Atualização 8.5 de The Division 2 está disponível; patch notes

The Division 2

Uma nova atualização para The Division 2 já está disponível em todas as plataformas. O update 8.5 traz principalmente vários ajustes em bugs e reparos ao jogo. Desde o lançamento da expansão Warlords of New York, a equipe vem enfrentando alguns bugs e exploits presentes no jogo, inclusive alguns que renderam banimento de jogadores.

Há ainda ajustes em algumas especializações e no dano das granadas. Infelizmente não tivemos a correção necessária para ajustar o troféu “Dark Zone: Safe House”, que desde o lançamento da última DLC é impossível conseguir. Abaixo é possível conferir na íntegra todos os patch notes da atualização.


Bug fixes
  • Fixed an issue causing the stack acquisition of “Striker’s Gamble” to be inconsistent.

  • Fixed an issue causing players to be unable to revive other agents.

  • Fixed an issue causing the revive UI to disappear if a player was killed too fast.

  • Fixed an issue causing “Aggressive Recon” and “Crossbow Expert” talents of the “Tip of the Spear” Gear Set to trigger in the DZ Safe House or DZ Control Points.

  • Fixed an issue causing the Joyride weapon skin to not be applied to “The Stinger” LMG.

  • Fixed an issue causing League Reward Caches to be contaminated when leveling up in the Dark Zone.

  • Fixed an issue causing the Exotic BTSU Gloves to always roll at a minimum roll range from certain sources.

  • Fixed an issue causing the “Short Circuit” buff to not restart after the cooldown has expired for the Hard Wired Gear Set.

  • Fixed an issue causing players to be able to gain infinite ammunition.

  • Fixed an issue causing players to be able to gain more than intended Operation Dark Hour keys.

  • Temporarily removing Warhounds from the first mission beat in the Manning National Zoo Main Mission.

    • This workaround prevents Warhounds to get stuck on the roof in the Manning National Zoo. A proper fix for this issue is scheduled for TU9.

  • Fixed an issue causing the checkpoint for Heroic Difficulty Darpa Research Lab Main Mission to be missing.

  • Fixed an issue causing the checkpoint for Heroic Difficulty Pentagon Main Mission to be missing.

  • Fixed an issue causing players to receive self-damage when killing an enemy player with the Full Flag debuff from the True Patriot Gear Set.

  • Fixed an issue that could cause the Season Level 60 and 65 rewards to be incorrect under certain circumstances.

    • We are adding these rewards to players inventory if they were not correctly delivered at level 60 and 65.


Gameplay changes
  • Control Points can now be reset by changing Global Difficulty.

    • Changing Directives will not reset Control Points.

  • League UI

    • The League UI should now be more intuitive when switching between week one and two.


Balance Changes
NPCs

BTSU Support Station:

  • Will now check line of sight between support station and NPCs more frequently.

  • Decreased tick rate of Support Station healing to 2 seconds (up from 1.5 seconds).

  • Elite Support Station now only provides overheal once per NPC.

  • The Support Station heal amount is now capped.

  • Support Stations no longer heal while affected by EMP / disruption effects.

Warhound Grenadier:

  • Increasing windup warning of triple shoot of Warhound Grenadier.

  • Increasing aftershoot delay of triple shoot of Warhound Grenadier.

  • Slightly increasing cooldown of moving shoot of Warhound Grenadier

Warhound Minigun:

  • Adjusting Warhound Minigun behavior to flank less frequently and to maintain more distance to the players.

  • Adjusting Warhound Minigun to path less close to players.

  • Increasing intention icon duration of 360 spin from Warhound Minigun to 2.5 seconds (up from 2)

  • Reducing 360 spin from Warhound Minigun to only 2 spins (down from 3)

  • Reducing range of 360 spin of Warhound Minigun to 30m (down from 70m).

Tank archetype reaction to Hive / Turret:

  • Adding more distance checks so Tanks don’t rush at a hive next to a player.

  • Reducing threat limit so Tanks don’t switch targets too suddenly.

  • Outcast Incendiary / Molotov:

  • Reducing duration and tick damage slightly.

Developer comment: Grenades were very strong compared to other factions’ grenades and this will bring them closer in line.

Pentagon Bosses:

  • Reducing Drone Helicopter health and damage.

  • Slightly reduce health and armor for Brenner.

  • Reducing Brenner’s mortar damage.

  • Decreasing armor of John ‘Architect” Figgs.

Mortars:

  • Reducing damage of mortars in Coney Island.

  • Increase delay between UI warning and explosion damage of mortars in the Washington National Zoo.

  • Fixing general damage scaling issues with mortars.


Skills
Assault Turret:
  • Improving auto-targeting of Assault Turret to better prioritize NPCs it can shoot, and which are close to it.

Assault Drone:
  • Improving behavior to prevent the Drone from becoming stuck.

  • Improving the consistency of firing and pathing.


Status effects
Poison Status Effect:
  • Reducing tick interval, damage and duration.

Developer comment: Even with the damage reduction to enemy NPCs poison continues to be extremely strong, this nerf will alleviate this further.

EMP:
  • EMP Skills and Shock effects will now do damage to several NPC Skills like the Jammer from Support units and the Nail Bomb from Thrower archetypes.


Leaderboards
  • Reset the leaderboards for Operation Dark Hours