Sniper Elite 5 recebeu uma grande atualização que adiciona um novo mapa multiplayer e corrige vários bugs de missão. Também há muitas melhorias de balanceamento para o modo Invasão, tanto para os invasores quanto para aqueles que estão sendo invadidos, além de outras adições.
Uma das principais adições ao jogo é um mapa multiplayer gratuito. Urban Ruins agora ganhou uma versão noturna que pode ser jogada nos modos Deathmatch, Team Deathmatch e Squad Match. O mapa também tem mais cobertura no parque central, enquanto outras áreas do mapa foram abertas para aumentar o número de pontos de vista.
Veja os patch notes na íntegra a seguir.
GENERAL:
- Removed some input delay and softened the edges of the deadzone for ‘aiming’ input. This should result in better fine aiming control.
- Various fixes to prevent the player falling or hanging through the floor, or getting stuck in the ‘falling’ animation
- Fixed general collision issues allowing players to walk through some walls in varying locations
- Various fixes to players getting stuck on ladders
- Fixed an issue preventing camera control when a player enters Photo Mode with ironsights
- The free cam has now been restricted slightly in Photo Mode, to avoid exploits during Axis Invasions
- Fixed an issue incorrectly allowing weapon scroll when using a mounted machine gun
- Med Kits will now work as expected on application
- The Precision Machines Receiver attachment will now correctly reduce speed rather than increase it
- The Austen Control Grip will now improve recoil recovery as expected
- Jeff Sullivan’s equipment will now appear as expected when selecting him as a playable character
- ‘Show Off’ and ‘Saboteur’ Medals should now unlock correctly
- Machine Gunners will no longer T-pose when shot
- Player can no longer equip weapons or binoculars when using a mounted machine gun
- Dead enemies hidden in crates no longer continue to move
- Player is no longer able to hide underwater in the Landing Zone Multiplayer map
- Grenades will no longer get stuck to the player’s hand when attempting to throw them
- Grenade arcs will no longer disappear unexpectedly
- Fixed an issue impacting the ability to use the Grenade hotkey
- Fixed an issue causing Herr Grunberg’s name to display incorrectly when looking at them through the binoculars
- The overpressure magazine now correctly lists ‘Increase Bullet Drop’ as a con
- Enemy AI will no longer disappear from the map when a cut scene gets triggered
- Booby-trapped bodies will now explode as expected
- Fixed an issue causing Flare Guns to slow down movement
- Players will no longer be able to obtain the Authentic Trophy by exploiting the ability to change difficulties in the pause menu
- Fixed an issue causing an inability to drop dead bodies on pick-up
- Fixed an issue causing AI to get caught in a consistent investigation loop
- Fruit boxes will no longer levitate or appear to multiply unexpectedly
- Fixed an issue in Survival Mode causing the crew in armoured vehicles to remain alive after the vehicle’s destruction, halting progression onto the next wave.
- Fixed an issue stopping the Satchel Charge from unlocking on completion of the campaign
- Fixed an issue causing a game crash when already exiting
- Fixed an issue some players were experiencing where Axis soldiers would get suck crouched in mid-air
- Fixed an issue causing birds to get stuck in place
- Fixed an issue causing wind to be disabled incorrectly in Campaign/Survival
- The trigger volume for Mines has now been increased to ensure they activate in range, regardless of human or vehicle targets
- Fixed an animation glitch causing an AI soldier to get off his bike after being shot, despite being dead
- Fixed an issue causing headlights to turn on and off based on the player’s proximity
- Microphone volume will no longer automatically return to 100% each time a player returns to game
- Additional minor bug fixes and improvements
MISSION 1:
- The enemy at the boathouse will now spawn correctly so players can retrieve the key and proceed to the next section of the map
- Marcel’s key will now correctly unlock the floorboard after retrieving it from the building’s Attic
- Fixed an issue causing the chandelier to activate twice if shot and then activated via the lever
- Fixed a bug stopping some players from unlocking the Karabiner 98 after killing Freidrich with a chandelier
- Fixed a bug causing the ending cut scene to play too early for some players
- The Beach Defences collectible item will now appear correctly
- The kill list target Steffen Beckendorf’s vehicle will no longer disappear
MISSION 2:
- Fixed an issue causing the chandelier to activate twice if shot and then activated via the lever
- Fixed a bug stopping some players from unlocking the Karabiner 98 after killing Freidrich with a chandelier
MISSION 4:
- Fixed an issue halting progression after sabotaging the Smelting Vat by pulling the lever
- Fixed an issue stopping some players from being able to sabotage the crane by pressing the switch
- Players will now be able to exfiltrate Mission 4 as expected
- Fixed an issue stopping players from being able to enter the building via the vent
- Fixed an issue causing irregular movement when walking down the stairs in Mission 4
- Fixed a bug stopping players from being able to enter via the roof hatch to obtain the collectible item
- Fixed an issue causing the mission to end too early when entering the building near the kill list target
MISSION 5:
- The objective to bury Lanzo Baumann in concrete will now complete as expected on completion
- Specific to Xbox players, in Mission 5 players are now able to interact and destroy the radio with the crowbar as expected
MISSION 6:
- Fixed an issue causing some irregular movement of the kill list target Jaan Trautmann
- The 222 tank will now spawn as expected
MISSION 7:
- Fixed an issue stopping the Kill List reward, the RSC1918, from unlocking after the V2 rocket has been dropped onto Dr Jungers.
- Fixed an issue causing irregular movement on ladders in Mission 7 which sometimes resulted in players getting stuck
- Fixed an issue causing a box to float
MISSION 8:
- Fixed an issue causing enemies to be appear invisible in the hangar
MISSION 10 (TARGET FÜHRER DLC):
- Fixed an issue impacting the ability to pick up a crowbar
- Hitler will now acknowledge the player as expected during a gun fight
- Specific to Xbox players, in Mission 10 the tower will fall as expected once the cables are sabotaged with the bolt cutters
ACCESSIBILITY
- FoV Slider: Adjust the FoV between 60-120. Limited to PC only
- Toggle Stealth Highlight: Remove the outline around the player when in stealth foliage. Found in the Difficulty Customisation setting “Greatly Reduced HUD”
- Pan Map with Keyboard: Map can now be panned on Keyboard using the arrow keys
- Auto Run: When enabled, press the traversal button to toggle auto run. Karl will run forwards and you can adjust direction and state (walk, crouch, prone, sprint)
- Auto Traversal: When enabled, Karl will automatically traverse small obstacles when walking or sprinting
- Auto Climb: When enabled, Karl will automatically climb in the direction you push
- Toggle Aim: When enabled, aim can be toggled on and off using a press of the aim key*
- Toggle Radial Menu: When enabled, the radial menu can be toggled on and off using a press of the inventory button