Square Enix detalha próxima atualização de Final Fantasy Crystal Chronicles Remastered Edition

Final Fantasy Crystal Chronicles Remastered Edition

A Square Enix divulgou recentemente as informações sobre a próxima atualização de Final Fantasy Crystal Chronicles Remastered Edition que chegará ainda neste mês de dezembro.

O vindouro patch irá incluir uma série de melhorias e correções de bugs, incluindo a habilidade de membros de uma party que acabaram de completar uma dungeon selecionarem uma próxima dungeon para jogar juntos no modo multiplayer. A função de armazenamento também foi melhorada e agora cada cidade irá contar com um storage moogle.

Abaixo você confere os patch notes.


All platforms

  • Improvements to the storage function.
  • Improvements to the power of focus attacks for Lilty tribe weapons; Laevateinn and Daybreak.
  • Timing adjustments being made to Automatic Timeout triggers when no input is made in multiplayer mode.
  • Fixing a bug where the player’s caravan automatically returns to the region where you played a dungeon in multiplayer mode. Additionally, fixing an issue with the Crystal Chalice element when trapped in a specific area.
  • Fixing an issue where a boss’s HP gauge cannot keep up with the speed at which it decreases.
  • Fixing an issue that occurs when a guest enters a lobby at the same time the host leaves or is disconnected and upon returning to the lobby and completing a dungeon, the original host’s flags are overwritten to replicate the guest’s flags.
  • Fixing an issue where controls would no longer respond after talking to Tiel Dahl inside a building in Alfitaria.
  • Fixing a bug so that flags are reset if objects that spawn a “?” element hotspot have progressed from their default state prior to reaching year 5.
  • Fixing a bug where synchronisation fails if a player joins a dungeon in which myrrh drops cannot be collected just as a Boss is defeated.
  • Fixing a bug occurring during the boss battle when playing multiplayer in the Daemon’s Court, where the saw is activated but does not hit monsters.
  • Other minor bug fixes

The following functions will also be updated/adjusted.

All platforms

  • Addition of a function allowing the members of a party who have cleared a dungeon together to select an alternate dungeon to play through together on multiplayer mode.
  • Changes to loot selection on the results screen so that loot will now be randomly allocated if a selection is not made before the timer runs out.
  • Addition of a “Return to the World Map” option when defeated by a dungeon boss.
  • Addition of a storage moogle in each town.