Um patch de versão 1.2 está disponível para Penny’s Big Breakaway.
Já disponível para PC há algum tempo, a atualização que chega hoje para consoles conserta vários pontos do game.
No caso do PS5, há um conserto para o dead zone do analógico. No Switch, há uma opção para destravar 60 quadros por segundo.
Veja os patch notes a seguir.
Penny’s Big Breakaway – Patch Notes 1.2
Penny has been practicing her performances! She will no longer…
- Get stuck on wall ledges and other objects.
- Infinitely fall to her death in the World’s Edge boss encounter.
- Slide up slopes that aren’t the ground.
- Get stuck in a temporary infinite skid.
- Get disconnected from YoYo during Whirl.
- Lose all momentum when starting a yoyo ride from a distance.
- Infinitely tumble.
- Lose all her velocity when transitioning from Dash to Ride after YoYo retraction.
- Get stuck at the end of a zipline when holding Ride or Throw until released.
Furthermore, YoYo has been training and will…
- Stop going through as many walls when thrown.
- Now accelerate more consistently while swinging in higher frame rates.
- Be correctly sized on the Zipline.
- Ledge Grab on more surfaces.
- Stop releasing Penny from Edge Grab too early.
We’ve also asked the denizens to do some repairs and upgrades in the world. Here’s what they’ve been working on…
IMPROVEMENTS:
- Omitted video settings from cloud saves – they’re only stored locally now!
- Added Fullscreen video option.
- From now on, we will reset the global cycle timer when restarting or dropping out
- Indicate all-time cleared Show Pieces/Dilemmas for a scene in Pause menu.
- Added a quick restart feature to Time Attack – Just hold the top face button!
- Made Gusto reset to max when dropping out in Time Attack.
- Game elements will behave more deterministically when you’re navigating Time Attack (by using a consistent global random seed when restarting or dropping out).
- Reminded the denizens to not start the timer until Penny leaves Start Platform in Time Attack.
- Scrapbook photos will now be full screen when viewing in menu!
- Added the ability to delete Scrapbook unlock progress.
- Added Depth of Field video option.
- Tinkered with the Turnstile so Penny is consistently launched from the intended release point.
- Adjusted the Rolling Log to not cause tumble when impacting sloped surface.
REPAIRS:
- Repaired the Suction Pipe so that it will now always eject Penny with the intended motion.
- Politely asked the Peng Balloon to not cause a soft lock at the end of Pengoville 2 when falling on Penny after landing on the Busker Stage.
- Reminded the Scatter Birds that their shadows should not disappear for a frame before flying away.
- Turned around the Whirl Screw in the Final Act so that it screws in the correct direction.
- Fixed the HUD so it will no longer draw after transitioning offscreen.
- When opening pause menu the same frame Penny drops out, the stage will now play music properly.
- Fixed the water splash VFX.
- Fixed visual issues with the Fail Transition.
- Corrected the Cannon object so that it no longer points to invalid target object references.
- Whacked the side of the boombox so that the SFX issue after defeating no longer occurs.
- Oiled the grease on the ball bearings so that vertical camera movement now always tracks at the correct speed (camera slack delta time scaling).