Horizon Zero Dawn recebe patch 1.11 no PC com suporte ao DLSS e FidelityFX Super Resolution

Horizon Zero Dawn

A Guerrilla Games anunciou que a atualização 1.11 está disponível para Horizon Zero Dawn de PC.

Com esse update, há suporte à tecnologia de upscale DLSS da Nvidia e ao FidelityFX Super Resolution da AMD. Também há vários consertos.

Confira os patch notes na íntegra logo abaixo (via Reddit).


Graphical Improvements

  • Added Nvidia’s DLSS upscaling technology.

  • Added AMD’s FidelityFX Super Resolution, replacing FidelityFX CAS.

UI Changes

  • Adjusted settings screen to facilitate the addition of DLSS and FSR.

    • Render Scale option has been removed but same result can now be accomplished by adjusting setting Upscale Method to Simple and adjusting Upscale Quality.

Performance Improvements

  • Improvement to the shader management system. This will result in a few noticeable differences:

    • There is no longer a shader pre-compilation step on startup. The game will always compile shaders during loading and in the background.

    • Stutters during gameplay that used to occur due to background shader compilation have now been significantly reduced.

    • Because shader compilation is still happening in the background you may notice the game having a higher CPU utilization while that is happening.

    • Loading screens will wait for the required shaders to be fully compiled. This may cause loading screens to take somewhat longer on certain systems.

    • On higher spec machines with faster CPUs the loading screens will typically be shorter, due to more efficient shader compilation that better leverages high-end CPUs.