A Inti Creates anunciou que a atualização 3.1.0 (1.10 no PS4) está disponível para Dragon Marked for Death.
O patch adiciona principalmente o seguinte:
- Um novo chefe “The False God of the Abyss”;
- Novas armas end-game para cada personagem;
- Acessórios exclusivos para Bandit e Oracle;
- Nova quest “Ancient Gods”.
Confira abaixo um trailer que destaca essas novidades e os patch notes na íntegra em seguida.
System Changes
- When recruiting a party at the bar, new options have been added for the party objective.
- When viewing the possible drops for the quest “Cavern of Torment” at the bar, drops are now organized by floor.
- Drops for B10F are shown as 1, drops for B20F are shown as 11, and so forth.
- When changing equipment at the weapon shop or general store, a comparison of the equipment will now be shown.
- When creating a character, a default name will now be entered if the field is left blank.
Character Changes
- The Empress has been adjusted.
- When using a small-sword, DP consumption for the Dragon Shot has been adjusted.
- When using a small-sword, DP generation for the grounded Dragon Sword has been increased.
- When using a small-sword, DP generation for the airborne Dragon Sword has been decreased.
- DP generation for the grounded thrust attack has been increased.
- DP consumption for the dash thrust has been decreased.
- The Warrior has been adjusted.
- Damage dealt when wielding a magic weapon has been increased.
- Attack power increase for Warcry when using an axe has been increased for all dragon contracts.
- The Shinobi has been adjusted.
- The Thunder Shinobi’s multi-lock-on distance has been increased.
- The amount each hit of the Thunder Shinobi’s lock-on combo powers up Dragon Meteor has been increased.
- The damage increase limit on the Thunder Shinobi’s Dragon Meteor has been increased.
- Attack power for the Poison Shinobi’s giant shuriken has been increased.
- Attack power for the Poison Shinobi’s giant shuriken while locked on has been increased.
- The Witch has been adjusted.
- The stat bonuses granted by enchant magic have been increased.
- The minimum duration for enchant magic has been increased.
- The maximum duration for enchant magic has been increased.
- Effect duration added by PIE for enchant magic has been increased.
- Effect strength added by INT and PIE for enchant magic has been increased.
- The minimum duration for Cure Ailment has been increased.
- The maximum duration for Cure Ailment has been increased.
- Effect duration added by PIE for Cure Ailment has been increased.
- The Oracle has been adjusted.
- Movement speed has been increased.
- All physical damage dealt by swords has been increased.
- A knockback effect has been added to Guard Form and Reinforced Guard Form.
- DP consumption of Continuous Thrust Form and Cleaving Slash Form has been decreased.
- DP consumption of Reinforced Guard Form has been increased.
- DP consumption of magic activated during Dragon Boost has been decreased.
- The attack power bonus granted by Dragon Boost to all sword attacks has been increased.
- The attack power of fire, wind, ice, and thunder Dragon Advents has been increased.
- The poison Dragon Advent’s healing has been increased.
- DP consumption of the poison Dragon Advent has been decreased.
- Minimum duration for the spells Mirage, Armor, Feather, Extension, Quick, and Cure Ailment has been increased.
- Effect duration added by STR for the Mirage spell has been increased.
- Effect duration added by VIT for the Armor spell has been increased.
- Effect duration added by AGI for the Feather spell has been increased.
- DP consumption of the Extension spell has been decreased.
- Effect duration added by INT for the Extension spell has been increased.
- The reduction in DP generation while under the effect of Extension has been decreased.
- Effect duration of the Quick spell has been changed to no longer depend on parameters.
- Maximum duration for Cure Ailment has been increased.
- Effect duration added by PIE for Cure Ailment has been increased.
- The Bandit has been adjusted.
- Physical attack power of small-swords has been increased.
- Attack power of shuriken has been increased.
- Attack power of the Dragon Claw has been increased.
- Attack power of the Dragon Claw Combo has been increased.
- Recovery after connecting with the Dragon Claw has been sped up, and invulnerability has been added to the in-air recovery action.
- Start-up of the Dragon Claw has been shortened.
- The Air Dragon Claw can be used an addition time in succession.
- The minimum amount of relics acquired regardless of LUC has been increased.
- Chance of acquisition of additional relics and Dragon Relics based on LUC has been increased.
- Maximum possible amount of relics that can be acquired at once has been increased.
- When performing an action to acquire relics during Dragon Sphere, acquired relics will be restored to maximum.
- Effect of magic attack power on damage dealt by all 5 elemental relics has been increased.
- After using a wind relic, cooldown until another relic can be used has been decreased.
- The period of invulnerability after using a thunder relic has been increased.
- Attack power of the fire Dragon Relic has been increased.
- Maximum amount of Dragon Relics has been increased for all contracts except thunder.
- Minimum effect duration for wind and poison Dragon Relics has been increased.
- Effect duration added by PIE for wind and poison Dragon Relics has been increased.
- Additional attack power for all 5 elemental relics from the effect of the wind Dragon Relic has been increased.
- Attack power for homing shuriken from the poison Dragon Relic has been increased.
- The period of invulnerability after connecting with the poison Dragon Relic has been increased.
- Damage dealt by the poison Dragon Relic dash has been changed from magic damage to holy damage.
Item Changes
- New end-game weapons have been added for each character class.
- Exclusive accessories for the Bandit and the Oracle have been added.
- A new category of Shuriken Lv. 55 and up has been added.
- Unique weapons from Ver. 1.0.0 of the game now have special upgrades available.
Quest Changes
- Floors 111-120 have been added to the quest “Cavern of Torment.”
- A new quest, “Ancient Gods,” has been added.
Enemy Adjustments
- A new final boss, “The False God of the Abyss,” has been added.
- The amount of HP added to enemies per player in high-level quests has been lowered.
- HP for the boss Rivalis (Berserk) has been lowered.
Bug Fixes
- A number of display and behavior bugs has been fixed.
Known Issues (Switch version only)
- English names for the weapons Excalibur +1, Excalibur +2, and Excalibur +3 are displayed incorrectly.
- A patch to address this issue is in development. A date for this update will be announced as soon as possible. We sincerely apologize for the inconvenience.