New spells include:

  • Ice Nova
    • An Ice blastwave bursts around the caster, affecting anyone caught in its wake, slowing and freezing them
    • Deals 50 Ice damage per cast
    • 4 charges
    • 4s charge regeneration time per charge
  • Hailstorm
    • Throwable ice spell that conjures a Icefall in a large area
    • Deals 50 Ice damage per falling projectile
    • 1 charge
    • 18 second charge regeneration time per charge
  • Piercing Shadow
    • A stream of shadow magic which pierces all targets, freezing and inflicting moderate damage
    • Uses new element type: Shadow
    • Pierces all enemies dealing 20 damage 4 times per second
    • After channeling for 1.7 seconds powers up and deals 70 damage for the remainder of the channeling
    • 13.2s regeneration time to full mana

New staffs include:

  • Staff of Shadows
    • +8% Fire, Ice and Death power
    • Blink deals 25 Death damage 2 times per second for 4 secondsStaff of Nightmares
    • +30% to all healing received
    • +40% beam spell power for 7 seconds after Blinking

Both spells and staffs have also received some adjustments as well.

Spell adjustments include:

  • Cursed Fireball Rain
    •Increased damage from 25 to 50
    • Reduced charge regeneration time from 40 to 20
    • Reduced delay between projectiles 0.33 to 0.2
    • Stomp speed from 10 to 12
  • Poison Flower
    • Flight speed from 12 to 16
    • Stomp speed from 10 to 12
    • Reduced charge regeneration time from 20 to 17
  • Electric Totem
    • Reduced charge regeneration time from 180 to 60
  • Bouncing Heal
    • Reduced charge regeneration time from 60 to 25
  • Chain Death
    • Reduced charge regeneration time from 45 to 35
  • Steal Heal
    • Reduced charge regeneration time from 60 to 45
  • Electric Wave
    • Reduced charge regeneration time from 15 to 10
  • Deadly Sacrificial Bomb
    • Reduced charge regeneration time from 45 to 30

Staff adjustments include:

  • Gislan’s Staff of Verdure
    • Increased damage from 30 to 40
  • The Staff of Serenity
    • Increased Life spell power from 10% to 15%
  • The Searing Staff
    • Melee now deals 40 fire damage instead of physical
    • Increased chance to deal bonus damage from 20% to 25%
    • Increased bonus damage from 20 to 100
  • The Eventide Icicle
    • No longer gives +5% elemental resistance
    • Instead has a 40% chance to freeze melee attacker for 5s
  • The Copper Rod
    • Increased chance to stun target in melee from 10% to 20%
  • Owl’s Lightning Rod
    • Increased Lightning spell charges from 15% to 25%
  • The Wolfram Rod
    • Shorter stun duration from 25% to 50%
  • Nim’s Enchanted Broom
    • Increased chance to deal additional damage from 20% to 50%
    • Increased Steam damage from 15 to 30
  • Nim’s Boreal Broom
    • Increased max stack amount from 3 to 30
    • Reduced damage per stack from 2 to 1
    • Reduced duration from 10 seconds to 3 seconds
  • The Staff of Quackening
    • Chance that Blink regenerates itself increased from 15% to 20%
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