Atualização de Sniper Elite 5 adiciona mapa ao multiplayer e conserta bugs

Sniper Elite 5

Sniper Elite 5 recebeu uma grande atualização que adiciona um novo mapa multiplayer e corrige vários bugs de missão. Também há muitas melhorias de balanceamento para o modo Invasão, tanto para os invasores quanto para aqueles que estão sendo invadidos, além de outras adições.

Uma das principais adições ao jogo é um mapa multiplayer gratuito. Urban Ruins agora ganhou uma versão noturna que pode ser jogada nos modos Deathmatch, Team Deathmatch e Squad Match. O mapa também tem mais cobertura no parque central, enquanto outras áreas do mapa foram abertas para aumentar o número de pontos de vista.

Veja os patch notes na íntegra a seguir.


GENERAL:

  • Removed some input delay and softened the edges of the deadzone for ‘aiming’ input. This should result in better fine aiming control.
  • Various fixes to prevent the player falling or hanging through the floor, or getting stuck in the ‘falling’ animation
  • Fixed general collision issues allowing players to walk through some walls in varying locations
  • Various fixes to players getting stuck on ladders
  • Fixed an issue preventing camera control when a player enters Photo Mode with ironsights
  • The free cam has now been restricted slightly in Photo Mode, to avoid exploits during Axis Invasions
  • Fixed an issue incorrectly allowing weapon scroll when using a mounted machine gun
  • Med Kits will now work as expected on application
  • The Precision Machines Receiver attachment will now correctly reduce speed rather than increase it
  • The Austen Control Grip will now improve recoil recovery as expected
  • Jeff Sullivan’s equipment will now appear as expected when selecting him as a playable character
  • ‘Show Off’ and ‘Saboteur’ Medals should now unlock correctly
  • Machine Gunners will no longer T-pose when shot
  • Player can no longer equip weapons or binoculars when using a mounted machine gun
  • Dead enemies hidden in crates no longer continue to move
  • Player is no longer able to hide underwater in the Landing Zone Multiplayer map
  • Grenades will no longer get stuck to the player’s hand when attempting to throw them
  • Grenade arcs will no longer disappear unexpectedly
  • Fixed an issue impacting the ability to use the Grenade hotkey
  • Fixed an issue causing Herr Grunberg’s name to display incorrectly when looking at them through the binoculars
  • The overpressure magazine now correctly lists ‘Increase Bullet Drop’ as a con
  • Enemy AI will no longer disappear from the map when a cut scene gets triggered
  • Booby-trapped bodies will now explode as expected
  • Fixed an issue causing Flare Guns to slow down movement
  • Players will no longer be able to obtain the Authentic Trophy by exploiting the ability to change difficulties in the pause menu
  • Fixed an issue causing an inability to drop dead bodies on pick-up
  • Fixed an issue causing AI to get caught in a consistent investigation loop
  • Fruit boxes will no longer levitate or appear to multiply unexpectedly
  • Fixed an issue in Survival Mode causing the crew in armoured vehicles to remain alive after the vehicle’s destruction, halting progression onto the next wave.
  • Fixed an issue stopping the Satchel Charge from unlocking on completion of the campaign
  • Fixed an issue causing a game crash when already exiting
  • Fixed an issue some players were experiencing where Axis soldiers would get suck crouched in mid-air
  • Fixed an issue causing birds to get stuck in place
  • Fixed an issue causing wind to be disabled incorrectly in Campaign/Survival
  • The trigger volume for Mines has now been increased to ensure they activate in range, regardless of human or vehicle targets
  • Fixed an animation glitch causing an AI soldier to get off his bike after being shot, despite being dead
  • Fixed an issue causing headlights to turn on and off based on the player’s proximity
  • Microphone volume will no longer automatically return to 100% each time a player returns to game
  • Additional minor bug fixes and improvements

MISSION 1:

  • The enemy at the boathouse will now spawn correctly so players can retrieve the key and proceed to the next section of the map
  • Marcel’s key will now correctly unlock the floorboard after retrieving it from the building’s Attic
  • Fixed an issue causing the chandelier to activate twice if shot and then activated via the lever
  • Fixed a bug stopping some players from unlocking the Karabiner 98 after killing Freidrich with a chandelier
  • Fixed a bug causing the ending cut scene to play too early for some players
  • The Beach Defences collectible item will now appear correctly
  • The kill list target Steffen Beckendorf’s vehicle will no longer disappear

MISSION 2:

  • Fixed an issue causing the chandelier to activate twice if shot and then activated via the lever
  • Fixed a bug stopping some players from unlocking the Karabiner 98 after killing Freidrich with a chandelier

MISSION 4:

  • Fixed an issue halting progression after sabotaging the Smelting Vat by pulling the lever
  • Fixed an issue stopping some players from being able to sabotage the crane by pressing the switch
  • Players will now be able to exfiltrate Mission 4 as expected
  • Fixed an issue stopping players from being able to enter the building via the vent
  • Fixed an issue causing irregular movement when walking down the stairs in Mission 4
  • Fixed a bug stopping players from being able to enter via the roof hatch to obtain the collectible item
  • Fixed an issue causing the mission to end too early when entering the building near the kill list target

MISSION 5:

  • The objective to bury Lanzo Baumann in concrete will now complete as expected on completion
  • Specific to Xbox players, in Mission 5 players are now able to interact and destroy the radio with the crowbar as expected

MISSION 6:

  • Fixed an issue causing some irregular movement of the kill list target Jaan Trautmann
  • The 222 tank will now spawn as expected

MISSION 7:

  • Fixed an issue stopping the Kill List reward, the RSC1918, from unlocking after the V2 rocket has been dropped onto Dr Jungers.
  • Fixed an issue causing irregular movement on ladders in Mission 7 which sometimes resulted in players getting stuck
  • Fixed an issue causing a box to float

MISSION 8:

  • Fixed an issue causing enemies to be appear invisible in the hangar

MISSION 10 (TARGET FÜHRER DLC):

  • Fixed an issue impacting the ability to pick up a crowbar
  • Hitler will now acknowledge the player as expected during a gun fight
  • Specific to Xbox players, in Mission 10 the tower will fall as expected once the cables are sabotaged with the bolt cutters

ACCESSIBILITY

  • FoV Slider: Adjust the FoV between 60-120. Limited to PC only
  • Toggle Stealth Highlight: Remove the outline around the player when in stealth foliage. Found in the Difficulty Customisation setting “Greatly Reduced HUD”
  • Pan Map with Keyboard: Map can now be panned on Keyboard using the arrow keys
  • Auto Run: When enabled, press the traversal button to toggle auto run. Karl will run forwards and you can adjust direction and state (walk, crouch, prone, sprint)
  • Auto Traversal: When enabled, Karl will automatically traverse small obstacles when walking or sprinting
  • Auto Climb: When enabled, Karl will automatically climb in the direction you push
  • Toggle Aim: When enabled, aim can be toggled on and off using a press of the aim key*
  • Toggle Radial Menu: When enabled, the radial menu can be toggled on and off using a press of the inventory button