Mortal Kombat 11 Kombat League VIII

A NetherRealm Studios anunciou que a atualização de versão 1.15 está disponível para Mortal Kombat 11. Abaixo você confere os patch notes na íntegra (em inglês). De forma geral, a atualização apenas oferece consertos aos golpes de determinados personagens.

Paralelo a isso, a oitava temporada da Liga de Kombate está disponível a partir de hoje. Se você avançar nas partidas rankeadas, receberá novas skins de Jade, Sub-Zero e Noob Saibot (nesta ordem). A de Shao Kahn é obtida completando os objetivos.

Mortal Kombat 11 Kombat League VIII


General Gameplay Adjustments

• Fixed a rare issue that could occur after a Getup Forward Roll has been interrupted that could cause characters to move through each other when performing certain attacks (e.g. Jade’s Blazing Nitro Kick)

Character Specific Adjustments

• Erron Black – Grip Slam (Away+Back Punch) had its hit reaction adjusted and has 1 more frame of hit advantage

• Erron Black – Fixed a rare issue that could cause Netherbeast Trap to teleport the opponent to the center of the arena after being hit with specific timing

• Jacqui Briggs – Danger Zone (Front Kick, Front Kick) can no longer hit opponents while they are in an invincible knocked down state

• Jax – Fixed an issue that was causing Heat Missile to disappear if he is hit during its active frames

• Kano – The ground reaction to the first attack of Cheeky Swipes (Getup / Block Attack Up + Back Punch) now has an increased victim region & its air reaction has increased gravity

• Kano – The ground reaction to Scarred (Back Punch) now has an increased victim region & Deadly Digger (Back Punch, Back Kick) has slightly increased range

• Kotal Kahn – Pinned Down (Fatal Blow) had its first attack’s hit reaction adjusted against an airborne opponent and has an increased hit region on the second attack while the opponent is in a combo

• Kung Lao – The ground reaction to the first attack of Flip Kick (Getup / Block Attack Up + Front Kick) now has an increased victim region & its air reaction has increased gravity and the second attack has 4 more active frames

• Shang Tsung – Crushing Palm (Jump Up + Back Punch) can now be properly cancelled into Sternum Breaker (Front Kick)

• Nightwolf – Fixed an issue that was causing Ancestral Light to have its active frames removed if he is hit during its active frames

• Terminator – Fixed a rare issue that could cause Terminator to move quickly across the screen if he performed a cancel into Killing Machine while in close proximity to an opponent performing Breakaway with specific timing

• Joker – Back Throw now requires the correct input for the opponent to Throw Escape

• Joker – Jumping Jester no longer causes full block damage when it is Flawless Blocked

• Joker – Fixed an issue that was causing Getting Lit to have its initial active frames removed if he is interrupted at specific timing

• Joker – Fixed rare issue that could cause Joker to move quickly across the screen if he performed a cancel into Batsy-Poo while in close proximity to an opponent performing Breakaway with specific timing

• Joker – Fixed rare issue that could cause Batsy Pew Pew to auto-correct if he is interrupted with specific timing

• Joker – Fixed issue with C C D D E G E C Amplify not being possible if another button is pressed while holding down Back Kick button

• Joker – Getting Lit Amplified & C C D D E G E C Amplified can now be performed without holding down their respective attack buttons

• Joker – Getting Lit and Getting Lit Amplified now correctly displays Punish instead of Kounter when hit during recovery frames

• Joker – Ta-Da (Hop Attack) can no longer be done at specific timing to remove its landing recovery frames

• Joker – Fixed a rare issue with KAPOW follow-up hits not comboing correctly in certain situations

• Joker – Smile (Fatal Blow) can no longer be delayed longer then intended after its armor absorbs an attack

• Joker – Fixed an issue that allowed Together Forever Brutality to trigger from Getting Lit Amplified

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