A atualização “Demon King Castle Defense” (versão 1.8.0) de Skul: The Hero Slayer chegou aos consoles.
O update inclui um novo capítulo “Demon King Castle Defense”, além de dois novos chefes. O Mythic Pack também pode ser adquirido na PS Store.
Veja os patch notes a seguir.
Skul: The Hero Slayer – Demon King Castle Defense – Patch Notes
<Bow Master>
Passive Skill
- Before Patch
Holding down the attack button initiates concentration, and when fully completed its attack is enhanced.
Based on the distance from the enemy, increases Crit Rate by up to 50%. - After Patch
Holding down the attack button initiates concentration, and when fully completed its attack is enhanced.
Based on a certain distance from yourself, increases Crit Rate by 25% when attacking enemies within that certain distance, and increases Crit damage by 25% when attacking enemies farther than that distance.
<Sniper>
Passive Skill
- Before Patch
Holding down the attack button initiates concentration, and when fully completed its attack is enhanced.
Based on the distance from the enemy, increases Crit Rate by up to 50%.
When there are no enemies nearby, concentration speed increases. - After Patch
Holding down the attack button initiates concentration, and when fully completed its attack is enhanced.
Based on a certain distance from yourself, increases Crit Rate by 50% when attacking enemies within that certain distance, and increases Crit damage by 50% when attacking enemies farther than that distance.- Duration of concentration has decreased.
Skill
- [Multi-Shot] When Multi-Shot concentration is complete, the trajectory of Multi-Shots will reach further distances.
- [Siege Short] When Siege Shot concentration is complete, additional large arrows will fall on nearby enemies.
- [Piercing Shot] When Piercing Shot concentration is complete, the interval between large arrows fired decreases.
- [Stationary Shot] When Stationary Shot concentration is complete, firing time and the interval between shots decreases.
Passive Skill
- Before Patch
The last attack of the combo has a 20% chance for the skull to throw a joker card that causes an explosion, dealing Magic damage.
When the skill is activated, there is a 20% chance for failure and a 10% chance for great success.
Upon failure, the skill deals reduced damage and regains 50% of its cooldown.
Upon great success, the skill deals greatly increased damage and regains 100% of its cooldown. - After Patch
The last attack of a normal attack combo has a 20% chance for the skull to throw a joker card that causes an explosion, dealing Magic damage.
When the skill is activated, there is a 20% chance for failure and a 10% chance for great success.
Upon failure, the skill deals reduced damage and regains 50% of its cooldown.
Upon great success, the skill deals greatly increased damage, regains 100% of its cooldown, and earns 1 chip that lasts for 7 seconds. (Maximum 7 chips)
Per chip, skill damage dealt to enemies increases by 5% and skill casting speed increases by 5%.
Swapping
- Before Patch
When swapping, a slot machine appears and deals Magic damage based on the shapes that appear.
Damage is greatly increased when 3 of the same shape appear. - After Patch
When swapping, you earn a chip and a slot machine appears that deals Magic damage based on the shapes that appear.
When 3 of the same shape appear, the damage is greatly increased and you earn 3 chips.
Skill
- [Rain of Darts] The time between the dice thrown and the raining of darts decreases.
- [Black Jack] The speed of cards unleashing increases.
<Mutual>
For all skills, the window increases that allows you to tap the button for activating multiple skills.
<Predator>
Passive Skill
- Before Patch
When enemies are defeated, increases casting speed by 5% for 5 seconds and can stack up to 55%. - After Patch
When enemies are defeated, increases casting speed by 1% for 5 seconds and can stack up to 55%.
<Destroyer>
Passive Skill
- Before Patch
When enemies are defeated, increases casting speed by 5% for 5 seconds and can stack up to 100%.
When the maximum number of skill uses is reached, greatly reduces the cooldown of the corresponding skill. - After Patch
When enemies are defeated, increases casting speed by 1% for 5 seconds and can stack up to 100%.
When the maximum number of skill uses is reached, greatly reduces the cooldown of the corresponding skill and unleashes a finishing attack of the corresponding skill.
During the finishing attack, damage received is reduced by 60%.
- The required number of base attacks to create the Electric Field decreased to 10 from 7.
- Damage Reduction while the Electric Field is active increased to 15% from 10%.
- Electric Field AoE size increased
- Physical and Magic Attack Buff duration from Counterattack increased to 5 seconds from 2 seconds
- Physical and Magic Attack Buff from dodging changed.
- Before Patch
Physical and Magic Attacks increase by [80/160/240]%. - After Patch
Physical and Magic Attacks increase by [30/55/80]%. Buff can stack up to 3 times.
- Before Patch
- Maximum amount of Shield upon entering the map increased to [25/40] from [15/25].
- Additional damage amplifier upon attacking enemy increased to [10/15/20]% from [10/10/10]%.
- Maximum amount of amplifier buff increased to [50/150/300]% from [50/100/150]%
- Physical and Magic attack buff reset will now activate after 2 seconds after attacking the enemy instead of 1 second.
- Before Patch
Physical Attack and Magic Attack decreased by 50%. Physical Attack and Magic Attack increase by 40% every 3 seconds during combat. (Up to 200% increase) If you receive damage or fail to deal damage for 3 seconds, it will not be counted as combat. - After Patch
Physical Attack and Magic Attack decreased by 50%. Physical Attack and Magic Attack increase by 20% every 1 second when attacking enemies. (Up to 200% increase) If you fail to attack enemies within 5 seconds, the buff will be removed.
- Physical and Magic Attack buff from Recovery Orbs increased to 10% from 4%
- Before Patch
Damage dealt to enemies with a higher HP percentage than you is amplified by 50%, while damage dealt to enemies with a lower HP percentage is decreased by 50%. - After Patch
Damage dealt to enemies with a higher HP percentage than you is amplified by 50%, while damage from enemies with a lower HP percentage is decreased by 50%.
- Before Patch
Upon entering the Black Market, restock for free up to 5 times with the collector. The price of goods sold by the collector increases by 30%. - After Patch
Upon entering the Black Market, restock for free up to 5 times with the collector. The price of goods sold by the collector increases by 5% per every restock (Price can increase up to 30%). The price will reset upon entering the Black Market.
- Physical and Magic Attack buff per arms, artifact, and hidden blade inscription in possession increased to 30% from 20%
- Outgoing and incoming damage is amplifying rate increased to 25% from 20%
- Maximum incoming and outgoing damage amplification rate decreased to 75% from 100%
- Mark timer increased to 10 seconds from 5 seconds
- HP decreases by attacking enemies with marks with skill increased to 5 from 3.
- Damage Reduction from base attack and skill decreased to 25% from 45%
- Buff cooldown time removed
- HP recovery reduction decreased to 35% from 50%
- Gold Acquisition reduction rate decreased to 30% from 50%
- Before Patch
Upon being hit, become invincible for 2 seconds. Incoming damage increases by 50%. - After Patch
Upon being hit, become invincible for 1 second. Incoming damage increases by 35%.
[h3][/Ambitionh3]
- Before Patch
Obtain all the following effects based on the amount of Core Quartz in your possession.
1 or more: Increases Physical attack and Magic attack by 5% per Core Quartz.
3 or more: Increases Max HP by 4 per Core Quartz.
5 or more: Increases skill cooldown speed by 3% per Core Quartz.
7 or more: Amplifies damage dealt to enemies by 2% per Core Quartz. - After Patch
Obtain all the following effects based on the amount of Core Quartz in your possession.
5 or more: Increases Physical attack and Magic attack by 5% per Core Quartz.
7 or more: Increases skill cooldown speed by 3% per Core Quartz.
10 or more: Reduces Max HP by 2 per Core Quartz.
12 or more: Amplifies damage dealt to enemies by 2% per Core Quartz.
- Damage of shockwaves on enemies is reduced.
- Damage of combo attacks increases.
Fixed a bug in which the Inscription ‘Revenge’ restores HP twice in a certain situation
Fixed a bug in which players couldn’t press ‘Details’ on the scroll depending on the key settings
Fixed a bug in which Spirit King Oberon stopped in certain situations
The descriptions regarding the Thunderlord’s Ragnarok ability had incorrect information:
- Thunder Force 4 -> 2
- Thunder 2 -> 3
Some Achievements have been temporarily disabled due to technical issues
We found out that there were some changes applied in the game by the 1.7.5 Patch, but missing from the 1.7.5 Patch Note.
We sincerely apologize for the confusion due to miscommunication and we will be extra careful not to leave out any parts of the update.
Please check the additional Patch Note below.
The amount of gauge gained by hitting an enemy with a fully concentrated attack has been increased for ‘Carleon Officer’ and ‘Carleon Commander’.
Decreased the number of cannonballs required for Davy Jones’ enhanced cannonball: 4 → 3
Witches’ Brew
- Before Patch
Attack and Movement Speed are increased by 120% when swapping. This effect lasts for 5 seconds. - After Patch
Physical attack is increased by 85% and Movement Speed is increased by 120%. This effect lasts for 5 seconds.
Fatal Sword
- Increased the chance of the toxic orb to inflict poisoning: 30% → 35%
- Damage of the toxic orb has increased
The Chosen Thief’s Twin Swords
- Before Patch
The first attack leaves a 1-second mark on the enemy. The enemy’s movement decreases and the enemy’s attack speed increases by 100%. - After Patch
The first attack on the enemy increases the attack speed by 100% for 5 seconds and the enemy’s time moves slowly. When the enemy’s time comes back to normal, a proportional of the damage dealt to the enemy will be inflicted as fixed damage.