New spells include:
-
Ice Nova
• An Ice blastwave bursts around the caster, affecting anyone caught in its wake, slowing and freezing them
• Deals 50 Ice damage per cast
• 4 charges
• 4s charge regeneration time per charge -
Hailstorm
• Throwable ice spell that conjures a Icefall in a large area
• Deals 50 Ice damage per falling projectile
• 1 charge
• 18 second charge regeneration time per charge -
Piercing Shadow
• A stream of shadow magic which pierces all targets, freezing and inflicting moderate damage
• Uses new element type: Shadow
• Pierces all enemies dealing 20 damage 4 times per second
• After channeling for 1.7 seconds powers up and deals 70 damage for the remainder of the channeling
• 13.2s regeneration time to full mana
New staffs include:
-
Staff of Shadows
• +8% Fire, Ice and Death power
• Blink deals 25 Death damage 2 times per second for 4 secondsStaff of Nightmares
• +30% to all healing received
• +40% beam spell power for 7 seconds after Blinking
Both spells and staffs have also received some adjustments as well.
Spell adjustments include:
-
Cursed Fireball Rain
•Increased damage from 25 to 50
• Reduced charge regeneration time from 40 to 20
• Reduced delay between projectiles 0.33 to 0.2
• Stomp speed from 10 to 12 -
Poison Flower
• Flight speed from 12 to 16
• Stomp speed from 10 to 12
• Reduced charge regeneration time from 20 to 17 -
Electric Totem
• Reduced charge regeneration time from 180 to 60 -
Bouncing Heal
• Reduced charge regeneration time from 60 to 25 -
Chain Death
• Reduced charge regeneration time from 45 to 35 -
Steal Heal
• Reduced charge regeneration time from 60 to 45 -
Electric Wave
• Reduced charge regeneration time from 15 to 10 -
Deadly Sacrificial Bomb
• Reduced charge regeneration time from 45 to 30
Staff adjustments include:
-
Gislan’s Staff of Verdure
• Increased damage from 30 to 40 -
The Staff of Serenity
• Increased Life spell power from 10% to 15% -
The Searing Staff
• Melee now deals 40 fire damage instead of physical
• Increased chance to deal bonus damage from 20% to 25%
• Increased bonus damage from 20 to 100 -
The Eventide Icicle
• No longer gives +5% elemental resistance
• Instead has a 40% chance to freeze melee attacker for 5s -
The Copper Rod
• Increased chance to stun target in melee from 10% to 20% -
Owl’s Lightning Rod
• Increased Lightning spell charges from 15% to 25% -
The Wolfram Rod
• Shorter stun duration from 25% to 50% -
Nim’s Enchanted Broom
• Increased chance to deal additional damage from 20% to 50%
• Increased Steam damage from 15 to 30 -
Nim’s Boreal Broom
• Increased max stack amount from 3 to 30
• Reduced damage per stack from 2 to 1
• Reduced duration from 10 seconds to 3 seconds -
The Staff of Quackening
• Chance that Blink regenerates itself increased from 15% to 20%