O jogo de tiro multiplayer cooperativo Arcadegeddon, recentemente lançado em acesso antecipado pela IllFonic, recebeu um patch no PlayStation 5 (e no PC também), que habilitou o FidelityFX Super Resolution 1.0 (FSR) da AMD e trouxe com ele várias melhorias de estabilidade e correções de bugs.
Veja os patch notes na íntegra a seguir.
Added AMD FSR 1.0
- PS5 – Enabled AMD FSR 1.0 + TAAU Hybrid Upscaling by default
- PC – Added upscaling options including AMD FSR 1.0 and TAAU
Balance Changes
- Increased the Inflation time with the Pixel Popper on the Heavy Trooper
- Adjusted the aggro and enemy target evaluation times on the Heavy Trooper to prevent them from trying to change targets too frequently
Bug Fixes
- [PC] Added a Max Framerate Options to the Video Settings
- [PS5] Fixed an issue where PS+ was required for solo runs
- Optimized texture streaming pool
- Fixed an issue with the tutorial challenge “Get into the Game” not being completed if done while in a party
- For those in a broken state, initiate a run either solo or in a party and it should complete automatically when you get back to Gilly’s
- Fixed an issue with the HUD requesting to Apply Changes in Settings when no changes have been made
- Fixed an issue with Simulation Scores not being promoted to the appropriate Leaderboard when someone has left the run prior to the remaining team finishing the run
- Fixed an issue where the HUD would not appear when loading into a Boss Fight
- Fixed a general HUD data crash
- Fixed a crash related to stuns from Shock Weapons and Electro Balls in Nerve Center
- Fixed a crash related to burning and freeze status effects
- Fixed a crash related to players taking damage
- Fixed a crash related to weapon data replication
- Fixed a null targeting crash