Quando Sonic Origins foi lançado, a desenvolvedora que trabalhou com a SEGA na coletânea, a Headcannon, se pronunciou dizendo que a culpa pelos problemas técnicos que os jogadores estavam encontrando era exclusivamente da SEGA.
Por ter feito um pronunciamento desse tipo, imaginava-se que a parceria entre as duas partes havia terminado. Mas não foi caso. A Headcannon e a SEGA acabaram fazendo as pazes.
Em uma série de tweets, a Headcannon explica que a SEGA confiou no trabalho deles para aprimorar a coletânea com Sonic Origins Plus e que, além de todo o conteúdo que já foi revelado, haverá correções técnicas também.
We were excited to hear that SEGA wanted to make Amy playable, and we couldn’t resist an opportunity to help her into the spotlight! New playable characters need new sprites, and our own @AStartShow was certainly up to the design task while @DashPadSPD performed data management.
— Headcannon (@Head_cannon) March 30, 2023
Alongside SEGA’s work in updating the collection, we were also able to supply a few additional updates and enhancements to help make the title the best it can be! We appreciate their openness to our feedback and suggestions.
— Headcannon (@Head_cannon) March 30, 2023
We're very proud to have had a hand in bringing out the best In this collection; Sega have placed a lot of trust in us in by allowing this, and we appreciate that greatly!
We can’t wait for you to experience it!— Headcannon (@Head_cannon) March 30, 2023