hit.
- Alt defensive do not heal with bloodthirst.
- Default blitz has some invincibility at the beginning.
- Adam Hunter (Streets of Rage 4)
- Corrected a bug where you could do air special with no life cost.
- Alternate star move last hitbox is taller.
- Last combo kick now has body hit properties.
- Specials cost reduced.
- Added jump cancel after combo 3rd hit.
- Extended combo 3rd hit hitbox toward body.
- Fixed a bug where you couldn’t perform special forward while grabbing from behind.
- Added wall bounce damage on Howl Fang 2nd hit.
- Split fang ignores weight.
- Split fang wallbounces higher.
- Sword upper recovers faster.
- Sword upper has less freeze.
- Blitz hits OTG.
- Blitz has a bigger hitbox.
- Default air special is invincible and has lower hitbox.
- Default air special costs less.
- Alt offensive special last hit has more depth.
- Alt defensive more active frames, depth and can hit multiple enemies.
- Throws lower.
- Charge attack has more depth.
- Estel Aguirre (Streets of Rage 4)
- Combo damage increased.
- Combo adjusted so it doesn’t loop into itself.
- Combo third punch pushes less and stun more.
- Combo 5th hit wall damage increased.
- Charge attack cannot be linked with itself.
- Charge attack damage buffed.
- Charge attack can be canceled by a special move.
- Back attack damage increased.
- Boot mark damage increased.
- Flying scythe damage increased.
- Sucker punch damage increased.
- Added FX to flying scythe.
- Neutral jump attack better hitbox.
- Grab neutral attack damage increased, better wallbounce, better reecovery, longer active frames and bigger hitbox.
- Flashbang bigger hitbox, longer stun and more active frames.
- Air Flashbang stun duration inscreased, life cost decreased, added slight air control.
- Fire grenade bigger hitbox, launches higher, added wall bounce.
- Air Fire grenade damage increased, life cost decreased, added slight air control.
- Surgical strike better hitbox, better juggle, spawned knife last longer.
- Police tackle invincibilityduration increased and damage increased.
- Police tackle aoe punch is the same for both few hits and several hits variation.
- Player Estel police call has blue cross airs.
- Heel kick has more range.
- Default blitz hes lessa freeze.
- Police call longer invincibility.
- Alt air special does more damage.
- Shiva (Streets of Rage 4)
- Final crash is faster, does more damage and has less recovery, launch properties reworked.
- Flying kick does less damage, has less invincibility, has more recovery.
- Spirit Palm has less invincibility, more recovery.
- Back attack can be followed by a launching kick.
- Air Senretsu ken has more recovery on ground.
- Alternate defensive special now launches standing enemies and has better OTG launch.
- Shiva clone special moves do not heal with bloodthirst (Clone star move still does).
- Default air down special has a larger and higher hitbox, launches higher.
- Max Thunder (Streets of Rage 4)
- Fixed last hit of combo hitting twice, now has a proper ground slam.
- Charge attack bigger hitbox.
- Back attack infinite juggle fixed.
- Vortex vaccum costs more health and vaccums less.
- Spinning knuckle bomb lasts longer (additional hits), travels farther and is more juggle friendly.
- Air thunder strike strikes 3 times in a line.
- Default air special has better air control and better hitbox.
- Max Iron will end is more noticeable.
- Max has 20% damage and speed increase under Iron Will star move.
- Body Slam has better air control and recovery.
- Clothes line has bodyhit.
- Power slide, Spinning Knuckle Bomb, Thunder Tackle less hitstop.
- Rolling grab deals low damage on its path, less incinvibility .
- Axel Stone (Streets of Rage 4)
- Streets of Rage 1 Characters
- All Streets of Rage 1 Characters
- Added many wall bounce.
- Invincibility lasts longer after cop attack.
- Cop attack hits full screen.
- Cop attack damage increased.
- Adjusted move properties for more combos.
- Faster jump start.
- Added Charge attack.
- Charge attacks have a short invincibility.
- Last combo hit and charge attack hitbox remain active after hitting so it can hit multiple enemies during active frames.
- Streets of Rage 1 Adam
- Pummel elbow bounces enemy.
- Alternative star move launches higher, bounces enemy and does more damage.
- Back attack improved invincibility and hitbox.
- Combo last hit and Charge attack better hitbox.
- Streets of Rage 1 Blaze
- Back attack added body hit properties.
- Back attack improved hitbox.
- Alternative star move better hitbox.
- Jump kick is faster.
- Streets of Rage 1 Axel
- Combo last hit and Charge attack better hitbox.
- Air attack improved hitbox.
- Air attack slams on ground.
- Charged attack slams on ground.
- All Streets of Rage 1 Characters
- Streets of Rage 2 Characters
- Streets of Rage 2 Axel
- Alternative star move always send flying forward.
- Faster walk speed.
- Headbutt is invincible.
- Dragon Dash Blow does more damage.
- Spinning Dragon Upper has less recovery.
- Spinning Dragon Upper better wall bounce.
- Dragon smash last hit is invincible and has better hitbox.
- Spinning kick juggles better.
- Dragon blow life cost reduced.
- Jumping kick is faster and has a better hitbox.
- Star move wall bounce only on last hit.
- Default offensive has better juggle properties.
- Default star move has less recovery.
- Alt defensive has more depth.
- Alt Star move not being invincible to bottles and other star moves fixed.
- Streets of Rage 2 Blaze
- Back attack removed ground slam.
- Blitz added one hit on the way up dans slam properties to last hit.
- Blitz travels farther.
- Blitz removed wall bounce.
- Alternate blitz better hitbox.
- Alternate defensive special better hitbox and can hit multiple enemies.
- Aerial grab added air control, damage rescaled and bounces off enemies infinitely.
- Kikou shou is faster and improved hitbox.
- Slam throw slams opponent for real.
- Alternate star move gives two seconds of invincibility.
- Streets of Rage 2 Max
- Throws do more damage.
- Sliding tackle freeze time reduced and slides farther.
- Power chop damage increased and has less recovery.
- Rolling grab is invincible during the rolling part.
- Choke hold is now cancellable by special moves and blitz.
- Spinning knuckle bomb has more depth.
- Alternate defensive special does more damage, cost less HP but launches lower when it hits an airborne enemy.
- Streets of Rage 2 Skate
- Breakdance launches higher.
- Back pummel reduced hit stop.
- Back pummel can be interrupted by a jump.
- Jump down attack can be followed up with Jump kick.
- Combo stuns more and does more damage.
- Last combo hit launches closer to Skate.
- Neutral grab attack launches closer to Skate.
- Front pummel does more damage.
- Charge attack does more damage.
- Jab range increased.
- Sommersault better consistency hitting both hits and improved hitbox.
- Cannonball does more damage and added air control.
- Inline rush can be special cancelled sooner.
- Vault throw launches farther, better wallbounce.
- Jumping kick is faster and has a better hitbox.
- Streets of Rage 2 Axel
- Streets of Rage 3 Characters
- All Streets of Rage 3 Characters
- All Streets of Rage 3 characters (except Roo) jump higher.
- Streets of Rage 3 Axel
- Charge attack does more damage.
- Scissor Kicks better launch, improved hitbox, travels farther.
- Improved recover on Star moves.
- Spinning body blow can hit off the ground, reworked juggle speed, added wall bounce.
- Spinning body smash launches higher and closer to Axel, does more damage.
- Alternate Star move launches 3 projectiles with longer freeze, spawns a katana.
- Dragon punch does more damge, improved hitbox and depth, better launch properties.
- Grab headbutt is invincible.
- Better depth on dodge roll.
- Streets of Rage 3 Blaze
- Chou reppa dan does more damage, improved launch, faster, added wall bounce.
- Energy burst faster recover and does more damage.
- Alternative star move improved hit box and launch properties.
- Jumping kick is faster and has a better hitbox.
- Alt blitz has less invincibility at the end.
- Improved damage on default blitz and forward special.
- Alternate forward special does more damage and ignores weight.
- Better depth on dodge roll.
- Streets of Rage 3 Skate
- Ground Roll blitz reworked: goes farther, oscillates and hits only once.
- Flying headbutt first hit relaunches higher and closer to Skate.
- Spinning attack launches away from Skate, fixed wallbounce bug.
- Skating fist fury hits multiple times and direction can be controlled, does more damage overall, only has invincible frames for half the duration of the move.
- Flash kick does more damage, launches higher.
- Vault throw launches farther, does more damage, added wallbounce.
- Better depth on dodge roll.
- Streets of Rage 3 Zan
- Alternate blitz improved travel distance and launch.
- Alternative offensive special reworked, added air control.
- Alternative defensive special now hits during energy ball spawn, Spawned Energy ball does more damage.
- Jumping attack is faster and has a better hitbox.
- Default blitz travels farther and has better recovery.
- Streets of Rage 3 Shiva
- Alternate Star move does more damage, target is invincible during move, last hitbox is bigger.
- Alternate blitz does more damage, faster startup and recovery, hitbox depth improved, launches higher, can be done tree times in a row pressing attack button.
- Alternate neutral special launches higher and closer to Shiva, hitbox improved, does more damage, added air control.
- Alternate forward special improved launch, does more damage.
- Default forward special improved hitbox toward the back of the character.
- Final crash does more damage.
- Combo does more damage.
- Default blitz less freeze and more invincibility.
- Streets of Rage 3 Roo
- Offensive special juggles better.
- Alternate offensive special does more damage, bounces enemies, can be cancelled into air version has slight air control.
- Default air special does more damage, added air control, bounces enemies, better hit consistency.
- Earthquake startup is faster, last hit launches higher.
- Jab infinite nerfed.
- Spawned Bruce has the same palette as Roo.
- Bug fixed: Roo’s vault is invincible.
- Roo default offensive special wallbounce only on last hit.
- default blitz and offensive special drag enemies.
- Last pummel hit is invincible.
- Alt defensive has better active frames and hitbox depth.
- Bruce spawn has more life and better invincibility on hop.
- All Streets of Rage 3 Characters
- Enemies
- Zack
- Removed armor during wake up.
- Z and Z Elite
- Master more weapons.
- Cherry Boss
- Star move start up slower.
- Signal
- Signal enemies scream before their slide and throw.
- Yamato
- Slight damage buff.
- Zack
- Survival Buffs
- Glass cannon reduces defense by 60% isntead of 100%.
- Charged buffs are stronger.
- Full of yourself is stronger.
- Sharpen tool is stronger.
- Allied Gold is stronger.
- Allied Donovan masters more weapons.
- Allied Galsia does the correct amount of damage with golden weapons.
- Allied Cop has more life and his throw cannot be escaped.
- Allied Mr Y starts in angry state and can juggle enemies with bullets.
- Allied Stiletto attacks faster.
- Allied Condor has more health, blocks less, added wallbounce on hits.
- Allied Sugar is armor during her headbutt preparation and has improved wallbounce.
- Allied Steffie has a faster grenade throw rate (and first grenade spawns instantly).
- More healing pick ups in survival mode higher levels (so bloodthirst is not mandatory to reach high levels anymore).
- Miscellaneous
- Flames from fire buff are different from regular flames.
- Elemental effects in survival are toned down.
- Ball hazard reworked and re-tweaked, always launches in the same direction as the ball’s momentum.
- Ball damage reduced for small hit.
- Hole fall damage reduced.
- Weapon throws are invincible and special cancelable.
- Zan, Shiva 3 and 4, and Roo can now activate bonus levels.
- Durian hitbox improved.
- Shorter transition time going out of bonus stage 2 : Stage 4 full combo is easier.
- Shorter transition time going out of bonus stage 3 : Stage 5 full combo is easier.
- Shorter transition time going out of bonus stage 4 : Stage 8 full combo is easier.
- Smaller hitbox on fire and steam geyser.
- Added hidden weapon in stage 6 tower first floor.
- Big Chinese sword has more durability.
- Dick enemy has less life.
- Barney enemy has less life.
- Stage 3 more heal pickup.
- Ruby has less life.
- You need more score to gain an extra life in mania plus.
- Can follow up a special move by a neutral jump without frame loss.