Gameplay
- Waypoint functionality added.
- World stats are now displayed at game end.
- Fix for extremely long load times when ending tactical missions after extended play.
- Reduced hitches when saving during tactical missions.
- Rendering optimizations for retaliation missions, night missions, and aiming view in all missions.
- Improved Fog of War and Screen Space Ambient Occlusion.
- The flashing health bar from the Fire Weapon action no longer persists after being targeted with other abilities on the Shot HUD in mission.
- Fixed an issue where a building’s walls will fail to cut away when attempting to throw a grenade near or into a building through a window or door within a mission.
- Unit status flyover icons will no longer remain on screen during the enemy action cam animation after revealing the squad during any tactical mission globally.
- Soldier and Staff portraits no longer appear with corrupt textures when viewed in the Avenger.
- The Shot HUD / Action Menu no longer loses functionality when making a one action move during another soldier’s pathing animation in game.
- Long soldier names in tactical are now correctly sized and do not scroll
- The Commander is no longer invisible when picked up by Central in the tutorial of a new game.
- Unconscious VIP’s no longer appear standing up and conscious when viewing them the turn after using the “Carry Unit” ability in a “Neutralize VIP” mission.
- Unconscious soldiers no longer t pose when entering the final room during the Alien Fortress mission.
- Fixed In-game lighting appearing corrupt when entering a mission on a City Center map after starting a new game from the Main Menu
- Fixed an issue where the Weapon Color would incorrectly display when the User changed the color, exited the character editor, then re-entered the character in the Character Pool.
- Camera rotation and elevation is now possible when in the Shot HUD when selecting AOE weapons.
- Fixed an issue where the Loot Recovery is prompted twice when a Psi Op soldier picks up loot from a Viper during gameplay.
- Enemy units within line of sight are now no longer invisible when aiming at them throughout the title.
- Fixed an issue where line of sight on targets will be lost after creating a map asset explosion in tactical gameplay.
Multiplayer
- The Shieldbearer’s Energy Shield will now apply to other Squad units when activating the ability in Multiplayer gameplay.
Anarchy’s Children
- The user is now able to edit characters that have been created with Anarchy’s Children DLC within the Character Pool.
Resistance Warrior Pack
- The user is now able to edit characters that have been created with a Resistance Warrior DLC helmet/hat within the Character Pool.
My2K
- Implementation of full My2K service.