Dying Light 2 Stay Human recebe suporte a VRR no PS5 e outras melhorias

Dying Light 2 Stay Human

Como anunciado anteriormente junto com o DLC Bloody Ties, Dying Light 2 Stay Human recebe uma atualização nesta semana com diversas melhorias.

Veja as novidades e os patch notes a seguir via site oficial.


A Atualização da Comunidade é nosso esforço para ouvir a voz de todos os jogadores sobre como melhorar sua experiência na Cidade. Essa atualização já está no ar! Além disso, tratamos essa iniciativa como um plano a longo prazo. Então essas são apenas as primeiras correções desse tipo, pois muitas outras estão por vir.

A Atualização nº 1 da Comunidade inclui os recursos mais requisitados, pelos quais nossos jogadores esperavam ansiosamente:

New options:
Added a new Color Grading option in Video settings. Try “Gritty” to make your game look similar to the 2019 gameplay presentations.
Added possibility to toggle Chromatic Aberration (on/off) in Video settings.

Changes to Infected:
More Biters are now roaming the The City.
Biters are now more aggressive at night.
Virals are now much more vigilant and will leave their hideouts more eagerly if they hear a fight nearby.
From now on enemies without any items are not lootable. No more empty loot!
You will encounter more Special Infected at night.
Be wary of Dark Hollows and Forsaken Stores during the day – encounters there can be quite VOLATILE.

General improvements:
Various graphical improvements, including new screen space ambient occlusion (SSAO) implementation.
Various image clarity improvements, including new temporal anti-aliasing (TAA) implementation and improved texture filtering.
Added ability to quickly reconnect to disconnected sessions in co-op.
Weapon mods can now increase weapons’ maximum durability.
Added a new option in the Extras menu – check how far you’ve traveled in game. Especially useful for the Ultramarathon achievement!

PlayStation 5 improvements:
Added Balanced Mode – 1296p at 60 FPS, upscaled to 4K using FSR.
Added Variable Refresh Rate (VRR) support for “Performance Mode” – up to 120 FPS.
Both Performance Mode and Quality Mode output image upscaled to 4K using FSR.
Resolution Mode works in native 4K/30 FPS.

Xbox Series X improvements:
Increased resolution for Balanced Mode to 1404p at 60 FPS, upscaled to 4K using FSR.
Both Performance Mode and Quality Mode output image upscaled to 4K using FSR.
Resolution Mode works in native 4K/30 FPS.

Xbox Series S improvements:
Quality mode outputs an upscaled 4K image using FSR.

Last-gen improvements:
PlayStation 4 Pro outputs an upscaled 4K image using FSR.
Improved effects quality on Xbox One X. Console outputs 1200p image, upscaled to 4K using FSR.

PC improvements:
Added AMD FSR 2.0 support.
Improved management of GPU memory in DirectX 12 mode, especially when Ray-Tracing is enabled.
Ability to toggle DualShocks’ Adaptive Triggers in Accessibility settings.
Improved support for wide-screen resolutions.
Added new graphical option for particle effects – Medium.

And numerous additional bug fixes and quality improvements.