Assassin’s Creed: Valhalla recebe atualização 1.3.1 com nova dificuldade e mais

Assassin's Creed: Valhalla

A Ubisoft lançou os patch notes para a atualização 1.3.1 de Assassin’s Creed Valhalla, que trouxe consigo uma nova dificuldade de combate e novos mapas River Raid. O patch pesa 14,31 GB no PlayStation 5 e 30 GB no PlayStation 4.

Veja os patch notes a seguir via site oficial.


PATCH SIZES:

Xbox Series X|S: 34.05 GB
Xbox One: 26.23 GB
PlayStation®5: 14.31 GB
PlayStation®4: 30.00 GB
PC: 26.49 GB

Check out below for the most notable Title Update 1.3.1 changes.

NEW CONTENT

River Raids Update

  • Added 3 new Rivers to the RIVER RAIDS game mode. (Erriff, Berbha, Rhine)
    • Face 2 River Champions and the new Champions of the Faith. Defeat them to get your hands on new weapons.
  • Added new rewards to River Raids (Lugh’s Armor and 5 weapons – including a short sword)
  • Jomsviking Hall can be upgraded to Level 4-5, allowing players to hire Jomsviking of Level 4-5, respectively.
    • Jomsviking of higher rank can carry more rations and do more damage to enemies.
  • River Raid Longship cargo can be upgraded to Level 4-5.
  • 3 new abilities can be found in River Raids monasteries:
    • Spinning Harpoon = Eivor performs a spinning attack that can be combined with other harpoon-based abilities. Enemies caught in the spin are knocked back
    • Percussion Arrow = Hit an enemy’s Shield to create a shockwave that staggers and damages nearby enemies.
    • Precision Axe Throw = Eivor performs a devastating axe throw that targets an enemy’s weak point.

ACV RiverRaidsMap 960x540

Rune Perk Changes

  • Targeted Rune socketing – This update means that RUNES will only affect the weapon they are socketed in, allowing players to create more targeted loadouts.
    • For example, you could fill your left-hand weapon with Attack runes and your right-hand weapon with Stun runes so that both weapons have very different effects.
    • Some stats will stay global (example: Assassination damages, Fire damages, etc.).
    • No changes have been made to Runes slotted on armor; they will still impact your character as a whole.
  • Perk & Rune Perk Cap removal – We also removed the CAP that prevented Perks & Rune Perks (diamond shape) effects from stacking beyond a certain threshold.
    • Players will now always see the impact of their Perks and be able to create more specialized loadouts.

Difficulty Setting Adjustments

  • Added Aesir (Nightmare) combat difficulty to the game.
    • +200% damages received
    • Standard damage inflicted
    • -40% rations heal
    • -38% Parry timing windows
  • Players will now heal according to their selected difficulty setting:
    • Easy & Default = 100%
    • Hard = 80%
    • Very Hard = 60%
    • Nightmare = 60%

Odin’s Blessing – Community Tattoo Contest

  • Added Community Tattoo Contest items to the game
    • Elfydil on Twitter – Torso/Chest
    • OuterDesert on Instagram – Head
    • Le_Papillon08 on Instagram – Torso/Back
    • SherllyzArt on Instagram – Arms
  • Head over to Ubisoft Connect to unlock Odin’s Blessing for FREE from September 7 at 4pm UTC.

ACV odinsblessing ctytattoos 960x540

We want to thank you again for your creativity, enthusiasm, and passion throughout the contest!

 

GAME IMPROVEMENTS

Miscellaneous

  • Updated the below skill nodes to include the new weapon types as follows:
    • Short sword = Greatsword skill node
    • Scythe = Spear skill node
    • Sickle = Seax skill node
  • Players who cannot upgrade their settlement to level 6 due to lack of supplies will now be able to purchase supplies at the settlement merchant. (Only available at Level 5 and once a specific amount of supplies have been collected)
  • Players didn’t take damage from fire after destroying a boat.
  • Players not receiving XP after completing daily quests in Ireland & Francia.
  • Longship missing or could be seen spawning in River Raids, Expansion 1 & 2.
  • (PC) Photos deformed when taken in non-native aspect ratio in Borderless window mode.

The Siege of Paris – Expansion 2

Addressed:

  • Players could re-enter the Île de la Cité through unintended means. Sorry folks
  • The church gatekeeper from The Rot in the Slums is not at the gate, causing the investigation to disappear.
  • (SPOILERS) Addressed several issues with the boss fight in Madness of King Charles.
  • Longship sails to be opened during the dialogue scene upon arrival in Francia.
  • Quest marker is misplaced on the Atlas for Homecoming.
  • The Duelist remained stuck on the mount and did not fight the player.
  • Numerous issues with the Barn bull fight.
  • Sigfred could get stuck in The Rot in the Slums if players placed a horse on the stairs.
  • World map isn’t opened after pressing the relevant key during the Rebel mission tutorial.
  • The player cannot exit Little Mother’s sanctum if the conflict is initiated with either of the two NPCs in the tunnel before the dagger room.
  • Confirm kill scenes missing for The Duelist, Hunter, Cavalier under certain circumstances.
  • The Duelist cannot be completed if the dead body is being carried around after taking them down.
  • The Duelist’s sheep follow his dead body if the player carries it around.
  • Players could interact with the door from the other side in the Gisacum Ruin.
  • Cannot progress in Little Mother after distracting her with Explosive Corpse, triggering the event.
  • Addressed an issue that caused the Finisher camera to not be disabled in The Siege of Paris despite turning it Off in the menu.

Wrath of the Druids – Expansion 1

Addressed:

  • Bed in Dublin was no longer accessible.
  • Courting the Kings doesn’t update after freeing prisoners.
  • Trial of the Morrigan cannot be started if it has been completed in a previous playthrough.
  • Dublin’s Reach couldn’t be completed as Azad was dead.
  • Black Shuck attacked the player before the start cinematic camera ends.

Main Quests, World Events, and Side Activities

Addressed:

  • Daily Quest Dialogue Scene takes a long time to load and will end up having the camera underground when the Daily Quest menu opens.
  • Basim was missing at the beginning of Severing the Lines.
  • Unable to complete Under the Skin as Vili was stuck in the water.
  • Quest marker missing in Smashing the Compass Probably shouldn’t have smashed that compass
  • Unable to speak to Soma after regrouping in An Island of Eels
  • Unable to go fishing with Ceolbert in Bloody Path to Peace. Ceolbert will never know peace
  • Unable to complete the world event King of the Hay People.
  • Unable to complete the investigation of the three clues in In the Absence of an Ealdorman.
  • Unable to complete the quest Walls and Shadows as the cinematic didn’t start. * it’s all walls and shadows*
  • No stones around to complete the Stoneman mystery.
  • Unable to complete the Eurvicscire arc as player received Road to Hamartia after completing This Son of Jorvik.
  • Old cellar mystery couldn’t be completed as the tablet wasn’t there.
  • Unable to interact with NPC in Goddess of Birth.
  • Players sometimes didn’t receive Orphans of the Fens after completing the quest The Great Scattered Army.
  • Unable to access the quest The Way of the Berserker (with Ubisoft Connect overlay disabled)
  • The duel with Dag didn’t trigger after sleeping during A Storm is Brewing.
  • Hunwald doesn’t follow Eivor if they meditate after a drinking mini game in Homecoming.
  • The boss in Extended Family could get stuck under certain circumstances.
  • A Plague of Rats not working during the last phase of the fight with Dag.

River Raids & Mastery Challenge

Addressed:

  • Enemies disappear from some River Raids locations after looting a chest, or it resets.
  • Looting resource chests does not award Fabrics after fully completing at least 1 Mastery Challenge shrine.
  • Unable to return to the settlement after a River Raid.
  • Unable to start the River Raids tutorial after loading an auto-save twice during A River to Raid.
  • NPCs fell from their stations occasionally and died in Mastery Challenge.
  • Oil jars exploded before entering the Templebrough Fort Ranged Challenge if exiting and restarting the trial after destroying them.
  • The alert level didn’t increase when raiding a Fortress.
  • Mastery Challenge achievements and trophies didn’t transfer between platforms.
  • Gold medal couldn’t be obtained anymore during stealth trial in Calleva Outpost, under certain circumstances.

Graphics, Audio, and Animation

Addressed:

  • Numerous graphics or lighting issues.
  • Various animation issues.
  • Numerous Menu Narration issues.

Gameplay, Combat, and AI

Addressed:

  • Numerous NPC behavior issues.
  • Finisher Cameras for some animal takedowns isn’t disabled while option is turned off.

World

Addressed:

  • Instances where Eivor, NPCs, or the longship would get stuck.
  • Instances of misplaced or floating objects or textures.
  • Fast travel to Viewpoints while disembarking could cause Eivor to offset from the location.

User Interface/HUD

Addressed:

  • Numerous UI/HUD issues.
  • Numerous VFX, GFX, UI elements weren’t adapted for colorblind modes.
  • The Sort By call to action in the runes section will now display the next sorting option available and not the one that is currently applied.

Skills & Abilities

Addressed:

  • Paladin perk for increased stamina consumption on attack didn’t apply
  • Scythe of Tribulation Perk wasn’t working correctly.
  • Couldn’t sprint while on the mount after acquiring Heidrun Slam.
  • Moon’s Cut perk activated if the player shot any object.
  • Auto-pathing is not functional on main skill nodes.
  • Eivor kept an arrow in their hand after using some range abilities.
  • Crescent Shield’s perk activates only once after a parry and doesn’t stack.

Performance and Stability

  • Improved performance and stability.