Minecraft

A Mojang Studios anunciou que a atualização ‘1.20.80’ está disponível para Minecraft.

Chamado de ‘Armored Paws’, o update inclui o tatu, oito novas variações de lobo e armadura de lobo. Outras coisas também estão incluídas, como os recursos experimentais mais recentes, correções de bugs e muito mais.

Veja o trailer e os patch notes na íntegra a seguir. Saiba mais sobre a atualização no site oficial.

Minecraft – Patch Notes 1.20.80

New Features:

Armadillo

  • The Armadillo is a new passive mob that:
    • spawns in Savannas and Badlands biomes
    • drops Armadillo Scutes periodically
    • drops Armadillo Scutes when brushed
    • its favorite food is Spider Eyes

Armadillo Rolling Up Behavior

  • Armadillo rolls up when it detects a threat such as:
    • a sprinting player
    • a player in a vehicle or mounted
    • undead mobs
    • a mob, or a player that has attacked it recently
  • It does not roll up when:
    • it is fleeing
    • in water
    • in the air or
    • on a leash
  • When an Armadillo is rolled up it does not walk, cannot eat, and will not be tempted by food
    • It will continue to scan for threats, occasionally peeking to check the surroundings: if none are detected for 4 seconds, it will unroll
    • In a rolled up state, its shell will protect it, and reduce the damage dealt to it, even allowing it to fully resist weak attacks
    • Spiders and Cave Spiders will run away from Armadillos, and only if they are not in a rolled up state

Armadillo Scutes

  • Armadillo Scutes can be used to craft Wolf Armor
  • They are dropped by Armadillos
  • Dispensers can be used to brush Armadillo Scutes off Armadillos

Wolf Armor

  • The Wolf Armor will protect the wolf from most damage sources until the armor loses all durability and breaks
  • Wolf Armor shows signs of increased breakage as durability goes down
  • Players can repair the Wolf Armor with Armadillo Scutes while it is equipped on the Wolf, or on an Anvil using Armadillo Scutes
  • Wolf armor can be dyed in similar fashion to Leather Armor
  • Using Wolf Armor on an adult tamed Wolf will equip the armor on the Wolf
  • Only a Wolf’s owner can put a Wolf Armor on their tamed Wolf, and with this in mind; Dispensers cannot put Wolf Armor on wolves
  • Using Shears on a Wolf that is wearing armor will make it drop the armor
  • Only a Wolf’s owner can repair a Wolf Armor on a Wolf or shear a Wolf Armor from it, and with this in mind; Dispensers cannot remove Wolf Armor from wolves
  • If a Wolf dies while wearing armor, it will drop the armor

Tamed Wolves health and damage

  • Tamed Wolves now have 40 health points (20 hearts) instead of 20 health points (10 hearts)
  • They no longer take half of the damage from most environmental sources like they used to do
    • In most cases this change will make no difference given the health boost, but now they can withstand more damage from players and arrows
  • Feeding a Wolf now heals twice as many health points
  • Adjusted spawning conditions for Wolves, allowing them to spawn on Coarse Dirt and Podzol blocks

Wolf variants

New Wolf variants have been added. The variant is determined by the biome they spawn in. Read about each one in this paw-some article!

  • Pale Wolf – The familiar Wolf variant that now spawns in the Taiga biome, with a default pack size of 4
  • Woods Wolf – A variant that spawns in the Forest biome. This will be the dominant Wolf variant that you will be able to find in the Overworld, since the Forest biome is very common
  • Ashen Wolf – A variant that spawns in the Snowy Taiga biome
  • Black Wolf – A variant that spawns in the Old Growth Pine Taiga biome, in smaller packs of 2 to 4
  • Chestnut Wolf – A variant that spawns in the Old Growth Spruce Taiga biome, in smaller packs of 2 to 4
  • Rusty Wolf – A variant that spawns in a new location for wolves – the Sparse Jungle biome, in smaller packs of 2 to 4
  • Spotted Wolf – A variant that spawns in a new location for wolves – the Savanna Plateau biome, in larger packs of 4 to 8
  • Striped Wolf – A variant that spawns in a new location for wolves, the Wooded Badlands biome, in larger packs of 4 to 8
  • Snowy Wolf – A variant that spawns in the Grove biome. A rare type, that always walks alone

When summoned in other ways (e.g. using the Spawn Egg or using the summon command), the variant selection follows the natural spawning biome rules with the following extensions:

  • Rusty Wolf: will be selected in all Jungle biomes, including Jungle and Bamboo Jungle Biomes
  • Spotted Wolf: will be selected in all Savanna biomes, including Savanna and Windswept Savanna Biomes
  • Striped Wolf: will be selected in all Badlands biomes, including Badlands and Eroded Badlands Biomes

Realms Stories

  • Introducing Realms Stories, a new social hub for your Realm
    • Realms Stories features include:
      • The Story Feed – lets you share your greatest gameplay moments with your fellow Realm members
      • The Timeline – lets you see when other members are playing on the Realm
      • The Members tab – shows a list of all Realm members and their permission levels
      • Realm Events – Stories that get posted automatically when certain player actions are taken in the Realm. There are 19 unique Realm Events so far – can you discover all of them?
  • Known issues:
    • If users are in split-screen mode, only the primary user will be able to open Realms Stories.
    • If users are in with a guest (user who is not signed into their Microsoft account), and the primary user attempts to make a post, the post may fail, or be credited to the wrong user.

Enhancements to Finding Friends

We’ve improved the way you connect with players in Minecraft! To help you follow & friend players we added multiple features including:

  • Lists of recommended and suggested friends
  • Improved search to give partial results while you are typing
  • Ability to share your profile information through a QR code or a share link
  • A handy button that copies your Gamertag to the clipboard

Experimental Features:

Mace

  • A new heavy weapon to smash your enemies!
  • Leverage the weight of this new weapon to deal additional damage the farther you fall before hitting your target
    • Try it out by jumping down toward your target, and hit them before you hit the ground
    • Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a Wind Charge works
    • Other entities near the struck enemy will be knocked back by the immense force of the Mace
  • Using a Mace will decrease its durability like any other weapon; repair it with Breeze Rods at an Anvil
  • Players can use a Mace in combination with Wind Charges to launch up and deliver devastating smash attacks on their enemies

Breeze Rod

  • A new item dropped by the Breeze that can be crafted into 4 Wind Charges, or used with the Heavy Core to craft the Mace

Heavy Core

  • A mysterious, dense block which can be combined with a Breeze Rod to craft the Mace
  • Heavy Cores can be obtained from Vaults

New Armor Trims

  • Added Bolt and Flow Armor Trims and Smithing Templates
  • These new Armor Trims can be obtained from Vaults
  • Bolt can be duplicated using a Copper Block or Waxed Copper
  • Flow can be duplicated using a Breeze Rod

New Banner Patterns

  • Added Flow and Guster Banner Patterns
  • These new Banner Patterns can be obtained from Vaults

New Pottery Sherds

  • Added Flow, Guster, and Scrape Pottery Sherds
  • These new Pottery Sherds appear on Decorated Pots throughout Trial Chambers

Trial Chambers

  • Struggle no more to locate a Trial Chamber – level up your nearest Cartographer to Journeyman for the opportunity to trade for a Locator Map pointing to a nearby Trial Chamber
  • Added new chambers and variations, with new challenges!
    • Remade chamber_9, and renamed it to “slanted”
    • Remade chamber_3, and renamed it to “pedestal”
  • Added Flow, Guster, and Scrape Pottery Sherds to the Decorated Pots in the decor structure pool
  • Trial Spawners will now appear more frequently in the corridors
  • Changed the layout of blocks around the Vaults
  • The loot tables of Vaults in Trial Chambers have been updated to address some inventory management issues
    • You will now get no more than 1 unstackable item per Vault
    • You will more often get rewards which can stack together
    • Horse Armor and Saddles have been removed from the loot table
  • Vaults in Trial Chambers can now eject:
    • Wind Charges
    • Bolt Armor Trim Smithing Template
    • Flow Armor Trim Smithing Template
    • Flow Banner Pattern
    • Guster Banner Pattern
    • Heavy Core

Fixes and Changes:

General

  • Fixed an issue preventing iOS devices from auto-locking and going to sleep when idle after the player left any world (MCPE-179214)

Gameplay

  • Holding the jump button while swimming underwater no longer results in a player drowning while appearing to be swimming at water’s surface (MCPE-170969)
  • Holding the jump button while swimming horizontally (not upwards) at or near water’s surface will keep the player swimming at the surface at a height where breathing is possible (MCPE-170969)
  • Players no longer crawl after sneaking onto a Bed with a 1.5 block gap above it (MCPE-178370)
  • Trail Ruins now generate correctly on 32 bit-devices (MCPE-178549)
  • Fixed a bug where guest players could not add trims to custom armor (MCPE-170317)
  • Buckets can once again pick up liquids immediately after being placed (MCPE-176634)

Mobs

  • Wolves’ tails are now correctly positioned when sitting (MCPE-31121)
  • Wolves now correctly leap at their targets (MCPE-19740)
  • Fixed vertical position of tamed mobs from the clients/guests perspective after they teleport to their owner (MCPE-139168)
  • Horses and Boats no longer slide to unexpected previous locations upon mounting or dismounting
  • Rabbits are now more likely to spawn in Groves than before
  • Foxes are now less likely to spawn in Groves than before

Blocks

  • Fixed occasional double placement of blocks when bridging (MCPE-123455)
  • Sweet Berry Bush now drops up to 6 Sweet Berries when mined using a Fortune enchanted tool (MCPE-172622)
  • Fully grown Cocoa Pods now consistently drop 3 Cocoa Beans
  • Fixed an issue causing Beds placed across chunk borders to sometimes break or turn invisible (MCPE-31389)

Items

  • Shields can now partially block damage dealt by Guardians and Elder Guardians’ laser attack

Graphical

  • Updated the missing tile texture to a dirt block with brown question mark
  • The Lead item now renders correctly when the “Hide Hand” option is selected

User Interface

  • The updated “You Died!” screen is no longer experimental. Thank you for all of the feedback you have sent in about this updated feature!
  • The feedback button has been moved from Main Menu to the Settings screen under the General tab with label “Help Center”
  • Increased the time interval for showing a standard loading tip
  • Increased range for the “move up” button, such that you can now slide off slowly to the near buttons without stopping the movement (MCPE-178399)
  • On touch devices, when items are swapped, the icons now move in the correct direction
  • On touch devices, the selected item now has a blue background on all screens
  • Flying item animation is no longer missing on touch-screen versions of Beacon, Cartography, and Smithing Table screens
  • Reduced frame stutter when encountering a Character Creator skin in-game
  • Fixed a bug that prevented recipes without unlock criteria from showing up in the recipe book
  • On touch devices, item transfer animation is now rendered above static items
  • Resolved an issue where “Signing in…” text might not have appeared on the main menu while sign in was actually in progress