Patch 1.5 Notes
New features:
-
Henry can now wash away his sins by buying indulgences in
churches. - Physically simulated women's clothing added.
- We scattered 16 new lore books around the world.
-
Any forgotten or despawned quest items will now be moved to the
gravedigger's chest and the player will be notified via new quest"Lost
and Found".
Fixed issues:
-
Guards no longer drop halberds. All previously dropped halberds
deleted. This should fix many performance and camera twitching
issues. -
Several bugs that caused abnormal CPU usage fixed. This should
improve performance for many players. - Optimized lighting in battles should give the player few more FPS.
- Several crashes at the beginning of the first two quests fixed.
- Any remaining issues with going through doors should be fixed.
- Slow loading of detailed textures after long game sessions fixed.
- Archery tournament no longer causes inability to save.
- Infinite fader in archery tournament will no longer appear.
- Three more activities now have initial map markers.
- The game now autosaves on completion of most of the quests.
- The game now consistently autosaves before critical story events.
-
Several helmet shadows added. Should fix any odd shadows of
player - Many endless faders after dialogues fixed.
- NPCs now can swap weapons from melee to ranged faster.
-
NPCs now reacts to player aiming at them with a bow and will try to
get to him faster, instead of only reacting to being shot at as
previously. -
NPCs being aimed at or shot at will no longer approach the player in
a straight line. -
A bug that prevented the player from talking to Father Godwin in
Mysterious Ways fixed. - Corrupted autosave at the start of "Homecoming" quest fixed.
-
It is no longer possible to stealth-kill NPCs in narrow spaces without
playing the animation. -
Cages in the quest "A Bird in the Hand…" should no longer disappear.
Any players with the quest in progress will have the quest reset. -
Master Karel now correctly goes to play dice in the evenings. So the
player can win all his money in "Rocketeer" quest. -
Executioner Hermann no longer keeps beating the player
unconscious when he is angry. - Tutorial for axe and mace master strikes fixed.
- Miller Peshek can no longer get stuck in lockpicking tutorial.
-
It is no longer possible to lockpick Peshek's tutorial trunk before
starting the tutorial, which was causing the tutorial to fail. -
Novice Antonius should no longer get stuck after saving while he
investigates the blood. -
Talking to Antonius before passing out from poison no longer ends in
infinite fader. -
When the player is ambushed during fast travel he will be placed
much closer to the enemies. - Parts of Rattay Rathaus are now properly locked.
-
Killing important NPCs during "Sheep in Wolf's Clothing" quest now
properly fails the quest. -
Erik now has lower RPG stats and is easier to persuade. This should
make the achievement/trophy Freud easier to achieve. -
The player can no longer evade some crimes by being mounted on a
horse. -
Knocking out Margaret during "Sheep in Wolf's Clothing" can no longer
break the quest. -
Killing the scouts near the mines before "The King's Silver" quest no
longer causes infinite fader in that quest. -
Loading the autosave from "The King's Silver" quest will no longer skip
one of the cutscenes in that quest. - Final skirmish in "Robber Baron" quest no longer fails to start.
-
The player no longer has the option to fix the leg of one of the
wounded if the wounded NPC is dead, which cause the game to
freeze. -
It is no longer possible to drop off the horse in "Run!" quest when the
player skips the cutscene. -
Encouraging Procopius to have his tooth pulled now works even when
the player has "Rocketeer" quest started. -
Objective now properly fails and gives more information in the journal
in "The House of God" quest when the player doesn't meet Zmola at
the scaffolding. -
"Gallows Brothers" quest can now be properly finished even when the
player steals the money in Talmberg. -
Hidden places in the monastery where the player could access his
horse inventory removed. - NPCs should no longer sink into terrain on collision in Rattay.
-
It is now always possible to knock on the bathhouse door in the "Next
to Godliness " quest. -
Saving the game while carrying a corpse no longer makes NPCs see
the corpse even after the player drops it. -
Fritz and Matthew are no longer frightened by corpses during "A Rock
and a Hard Place" quest. -
Any successful transaction now slightly raises reputation with traders
based on the transaction amount – only up to 75 reputation. - Ambushers now carry torches at night.
-
The player is now officially allowed to hunt in the forest after being
named Master Huntsman. -
The probability of ambush by just one stronger opponent is now much
higher. -
It is no longer possible to kill your opponents in "Chumps" minigame
without triggering crime. -
There should be more chatter dialogues between NPCs about the
deeds the player did. - And 200 other bugs fixed.