A Aspyr Media anunciou que uma nova atualização está disponível para Tomb Raider IV-VI Remastered amanhã (18).
O update oferece as pistolas douradas para Tomb Raider IV e V – após se cadastrar no site oficial através do menu principal do jogo.
A atualização também corrige diversos bugs e problemas dos títulos.
Veja os patch notes na íntegra a seguir (via site oficial).
Tomb Raider IV-VI Remastered – Patch Notes
Golden Pistols
- Scroll toward the Join the Society of Raiders page from the game select screen (past Angel of Darkness screen).
- Click on the Register button to generate the QR code.
- Scan the QR code to be brought over to the tombraider.com registration page. Register on the page
- Once registration is complete, a “Success!” screen will appear.
- Enter either TR 4 or TR 5.
- Once in the game, go to the Sunglass menu -> Outfit to toggle the Golden Pistols on or off.
Notes:
- Users must register on tombraider.com before the pistols are unlocked.
- Golden Pistols are not available in TR 6.
Tomb Raider 4
Bug Fixes & Improvements
Stability
- Fixed a softlock that could occur in New Game Plus if Lara gets on a specific wall before Von Croy reaches it.
- Addressed low FPS issues on the NX platform across several levels.
Graphics & Visuals
- Lighting & Textures:
- Resolved issues with flickering black shadows and dark artifacts appearing on geometry in various levels, including The Lost Library and The Mastabas.
- Corrected multiple instances of Z-fighting on textures throughout the game, including on stairs, fences, chairs, and elevator floors.
- The room darkening effect is no longer missing in HD mode in the Hall of Demetrius.
- The red hue in HD FMVs is no longer oversaturated.
- Addressed issues where parts of the train car and environment were missing in HD mode.
- VFX & Reflections:
- Corrected an issue where lens flare VFX was visible in rooms without a skybox in Coastal Ruins.
- Fixed issues where additional vegetation was disappearing based on camera angle in The Race for the Iris.
- The underwater surface of the frozen pool is now correctly displayed as frozen in HD in the City of the Dead.
- The skybox is now correctly visible through the hole in the ceiling in Angkor Wat and no longer visible through hieroglyph tiles in Underneath the Sphinx.
- Character Models & Animations:
- Fixed clipping issues with elements of Von Croy’s outfit during movements.
- The motorbike lens is no longer rendered over Lara’s model when she stands close to it.
- Corrected the HD mesh that didn’t correspond to the SD mesh after a flipmap was triggered in Inside the Great Pyramid.
- Environment:
- The gate to the room with the Canopic jar no longer falls through the wall when opened in the Temple of Karnak.
- Fixed a gap that was present between the trapdoor and room geometry in the Temple of Horus.
- Destructible objects in HD mode now correctly match their SD counterparts in the Desert Railroad and Temple of Poseidon.
- A loading screen that was missing parts of the environment has been fixed.
- The Pharos, Temple of Isis level on the NX platform now correctly features fish.
Gameplay
- Controls & Mechanics:
- The Camera Target function in Modern Controls now works correctly after Lara uses switches and levers in The Tomb of Seth, Burial Chambers, Desert Railroad, and Temple of Karnak.
- Corrected an issue where a swinging blade in Inside Menkaure’s Pyramid was not dealing damage.
- Audio:
- The crossbow now has correct drawing and holstering sound effects.
Tomb Raider 5
Bug Fixes & Improvements
Stability
- Fixed an issue that caused the title to crash when loading saves from the Red Alert! level on PS4 and PS5.
Graphics & Visuals
- Lighting & VFX:
- Fixed flickering lights in the Swampy and Monk cutscenes.
- The lighting VFX from the Extreme Depth Suit no longer flickers in Deepsea Dive.
- Resolved an issue where the signal light from the claw would go through the environment in The Base.
- Character Models & Animations:
- Lara’s hair will no longer clip with the Deep Dive outfit when changing outfits in Photo Mode.
- A gap in young Lara’s head is no longer visible during the cutscene at the beginning of the Old Mill level.
- Lara is no longer rendered over the water surface in the cutscene at the end of Deepsea Dive.
- Textures & Geometry:
- Fixed Z-fighting in the Sinking Submarine level.
- The skybox is no longer visible through geometry in Trajan’s Markets.
- Resolved an issue where destructible objects in HD mode were different from those in SD mode in Escape with the Iris.
- Larson’s dynamic shadow no longer duplicates on the geometry below him in The Streets of Rome.
- Computer screen textures for the disabled Metal Detector and X-ray now correctly show that they are inactive.
Gameplay
- Inventory & Items:
- Lara can no longer get two Teleporter Disks by crouching and pressing the action button next to the case in Escape with the Iris.
- Corrected the name of the Desert Eagle to “Revolver” in Photo Mode.
- The headset models now match between the inventory and gameplay.
- The HK gun is now correctly displayed when Lara goes through the X-Ray on Escape with the Iris in HD mode.
- General:
- The defeated claw operator will no longer respawn after being triggered a second time in The Base.
- Lara’s health bar no longer flickers when she enters gas chambers in Red Alert!
- The Camera Target function in Modern Controls now works correctly when using the Monitor Screen in Escape with the Iris.
Tomb Raider 6
Bug Fixes & Improvements
Stability
- Addressed multiple issues that caused the game to crash, including:
- Crashes that could occur after a cutscene in Galleries Under Siege.
- Crashes that could happen when exiting the game from The Vault of Trophies.
- Fixed crashes that occurred when Lara was killed by Cabal Commandos in Galleries Under Siege while in HD mode.
- Resolved a crash that could happen after changing outfits in Photo Mode during a boss fight in Eckhardt’s Lab.
- Fixed various one-time crashes that could occur during level transitions, such as from PRAGUE4 to PRAGUE4A and between zones in The Sanitarium and Louvre Galleries.
- Addressed a soft lock that could occur after entering and exiting an elevator in the Derelict Apartment Block.
- Fixed a soft lock that could happen if Karel killed Lara while she was falling in Eckhardt’s Lab.
Graphics & Visuals
- Photo Mode:
- The Photo Mode selector is no longer hidden after switching between tabs.
- Boran X will no longer disappear from Kurtis’ holster after entering Photo Mode with Chirugai drawn.
- Reflections & Textures:
- Addressed an issue where planar reflections were missing on shipping builds.
- Water textures are no longer broken in Neptune’s Hall.
- Floor textures in Aquatic Research Area are no longer broken in HD mode.
- Addressed issues with textures disappearing based on camera angle in various levels, including Parisian Back Streets and The Hall Of Seasons.
- The water surface will no longer disappear when the camera angle changes, both above and below the water.
- Fixed a noticeable change in the water surface in the Aqua Research Area.
- Character Models & Animations:
- Resolved several issues with Lara’s braid and hair strands, which were distorted or stretching, especially with the Beta outfit.
- Fixed gaps in Lara’s Beta outfit.
- Addressed clipping issues with Lara’s jacket in the Beta TR6 outfit, Karel’s coat, and a doctor’s lab coat.
- Lara will no longer get stuck in a free-fall position after jumping on barrels in The Strahov Fortress.
- Fixed an issue where Lara could fall through the hatch in The Monstrum Crimescene.
- Character models will no longer have visible seams in cutscenes, including Marten Gunderson, Pieter Van Eckhardt, Luddick the journalist, and Joachim Karel.
- Sleeper Nephilim’s HD model position is now correct, and the bands are no longer missing.
- Cleaner’s guns no longer clip with their holsters.
- The muzzle flash is now correctly aligned with the Cabal Commando’s gun.
- Fixed an issue where SD models of dead Strahov soldiers were displayed in HD mode.
- The Boxer model in St. Aicard’s Church is no longer distorted.
- Fixed an issue where Lara could remain in the air after a specific save load on Eckhardt’s Lab.
- Addressed an issue where Lara could get stuck in geometry while climbing walls in The Strahov Fortress.
- Lara will no longer draw a weapon after skipping cinematics.
Audio & Sound
- General Audio:
- Resolved an issue where ambient SFX sometimes wouldn’t play.
- Fixed a bug where the sound of rain could disappear after saving and reloading.
- Addressed several missing sound effects in cutscenes and other in-game events.
- Pushing/pulling objects SFX are no longer looped.
- Localization & Voice-Overs:
- Some voice-overs that were missing on the Steam build have been restored.
- Fixed issues where various voice-overs and voicelines were too quiet, particularly in the Brazilian Portuguese localization.
- English audio is now played in cutscenes with restored lines, even if localizations are without VO.
- A specific voiceline from Dr. Muller no longer plays at high speed in the Brazilian Portuguese localization.
- Lip Sync:
- Lip sync is now working for Lara’s Beta Outfit.
UI & UX
- Controls:
- The highlight position in the Controls menu will now reset to “Restore Defaults” after reopening the menu.
- Healthbar & HUD:
- Fixed an issue where the Healthbar wasn’t showing when Lara’s breathing was decreasing with the “Auto” setting.
- Resolved an issue where several icons were missing when the Healthbar setting was “Auto.”
- The Healthbar, Auto, and Always On inscriptions are now translated to all supported languages.
- Damage dealt to Brother Obscura is now initially displayed on his health bar in NG+.
- The ‘Use’ button no longer overlaps the frame in the Inventory’s Health/Items page in Russian localization.
- The equip button is now highlighted by default in the Combine menu.
- Other UI:
- Fixed button prompts that weren’t centered to their naming in Options.
- Action indicator is no longer displayed near a specific lever on the level The Serpent Rouge on Pierre’s route.
Gameplay
- General:
- Kurtis no longer performs extra actions after defeating Boaz in phase 1.
- The incubation tanks now correctly save their condition after loading a save.
- The passports on the shop counter no longer look too dark.
- Turrets no longer start firing when Lara jumps in The Strahov Fortress.
- Exploded gas cylinders no longer reappear after loading a save in The Sanitarium.
- Level Specific:
- Louvre Guard’s AI will no longer be disrupted in Louvre Galleries.
- The second part of the sewerage is now properly loaded in The Monstrum Crimescene.
- Lara can now climb the pipe a second time without having to return to the ground.
- Lara can no longer hang in the air without grabbing anything in Wrath Of The Beast.
- The camera no longer goes beyond the level’s geometry if Lara is too close to the ceiling in The Vault of Trophies.
- Statistics:
- Statistics are no longer reset after returning to The Archaeological Dig.
- Pickup statistics are now correctly divided for Pierre’s and Bernard’s ways in Café Metro.