Mortal Kombat 11

A NetherRealm Studios a WB Games anunciaram que a atualização 1.28 está disponível para Mortal Kombat 11.

O update basicamente corrige alguns problemas pequenos e mexe no balanceamento do jogo. Por exemplo, os tamanhos das vidas de Kotal Kahn, Shao Kahn e Robocop foram alterados.

Veja os patch notes a seguir na íntegra.


General Gameplay Adjustments

  • Move list corrections
  • Fixed minor issues with several augments
  • Fixed minor visual & audio issues with several Brutalities

 

Character Specific Adjustments

  • D’Vorah – Number of Wasps currently affecting an opponent will no longer sometimes be reset if Strepsiptera connects while opponent is in the hit reaction to Swarm
  • Kano – The first hit of Snake Bite now has 1 more active frame and the second hit has 1 less startup frame
  • Kano – The hit reaction to Figjam Amplified (Back Punch, Back Punch, Front Kick, Amplify) will no longer sometimes use the incorrect blood color against some opponents
  • Kotal Kahn – Now has 1050 health (down from 1100)
  • Kotal Kahn – Fixed issue with Eztli Totem providing higher then intended healing when stacked with other Totem types
  • Kotal Kahn – Chicahtoc & Eztli Totems no longer have Kustom Variation restrictions in Kompetitive modes
  • Kotal Kahn – The first hit of Yeyecame Disk Amplify now has slightly farther reach and the projectile now has 10 less frames of hit advantage
  • Kung Lao – Sweeping Razor (Away + Back kick) while having no Hat now properly triggers Krushing Blow reset conditions
  • Shao Kahn – Now has 1100 health (up from 1050)
  • RoboCop – Now has 1050 health (up from 1000)
  • RoboCop – Adjusted the hit region of Getup/Flawless Block Attack (Up + Back Punch)
  • Sheeva – Dragon Drop is now off-screen for 2 more frames before her drop attack begins
  • Sheeva – Dragon Stance now has 2 more startup frames
  • Mileena – Poisonous Butterfly (Towards + Back Kick) now has airborne frames when Mileena is off the ground
  • Mileena – The hit reactions to Kahnum Dash Amplify, Kahnum Dash Further Amplify, & Ridin’ Dirty (Front Punch, Front Punch, Front Punch + Front Kick) now have airborne frames when Mileena is off the ground
  • Mileena – Fixed a rare issue where Play Time (Towards + Front Punch, Back Punch, Back Kick) could leave a lingering visual effect on certain costumes
  • Rambo – Slightly adjusted the hit regions & repel regions of Basic Training (Away + Front Punch)
  • Rambo – Lieutenant Drop (Towards + Back Kick) now has airborne frames when Rambo is off the ground
  • Rambo – Hidden M60 & Hidden M60 Amplify will no longer sometimes use an incorrect animation when Rambo is hit by Kronika’s Reverse Time
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