Patch final de Granblue Fantasy Versus remove obrigatoriedade do DLC para o troféu de platina

Granblue Fantasy Versus Vira

Como noticiado no fim de semana, uma atualização de versão 2.85 – a última prevista – será lançada nas próximas horas para Granblue Fantasy Versus.

Vale lembrar que, apesar de ser o último update, uma sequência, Granblue Fantasy Versus Rising, foi anunciada para 2023.

Você confere os patch notes na íntegra a seguir, mas vale um destaque: o troféu de platina agora pode ser conquistado sem os DLCs. Anteriormente, por conta do troféu “Enciclopédia Granblue”, que é basicamente destravar os registros na biblioteca, a platina estava presa em ter basicamente todos os DLCs de personagens.

Granblue Fantasy Versus Version 2.85 Patch Notes

General

New music has been added to Music Select
• Ares (VS Ares)
• Colossus (VS Colossus)
• Yggdrasil (VS Yggdrasil)
• Rose Queen (VS Rose Queen)
• Wings of Terror (VS Proto Bahamut)
• Armageddon (VS Grand Order)

An issue was fixed for Lowain’s color 18 where Lady Katapillar’s hair color did not display correctly when Magnificent Tool of Destruction was used.

Trophy

The “Granblue Know-It-All” trophy’s unlock conditions have been changed.

Characters and terms that required DLC purchase are no longer needed to unlock this trophy.

Rank Match/Room Match/Lobby Match

Fixed an issue where Lunalu’s random character select did not function properly.

Rank Match/Profile

Changed the “SS” and “SSS” Versus Ranks and emblem graphics to “S+” and “S++.”

Room Match/Lobby Match

Fixed a rare issue where the game would close abruptly while the spectator feature was in use.

Gallery

Changed “Rose Queen (VS Rose Queen)” to the vocal version.

System Changes

The knockback from jump attacks has been reduced, making close standing attacks harder to whiff when following up.

We have also strengthened the effect of Rush (normal) on counter hit. When grounded foes are in a counter hit state, they will be unable to perform an aerial recovery as well as being knocked back. THis allows for more pressure after they have recovered or gotten up.

Finally, we have adjusted the knockback as well as the duration where aerial recovery cannot be performed after a Rush (cancel) for certain characters. This allows for more chances to perform follow-up attacks. For more information, please refer to each character’s adjustment details.

Characters

Visite o EventHubs para ver o que mudou em cada personagem.