No Man’s Sky recebe atualização de versão 2.11; consertos para Beyond

No Man's Sky Beyond

Algumas semanas após o lançamento da atualização Beyond, a Hello Games lança mais um patch de correção para No Man’s Sky.

De maneira geral, o patch fornece uma experiência melhor aos jogadores, com inúmeras correções, principalmente de travamentos.

Veja a lista completa dos patch notes da atualização 2.11 logo abaixo.


BUG FIXES

  • Increased the speed at which text in alien interactions prints out after clicking to move the interaction on.
  • Cut down the amount of text in Cartographer interactions.
  • Allowed players to exchanged multiple pieces of navigation data at a time at the Cartographer.
  • Fixed an issue that caused sulpherine to be extracted at a significantly lower rate than other gases.
  • Fixed an issue that caused mineral extractors to fail to work when placed on rare mineral hotspots such as gold.
  • Fixed an issue that caused all technologies installed on the freighter to be filled with incorrect products.
  • Fixed a number of issues in driver warning boxes that could occur when all available drivers were out of date.
  • Fixed a rare memory corruption issue.
  • Fixed an issue where the Mod Warning and Low Disk Space Warning could cause a softlock in VR.

THIS PATCH ALSO BRINGS ALL PREVIOUS FIXES TO CONSOLES:

  • Fixed a number of issues where technology was not being correctly detected in exosuits and starships after being moved around or between inventories. This includes being unable to recharge hazard protection.
  • Fixed an issue that was causing starships to vanish when landing on space stations in systems with a high number of ambient freighters.
  • Fixed a number of input issues that were causing the free scaling and rotating of base parts to be unavailable.
  • Fixed an issue that was causing players in non-Euclid galaxies to lose or fail to add teleport destinations.
  • Fixed a number of issues with the refiner UI, including the increase and decrease amount buttons not working.
  • Fixed an issue that could prevent Portal Glyphs being learned from Traveller interactions.
  • Fixed an issue that caused a long delay when handing in missions at the Mission Board.
  • Added a number of missing base parts to the Construction Research Unit on the Space Anomaly.
  • Fixed a number of snapping issues with Landing Pads.
  • Fixed a number of snapping/placement issues with Medium Refiners.
  • Fixed a number of base part snapping issues that occurred only in multiplayer.
  • Fixed an issue that was causing the planetary north and south pole compass markers to be invisible.
  • Improved the messaging when completing a mission at the Nexus, to make it more clear where you will be when you exit the Space Anomaly.
  • Made a number of cosmetic improvements to automated creature milking.
  • Fixed an issue that caused freighter upgrades to cost far too many Salvaged Frigate Modules.
  • Made the HUD markers for players in your group consistent colours.
  • Fixed an issue that caused the teleporter on the Space Anomaly not to show screenshots of available bases.
  • Fixed a number of visuals issues with the Space Anomaly teleporter UI, including tidying the presentation of mission icons.
  • Fixed a number of issues around entering and exiting the Space Anomaly while on a Nexus mission.
  • Fixed an issue where the Base Overseer would not start automatically in creative mode after placing a terminal.
  • Fixed a number of cases of incorrect text when viewing faction rewards from the Mission Board.
  • Fixed an issue where depots in Gek systems had an incorrect number of hitpoints.
  • Added a specific HUD marker for biological horrors.
  • Removed an incorrect warning about transferring cargo that could occur when purchasing a frigate.
  • Increased the power of the Blaze Javelin.
  • Increased the power of the Infra-Knife Accelerator.
  • Removed debug information from photo mode screenshots.
  • Attempted to restore lost freighters to savegames that were affected by the freighter deletion bug.
  • Fixed a crash that could occur when deleting legacy base parts.
  • Improved VR-specific anti-aliasing.
  • Reduced graphics memory usage to improve stability.
  • Fixed an issue where transferring valuable treasures (such as ancient bones) to other players would result in an invalid product.
  • Fixed an issue where Shutter Doors had incorrect icons in the build menu.
  • Fixed an issue where Gek players would float when sitting on the ground.
  • Added a resource message when dismantling base parts.
  • Fixed an issue that could cause an infinite number of creature pellets to spawn in Creative Mode.
  • Fixed a memory leak related to starships and Exocraft.
  • When in VR, removed a number of settings that have no effect in VR.
  • Adjusted base part data to improve performance in large bases.
  • Made player-buildable sofas sittable.
  • Fixed an issue that caused dismissing notification boxes to also perform in-game actions like firing grenades.
  • Fixed a number of issues that prevented hydroponic trays from working with base power.
  • Fixed an issue where pressure switches were not available in Creative Mode.
  • Fixed Health, Power and Shield stations not receiving power aboard freighters.
  • Fixed an issue that caused Batteries and Solar Panels not to attach correctly to building roofs.
  • Fixed an issue that caused animals not to drop mordite when killed.
  • Fixed an issue that prevent mordite being placed in the Nutrient Processor.
  • Improved handling of the camera in tight spaces.
  • Fixed a number of very specific mission and dialog flow problems in multiplayer.
  • Adjusted the VR UI for the Fleet Terminal.
  • Updated the icon for the Noise Box.
  • Tweaked the UI for the Agricultural Robot.
  • Fixed an issue causing text clipping in notification boxes.
  • Fixed an issue that prevented rewards from being seen when handing in Mission Board missions, and instead held the game on a screen with no UI.
  • Adjusted the speed of the scrolling text to make it more readable.
  • Fixed an issue that caused tips about the Crystal Fragments to appear for players who had no Crystal Fragments.
  • Fixed a number of LODding issues on specific plants.
  • Fixed a number of collision issues on the Space Anomaly.
  • Fixed an issue that could cause exotic ships to hide their wings when retracting landing gear.
  • Fixed an issue that caused ship cameras to intersect with the freighter hanger.
  • Fixed an issue that caused trade terminals on freighters to intersect the floor (fix will apply to new terminals, old terminals will need to be repositioned manually).
  • Fixed a number of graphical issues aboard the freighter.
  • Made a series of small geometry optimisations to the interior of the Space Anomaly.
  • Fixed a softlock in a specific interaction in planetary factories.
  • Fixed a crash that affected large bases.
  • Fixed a crash that could occur when the game is shutting down.
  • Fixed a crash in Sentinel Quad navigation.
  • Fixed an issue that could cause black squares to appear when damage numbers were turned off.
  • Fixed a crash that could occur if an NPC tried to walk to an invalid location.
  • Fixed a rare crash in memory allocation.
  • Internal improvements to crash reporting.