Mortal Kombat 11

A NetherRealm Studios anunciou que Mortal Kombat 11 recebeu uma pequena atualização de balanceamento. Não é preciso baixar nenhum update – basta logar nos servidores do game e você receberá as mudanças.

Veja os patch notes a seguir.


Character Specific Adjustments

• Sheeva – Now has 950 health (down from 1000)

• Sheeva – Slightly narrowed the hit region for Dragon Drop & it now has a set delay time when delayed & 30 more recovery frames on miss or when hit hitting armor

• Joker – Now has 950 health (down from 1000)

• Cetrion – Now has 950 health (down from 1000)

• Cetrion – Slightly reduced the damage when blocked & flawless blocked of Deadly Winds & Deadly Winds Amplified

• Fujin – Adjusted the victim regions of Knee Buckler (Down + Front Kick)

• RoboCop – Now has 1100 health (up from 1050)

• RoboCop – Don’t Move Creep (Front Punch, Back Punch, Front Punch) now has 2 more active frames & 5 less recovery frames on block

• Rambo – First Blood (Towards + Front Punch, Back Punch) has 3 less recovery frames on block

• Rambo – Diddy-Bopping (Away + Back Punch, Back Punch, Back Kick) has more pushback on block & 5 more blockstun frames

• Shao Kahn – You Will Never Win (Towards + Front Kick, Back Kick) now has 3 less recovery frames & can now be 2in1 cancelled when flawless blocked

• Shao Kahn – Hammer Lunge now has less pushback on block & 10 less recovery frames on block & miss

• Shao Kahn – Hammer Lunge Amplify now has more pushback on block, 5 more blockstun frames & 15 less recovery frames on miss

• Shao Kahn – Ground Shatter has 4 less rec frames & more pushback on block

• Shao Kahn – Ground Shatter Amplify now has more pushback on block, 10 more blockstun frames, & is now a mid block