Patch 1.5 Notes

New features:

  • Henry can now wash away his sins by buying indulgences in
  • Physically simulated women's clothing added.
  • We scattered 16 new lore books around the world.
  • Any forgotten or despawned quest items will now be moved to the
    gravedigger's chest and the player will be notified via new quest"Lost
    and Found".

Fixed issues:

  • Guards no longer drop halberds. All previously dropped halberds
    deleted. This should fix many performance and camera twitching
  • Several bugs that caused abnormal CPU usage fixed. This should
    improve performance for many players.
  • Optimized lighting in battles should give the player few more FPS.
  • Several crashes at the beginning of the first two quests fixed.
  • Any remaining issues with going through doors should be fixed.
  • Slow loading of detailed textures after long game sessions fixed.
  • Archery tournament no longer causes inability to save.
  • Infinite fader in archery tournament will no longer appear.
  • Three more activities now have initial map markers.
  • The game now autosaves on completion of most of the quests.
  • The game now consistently autosaves before critical story events.
  • Several helmet shadows added. Should fix any odd shadows of
  • Many endless faders after dialogues fixed.
  • NPCs now can swap weapons from melee to ranged faster.
  • NPCs now reacts to player aiming at them with a bow and will try to
    get to him faster, instead of only reacting to being shot at as
  • NPCs being aimed at or shot at will no longer approach the player in
    a straight line.
  • A bug that prevented the player from talking to Father Godwin in
    Mysterious Ways fixed.
  • Corrupted autosave at the start of "Homecoming" quest fixed.
  • It is no longer possible to stealth-kill NPCs in narrow spaces without
    playing the animation.
  • Cages in the quest "A Bird in the Hand…" should no longer disappear.
    Any players with the quest in progress will have the quest reset.
  • Master Karel now correctly goes to play dice in the evenings. So the
    player can win all his money in "Rocketeer" quest.
  • Executioner Hermann no longer keeps beating the player
    unconscious when he is angry.
  • Tutorial for axe and mace master strikes fixed.
  • Miller Peshek can no longer get stuck in lockpicking tutorial.
  • It is no longer possible to lockpick Peshek's tutorial trunk before
    starting the tutorial, which was causing the tutorial to fail.
  • Novice Antonius should no longer get stuck after saving while he
    investigates the blood.
  • Talking to Antonius before passing out from poison no longer ends in
    infinite fader.
  • When the player is ambushed during fast travel he will be placed
    much closer to the enemies.
  • Parts of Rattay Rathaus are now properly locked.
  • Killing important NPCs during "Sheep in Wolf's Clothing" quest now
    properly fails the quest.
  • Erik now has lower RPG stats and is easier to persuade. This should
    make the achievement/trophy Freud easier to achieve.
  • The player can no longer evade some crimes by being mounted on a
  • Knocking out Margaret during "Sheep in Wolf's Clothing" can no longer
    break the quest.
  • Killing the scouts near the mines before "The King's Silver" quest no
    longer causes infinite fader in that quest.
  • Loading the autosave from "The King's Silver" quest will no longer skip
    one of the cutscenes in that quest.
  • Final skirmish in "Robber Baron" quest no longer fails to start.
  • The player no longer has the option to fix the leg of one of the
    wounded if the wounded NPC is dead, which cause the game to
  • It is no longer possible to drop off the horse in "Run!" quest when the
    player skips the cutscene.
  • Encouraging Procopius to have his tooth pulled now works even when
    the player has "Rocketeer" quest started.
  • Objective now properly fails and gives more information in the journal
    in "The House of God" quest when the player doesn't meet Zmola at
    the scaffolding.
  • "Gallows Brothers" quest can now be properly finished even when the
    player steals the money in Talmberg.
  • Hidden places in the monastery where the player could access his
    horse inventory removed.
  • NPCs should no longer sink into terrain on collision in Rattay.
  • It is now always possible to knock on the bathhouse door in the "Next
    to Godliness " quest.
  • Saving the game while carrying a corpse no longer makes NPCs see
    the corpse even after the player drops it.
  • Fritz and Matthew are no longer frightened by corpses during "A Rock
    and a Hard Place" quest.
  • Any successful transaction now slightly raises reputation with traders
    based on the transaction amount – only up to 75 reputation.
  • Ambushers now carry torches at night.
  • The player is now officially allowed to hunt in the forest after being
    named Master Huntsman.
  • The probability of ambush by just one stronger opponent is now much
  • It is no longer possible to kill your opponents in "Chumps" minigame
    without triggering crime.
  • There should be more chatter dialogues between NPCs about the
    deeds the player did.
  • And 200 other bugs fixed.