Conforme revelado anteriormente, a atualização 1.58 está disponível hoje para Rocket League e a principal novidade é o cross-play do PS4 com todas as outras plataformas (Switch, PC e Xbox One).
Com essa atualização, todos os seus amigos estarão em um único lugar independente da plataforma. Há quatro abas: amigos, RocketID, jogadores recentes e alertas. O primeiro mostra os jogadores da plataforma em que você está jogando, enquanto que o segundo mostra das outras. Após a atualização, todos os jogadores receberão uma RocketID (seu nome de usuário e quatro números aleatórios). Você pode mudar a parte escrita da RocketID quando quiser. Veja o trailer acima para saber mais sobre a atualização.
Veja abaixo os patch notes na íntegra.
THE HEADLINES
- New Friends List is accessible via the bottom menu bar
- Each player now has a unique RocketID
- Competitive Season 9 Rewards will be awarded to eligible accounts
- Competitive Season 10 begins
- ‘Curveball’ is now available as a Ball Physics Mutator
CHANGES AND UPDATES
Friends List
- The new Friends List allows you to add friends from other gaming platforms to Parties and Clubs.
- Accessible on the bottom menu bar next to Party Chat, it has four distinct tabs:
- Friends
- This tab shows your Friends from the platform you’re playing on
- You can invite these Friends to Parties and Clubs from this menu by clicking on their name
- RocketID
- This tab shows your Friends on other platforms that you’ve added via RocketID
- From here, you can select “Add Friend by RocketID” to search for a friend’s ID
- You can input their name if you don’t know their full tag to do a search
- Recent Players
- Displays the last 25 players you played with or against that you aren’t already friends with
- Alerts
- Shows any pending RocketID Friend Requests you’ve received as well as active Party Invites, Club Invites, and other Notifications
- Friends
- Your ‘RocketID’ is assigned the first time you log in using your name plus a random four-digit code
- If your name doesn’t pass our language filter, you’ll be assigned a temporary, auto-generated name like Octane#1234
- You can change your RocketID at any time for any reason via the RocketID Tab
- Show RocketIDs: Hide your RocketID from displaying in your Friends List (Under Options > Interface)
- Players can use this feature to hide their RocketID during a live broadcast
- Notifications During Gameplay: Disable Friends List notifications during gameplay (Under Options > Interface)
Curveball Mutator
- ‘Curveball’ is now available as a Ball Physics Mutator
- Available in Local Matches, Private Matches, and Tournaments
- When enabled, this Mutator adds a curve effect to the ball’s trajectory based on its spin.
Audio
- Rocket League’s audio mix has been updated, including audio priority rebalancing, HDR audio, object elevation, and more
- When watching a Replay, audio now appropriately speeds up or slows down along with the Replay video
COMPETITIVE SEASON 9 REWARDS
- Competitive Season 9 has ended. Titles and items will be awarded for your highest rank achieved during the season
- Receiving Season 9 Rewards also requires successful completion of the appropriate Season Reward Levels
- Season 9 Rewards are custom, non-tradeable Wheels
- Bronze I or higher – Season 9 – Bronze Wheels
- Silver I or higher – Season 9 – Silver Wheels + lower Wheels
- Gold I or higher – Season 9 – Gold Wheels + lower Wheels
- Platinum I or higher – Season 9 – Platinum Wheels + lower Wheels
- Diamond I or higher – Season 9 – Diamond Wheels + lower Wheels
- Champion I or higher – Season 9 – Champion Wheels + lower Wheels
- Season 9 Grand Champion Rewards are unique new Titles
- Competitive Grand Champion – ‘Season 9 – Grand Champion’ In-Game Title + all Season 9 Wheels
- Rumble Grand Champion – ‘Season 9 – RNG Champ’ In-Game Title + all Season 9 Wheels
- Dropshot Grand Champion – ‘Season 9 – Floor Destroyer’ In-Game Title + all Season 9 Wheels
- Hoops Grand Champion – ‘Season 9 – Dunk Master’ In-Game Title + all Season Wheels
- Snow Day Grand Champion – ‘Season 9 – Blizzard Wizard’ In-Game Title + all Season 9 Wheels
COMPETITIVE SEASON 10
- Competitive Season 10 begins
- Season 10 brings a “soft reset” that requires you to do placement matches in each playlist to recalibrate your Rank
- Winning half of your placement matches will land you near your previous season ranking
- League Rankings will be temporarily empty until players complete their placement matches
- All placement match wins count towards your Bronze Season Reward Level progress
GENERAL
- Extra Modes (Dropshot, Hoops, Rumble, and Snow Day) are now available in Free Play
- Extra Modes are only available on certain Arenas as labeled in the Free Play Arena selection window
- You can now see how many Weekly Wins you have left on the experience screen at the end of a match
- Game Stat Display Level: You can now control which in-game stat notifications you see during a match via the Options > Gameplay menu
- No Stats: You will not receive any notification during matches
- Main Stats Only: notifications for the following will appear:
- Assist
- Epic Save
- Goal
- Save
- Shot
- Demolition
- All Stats: All in-game notifications are displayed
- “Input Buffer” option added to the Gameplay Options menu
- This setting controls which method the game uses to send your gameplay inputs to our servers. These methods are:
- Legacy – The default option used since Rocket League launched.
- STS (Sim Time Scaling) – This allows the game server to instruct your client to very subtly speed up or slow down in order to maintain a smooth input stream.
- CSTS (Continuous Sim Time Scaling) – A more aggressive version of STS that uses a continuous feedback loop to determine game speed.
- Both STS and CSTS are newer strategies for latency mitigation that may be more effective for players with connectivity issues, spotty Wi-Fi, etc. than the Legacy method
- If you experience connectivity issues during a match, you should try switching from Legacy to STS or CSTS. If you see no improvement, change back to Legacy
- This setting controls which method the game uses to send your gameplay inputs to our servers. These methods are:
BUG FIXES
General
- Fixed a bug preventing players from reconnecting to a match after a disconnection from the server
- Please note that you will still not be able to rejoin if the match you were in has already ended
- Fixed a bug causing spectator camera control UI to reappear after any goal is scored
- Tournament creators no longer receive an error when trying to spectate matches
- [Xbox One] The game app will no longer crash when returning from a suspended state when using Instant-on Mode
- Fixed a bug causing trades involving 80 or more Keys to fail
- Goal Explosions should no longer play on repeat after backing out of the Crate preview screen
- Unrelated Customization Items will no longer appear under the ‘Body’ tab after rapidly opening and closing the Garage menu
- Chat sound no longer plays when entering Training while in a Party
- Items will appear correctly in the trade window after removing and re-adding to the trade
- Keys obtained through Rocket Pass will now stack with other Keys in your inventory
- [Switch] The UI will no longer lag when scrolling through a long list of friends
- The Special Edition label now appears when a Special Edition item is unlocked in Rocket Pass
KNOWN ISSUES
- Dunk House: In Free Play, the Ball does not lift right after the user moves out of the kick-off position like it does in offline or online matches.
- Friends List notifications will not appear while viewing Replays
- An incorrect error message may appear if you try to change your Rocket ID if PsyNet is down
- [Xbox One] Players may not be able to accept party invites via Xbox One notifications if Rocket League is suspended
- [Xbox One] In-game chat is replaced with asterisks (except for quick chat) after loading the game from suspended mode
- [Steam, Xbox] Adding a same platform friend through RocketID may cause previously deleted friends to reappear
- When previewing the Special Edition ‘Asik’ Wheel in the lobby or Garage, it may appear to have a low level of detail
- When spectating a Hoops match, the Blue goal displays an additional vertically-oriented net