Mortal Kombat 1

A WB Games e a NetherRealm Studios anunciaram que uma atualização de versão 1.000.004 está disponível para Mortal Kombat 1.

O patch conserta o problema do Player 1 ter vantagem e outros bugs, como a possibilidade de fazer o parry (defesa) para cima com golpes especiais.

Veja os patch notes a seguir (via site oficial).


Patch Notes 1.000.004

General Gameplay Adjustments

  • Move list corrections
  • Localization fixes
  • Fixed an issue that could cause Player 2 to push their opponent away further during certain combo sequences
  • Fixed an issue that could cause buffered Kombo Attacks Strings & buffered 2in1-cancelled non Enhanced Special Moves to not be performed if a Kameo Ambush attack that can be canceled or branched from was executed with specific timing
  • Fixed an issue causing some of Stryker’s & Sektor’s attacks to be unbreakable

Character Specific Adjustments

  • Ashrah – Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking
  • Goro (Kameo) – Stomp is now higher priority when it & his partner’s attacks hit on the same frame
  • Havik – Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto face
  • Jax (Kameo) – Ground Pound is now higher priority when it & his partner’s attacks hit on the same frame
  • Kung Lao – Kung-Kussion will now auto face when done on the landing frame after jumping over an opponent
  • Shujinko (Kameo) – Mimic Ice Klone & Ice Ball will no longer be repeated by an opponent hit by Time Stop
  • Fixed issues with the following attacks not working correctly against high parry special moves
      • Ashrah
        • God’s Wrath and Demon’s Wrath can now be high parried
        • Light Ascension and Dark Ascension can now be high parried
      • Baraka
        • (Air) Death Spin can no longer be high parried
        • Reflex Tester (Back + Front Punch) can no longer be high parried
        • Bleeding Foot (Back + Front Kick) second hit can no longer be high parried
      • General Shao
        • Power Strike can now be high parried
        • Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high parried
      • Johnny Cage
        • Ball Buster can now be high parried
        • Rising Star can now be high parried
        • Shadow Kick can now be high parried
      • Kenshi
        • Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high parried
      • Kung Lao
        • Knee Buckle (Back + Front Kick) can now be high parried
      • Li Mei
        • (Air) Flipping Heel Kick can no longer be high parried
        • No Holds Barred (Back + Front Kick, Back Kick) can no longer be high parried
      • Nitara
        • Enhanced Bad Blood can no longer be high parried
      • Raiden
        • Electric Fly and (Air) Electric Fly can no longer be high parried
      • Rain
        • Enhanced Upflow can no longer be high parried
        • Geyser can no longer be high parried
      • Reptile
        • Death Roll can no longer be high parried
        • Falling Fangs can no longer be high parried
      • Scorpion
        • Twisted Kyo can now be high parried
      • Shang Tsung
        • Old Form Goal Kick (Forward + Font Kick) can no longer be high parried
      • Sindel
        • Enhanced Low Hairball first hit (kick attack) can now be high parried
      • Sub-Zero
        • Ice Slide can no longer be high parried
      • Tanya
        • Drill Kick can now be high parried