Uma nova atualização para The Division 2 já está disponível em todas as plataformas. O update 8.5 traz principalmente vários ajustes em bugs e reparos ao jogo. Desde o lançamento da expansão Warlords of New York, a equipe vem enfrentando alguns bugs e exploits presentes no jogo, inclusive alguns que renderam banimento de jogadores.
Há ainda ajustes em algumas especializações e no dano das granadas. Infelizmente não tivemos a correção necessária para ajustar o troféu “Dark Zone: Safe House”, que desde o lançamento da última DLC é impossível conseguir. Abaixo é possível conferir na íntegra todos os patch notes da atualização.
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Fixed an issue causing the stack acquisition of “Striker’s Gamble” to be inconsistent.
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Fixed an issue causing players to be unable to revive other agents.
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Fixed an issue causing the revive UI to disappear if a player was killed too fast.
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Fixed an issue causing “Aggressive Recon” and “Crossbow Expert” talents of the “Tip of the Spear” Gear Set to trigger in the DZ Safe House or DZ Control Points.
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Fixed an issue causing the Joyride weapon skin to not be applied to “The Stinger” LMG.
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Fixed an issue causing League Reward Caches to be contaminated when leveling up in the Dark Zone.
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Fixed an issue causing the Exotic BTSU Gloves to always roll at a minimum roll range from certain sources.
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Fixed an issue causing the “Short Circuit” buff to not restart after the cooldown has expired for the Hard Wired Gear Set.
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Fixed an issue causing players to be able to gain infinite ammunition.
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Fixed an issue causing players to be able to gain more than intended Operation Dark Hour keys.
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Temporarily removing Warhounds from the first mission beat in the Manning National Zoo Main Mission.
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This workaround prevents Warhounds to get stuck on the roof in the Manning National Zoo. A proper fix for this issue is scheduled for TU9.
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Fixed an issue causing the checkpoint for Heroic Difficulty Darpa Research Lab Main Mission to be missing.
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Fixed an issue causing the checkpoint for Heroic Difficulty Pentagon Main Mission to be missing.
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Fixed an issue causing players to receive self-damage when killing an enemy player with the Full Flag debuff from the True Patriot Gear Set.
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Fixed an issue that could cause the Season Level 60 and 65 rewards to be incorrect under certain circumstances.
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We are adding these rewards to players inventory if they were not correctly delivered at level 60 and 65.
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Control Points can now be reset by changing Global Difficulty.
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Changing Directives will not reset Control Points.
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League UI
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The League UI should now be more intuitive when switching between week one and two.
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BTSU Support Station:
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Will now check line of sight between support station and NPCs more frequently.
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Decreased tick rate of Support Station healing to 2 seconds (up from 1.5 seconds).
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Elite Support Station now only provides overheal once per NPC.
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The Support Station heal amount is now capped.
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Support Stations no longer heal while affected by EMP / disruption effects.
Warhound Grenadier:
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Increasing windup warning of triple shoot of Warhound Grenadier.
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Increasing aftershoot delay of triple shoot of Warhound Grenadier.
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Slightly increasing cooldown of moving shoot of Warhound Grenadier
Warhound Minigun:
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Adjusting Warhound Minigun behavior to flank less frequently and to maintain more distance to the players.
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Adjusting Warhound Minigun to path less close to players.
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Increasing intention icon duration of 360 spin from Warhound Minigun to 2.5 seconds (up from 2)
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Reducing 360 spin from Warhound Minigun to only 2 spins (down from 3)
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Reducing range of 360 spin of Warhound Minigun to 30m (down from 70m).
Tank archetype reaction to Hive / Turret:
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Adding more distance checks so Tanks don’t rush at a hive next to a player.
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Reducing threat limit so Tanks don’t switch targets too suddenly.
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Outcast Incendiary / Molotov:
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Reducing duration and tick damage slightly.
Developer comment: Grenades were very strong compared to other factions’ grenades and this will bring them closer in line.
Pentagon Bosses:
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Reducing Drone Helicopter health and damage.
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Slightly reduce health and armor for Brenner.
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Reducing Brenner’s mortar damage.
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Decreasing armor of John ‘Architect” Figgs.
Mortars:
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Reducing damage of mortars in Coney Island.
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Increase delay between UI warning and explosion damage of mortars in the Washington National Zoo.
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Fixing general damage scaling issues with mortars.
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Improving auto-targeting of Assault Turret to better prioritize NPCs it can shoot, and which are close to it.
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Improving behavior to prevent the Drone from becoming stuck.
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Improving the consistency of firing and pathing.
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Reducing tick interval, damage and duration.
Developer comment: Even with the damage reduction to enemy NPCs poison continues to be extremely strong, this nerf will alleviate this further.
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EMP Skills and Shock effects will now do damage to several NPC Skills like the Jammer from Support units and the Nail Bomb from Thrower archetypes.
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Reset the leaderboards for Operation Dark Hours