A Ubisoft anunciou que a atualização 1.3.0 foi disponibilizada para Star Wars Outlaws.
A Ubisoft diz o seguinte sobre o patch:
Nesta terceira atualização de título, focamos em melhorar a furtividade para dar aos jogadores mais flexibilidade na forma como abordam as situações, além de ajustar a IA inimiga e a viagem de speeder. Muitas outras melhorias e correções foram implementadas para melhorar sua jornada pela galáxia. Você pode encontrar a lista completa de alterações abaixo.
Também estamos cientes de um problema contínuo que afeta os jogadores de PC após a atualização do Windows 24H2. Estamos trabalhando duro para identificar a causa raiz e sua resolução. Esta investigação está demorando algum tempo; portanto, a correção não pôde estar pronta para esta atualização de título. Implementaremos uma assim que estiver pronta e atualizaremos todos os jogadores afetados.
Enquanto nos esforçamos para aprimorar o futuro de Star Wars Outlaws, seu feedback continua inestimável para nós. Para melhorar a transparência e a comunicação, estamos animados em apresentar uma ferramenta dedicada Bug Reporter, onde você pode relatar problemas e rastrear seu status. Encontre detalhes sobre como relatar seus bugs usando a ferramenta Bug Reporter abaixo.
Obrigado pelo seu apoio e nos vemos na Orla Exterior!
Veja os patch notes na íntegra a seguir (via site oficial).
STAR WARS OUTLAWS PATCH NOTES 1.3.0
PATCH DETAILS (version 7199763.TU3):
- PlayStation®5: 3.48 GB (version 01.003.000)
- Xbox Series X|S: 5.07 GB (version 1.0.3.0)
- PC: 4.88 GB (version 1.0.3.0)
NOTABLE CHANGES:
- Implemented stealth changes to ‘False Flag’ and other missions to give players more flexibility in how they approach situations without the risk of failing
- Improved speeder travel by reducing collisions with objects in the environment
- Improved NPC combat behavior
- Increased auto-save opportunities in open world hostile areas (Imperial Compounds and Faction Territories)
- Scaled ‘Wanted’ difficulty based on player progression
- Improved AI speeder avoidance
FULL PATCH NOTES:
Performance & Stability
- Fixed an issue where the game would crash when ‘New Game’ was selected
- Improved overall stability and FPS drops
- Fixed an issue where the game could crash when using the Electrobinoculars on PS5
- Improved stability with GeForce Now
General Gameplay
- Increased and improved quest checkpoints
- Improved manual and autosave features including allowing more opportunities to save in the open world, compounds, and syndicate territories
- Removed autosave restrictions for combat/detection
- Improved NPC and player animations
- ‘Wanted’ difficulty now scales based on player progression
- Fixed an issue where Death Troopers would not spawn from search parties
- Improved enemy AI and combat behavior
- Fixed an issue where the Stun Shot would miss if shooting from cover when unholstered
- Fixed an issue where the Boonta Brawler Belt did not increase grenade blast radius
- Fixed an issue where grappling hook haptics were not present on PS5
- Improved camera detection for defeated enemies
UI, HUD and Settings
- Improved UI when detected
- Updated the keybind for Hyperspace jump
- Added segments to the VRAM meter
- Equipment screen now has an option to mark all items as viewed
- Fixed an issue where the map cursor could disappear when using a controller on PC
Audio
- Made NPC voice lines more consistent with player detection
- Fixed an issue where there was no music on Renpali station
- Fixed an issue where multiple sound effects would disappear after completing the game
- Improved ground wetness/snow footstep sound effect playback
- Improved airtraffic sound effect playback
- Improved audio for collisions
Cinematics
- Improved textures during cinematics
- Fixed an issue with blurred images during cinematics and dialogue scenes
Camera
- Improved the camera when interacting with vendors
- Improved camera re-center speed on the speeder
Worlds, Fauna and Flora
- Increased spawn rates for speeder races
- Made the Varaki predator on Toshara more formidable
Sabacc:
- Fixed an issue where music and ambiance were missing
Photo Mode:
- Enabled splitting camera inversion from gameplay camera
- Added option to disable UI sounds in photo mode
- Camera speed applies to both panning and movement
- Enable switching between 16:9 and 21:9 modes
- Implemented a color picker UI
- Added a black, white and neon cyan Star Wars Outlaws logo
- Fixed an issue where some UI elements could be seen in photos
Accessibility:
- Removed glitch effect while using Electrobinoculars
- Removed directional arrow for Kay’s captions when in standard gameplay camera view
- Added setting to show a visual reminder of the button used for Nix quick actions
- New settings from updates 1.2 and 1.3 added to accessibility presets
- Menu remapping section added, allowing some keyboard controls for navigating menus to be remapped
- The keys for Hyperspace menu and Hyperspace jump are now remappable through the keybind menu
- Added settings to invert X and Y axis of photo mode camera
- Moved menu narration to top of the UI menu & top of the vision preset menu
- Added setting to stop voice lines interrupting menu narration
- Menu narration now reads negative brightness slider values, the heal button while low on health, new quest notification, reputation changes in contracts menu, quest tracker ‘more info’ prompt, cloud upload/download notifications, that starting a Sabacc game requires a hold, and whether abilities of partially equipped gearsets are locked
- Fixed an issue where Nix sense was not affected by protanopia color preset
- Fixed an issue where ND5 and Gedeek would not appear as allies in high contrast mode for some missions
- Fixed an issue where some inputs would have a double action if remapped
Miscellaneous
- Fixed an issue where NPC speeders could collide with each other
- Fixed an issue with the intel location for Thorden’s itinerary
- Fixed an issue where the Trailblazer’s auxiliary devices couldn’t be used during syndicate quests
__MAIN & SIDE QUESTS __(beware of spoilers)
Canto Bight
- Beginnings
- Fixed an issue where Nix could get stuck when stealing credits
Toshara
- Underworld
- Traversal opportunities are now better highlighted
- False Flag
- Adjusted the mission to enable flexibility in how players approach situations in addition to stealth
- Removed some alarm panels from the mission
- Adjusted the text when failing the mission
- Adjusted NPC and enemy placement
- ‘I’m here’ Intel
- Fixed an issue where a rock blocking the fan wouldn’t spawn if the player left the area and returned later
Kijimi
- The Hive
- Adjusted NPC and enemy placement
- Fixed an issue where Jet Kordo’s vault would not be able to be opened
Tatooine
- Jabba’s favor
- Fixed an issue where Vail would not mount her speeder
- Removed some alarm panels from the mission
- Adjusted NPC and enemy placement
Akiva
- Viper
- Fixed an issue where the rebels could remain stuck after the Viper droid fight
- The Scavenger
- Fixed an issue where the speeder would not spawn after talking to Temmin
- Money Drop
- Fixed an issue where the objective would be missing
- Revelator
- Fixed an issue where players could not move or shoot the Trailblazer
Our next and 4th Title Update will be released on November 21St – and it’s going to be our biggest one yet with exciting new features and improvements. Stay tuned for more details coming your way soon!