David Cage revelou em seu Twitter dois fluxogramas que mostram a estrutura de apenas uma cena de Detroit: Become Human.
Segundo Cage, “aqui estão dois fluxogramas que mostram o pesadelo que nossos games são para escrever, roteirizar, gravar e testar… mas é isso que os torna especiais!”. O fluxograma foi criado em uma ferramenta da própria Quantic Dream chamada “Buildozer”.
Confira os seus posts logo abaixo, assim como os fluxogramas em questão.
Ever wondered what the structure of a scene by Quantic looks like? Here are two charts showing what a nightmare our games are to write, script, shoot and test… but this is also what makes them special!
Props to our scripters 😉#DetroitBecomeHuman#ConnorArmy pic.twitter.com/LgR4yLH4db— David Cage (@David__Cage) August 28, 2018
All DBH was developed with proprietary tools. This one is called "Buildozer". It is based on visual scripting and real time editing (the game runs in parallel to the tool, so it is fully WYSIWYG). Without a dedicated tool, making the game would have been impossible.
— David Cage (@David__Cage) August 28, 2018