A Raven Software lançou uma nova atualização de Call of Duty: Warzone que diminui o poder da metralhadora leve MG 82 (via VGC).
A LMG foi introduzida na atualização da 4ª temporada de Warzone em 17 de junho e os fãs rapidamente a identificaram como uma opção incrivelmente poderosa. Raven sinalizou a popular arma para uma redução de estatísticas apenas 24 horas depois de ter sido adicionada ao jogo Battle Royale.
A atualização mais recente de Warzone (veja as notas completas do patch abaixo) também corrige vários bugs, incluindo a porta trancada na Mina de Sal que estava derrubando jogadores após o contato.
WARZONE JUNE 22 UPDATE NOTES
GAMEPLAY
- Some thoughts on Perks…
- We are exploring all avenues in terms of changes to provide ‘fair’ and ‘reactable’ counterplay options to Dead Silence. A decision like this must be made carefully especially considering how it may destabilize other aspects of the game. We cannot promise anything at this moment but as we close in on an appropriate solution, we will share more details. Sit tight.
WEAPONS
- Light Machine Guns
- MG 82 (BOCW)
- Maximum Damage decreased from 30 to 29
- Minimum Damage decreased from 28 to 27
- Maximum Damage range decreased by 20%
- Headshot multiplier decreased from 1.3 to 1.2
- Upper Chest multiplier decreased from 1.1 to 1
- Extremities multiplier decreased from 1 to .9
- Vertical and Horizontal Recoil increased
- We had envisioned the MG 82 (BOCW) as a short to mid-range Light Machine Gun given its relatively fast handling, mobility, and rate of fire. However, it also retained many powerful LMG traits like damage profile, bullet velocity, and magazine size all while having negligible recoil. These factors in combination created one of the most dominant weapons to land in Verdansk. Do not be deceived by the magnitude of these changes. The damage per magazine and rate of fire is still top tier so we expect the MG 82 to remain viable.
- MG 82 (BOCW)
- Submachine Guns
- Nail Gun (BOCW)
- We will be keeping a close eye on the Nail Gun (BOCW). We feel it kills about a bullet faster than we would like. With extremely low rate of fire Weapons, they can be on a razor’s edge of balance wherein missing a single shot can turn an incredibly fast Time to Kill into one of the slowest in its class. This is not the case with the Nail Gun (BOCW) now, but if it required an additional bullet to kill and nothing else changed, it likely would be. So, we may push and pull on some of its functionality to ensure that it fulfills its role as a highly mobile, close range, full-auto dominator that can rival shotgun TTKs but rapidly wanes in efficacy the further enemies are from you. They are just nails after all.
- Nail Gun (BOCW)
BUG FIXES
- Fixed an issue that was causing some Players to have to restart the game in order to unlock a gifted Battle Pass.
- Fixed an issue causing tier skips to not apply properly when receiving a gifted Battle Pass Bundle.
- Fixed a locked control room door in Salt Mine that was killing Players instantly upon contact.
- Fixed an issue causing Players to lose control of their Operator after walking through a Red Door if another Player had previously died while going through it.
- Fixed an issue where using some QBZ-83 (BOCW) Blueprints would cause Players to crash.