Star Wars Outlaws recebe atualização 1.3.0; patch notes

Star Wars Outlaws

A Ubisoft anunciou que a atualização 1.3.0 foi disponibilizada para Star Wars Outlaws.

A Ubisoft diz o seguinte sobre o patch:

Nesta terceira atualização de título, focamos em melhorar a furtividade para dar aos jogadores mais flexibilidade na forma como abordam as situações, além de ajustar a IA inimiga e a viagem de speeder. Muitas outras melhorias e correções foram implementadas para melhorar sua jornada pela galáxia. Você pode encontrar a lista completa de alterações abaixo.

Também estamos cientes de um problema contínuo que afeta os jogadores de PC após a atualização do Windows 24H2. Estamos trabalhando duro para identificar a causa raiz e sua resolução. Esta investigação está demorando algum tempo; portanto, a correção não pôde estar pronta para esta atualização de título. Implementaremos uma assim que estiver pronta e atualizaremos todos os jogadores afetados.

Enquanto nos esforçamos para aprimorar o futuro de Star Wars Outlaws, seu feedback continua inestimável para nós. Para melhorar a transparência e a comunicação, estamos animados em apresentar uma ferramenta dedicada Bug Reporter, onde você pode relatar problemas e rastrear seu status. Encontre detalhes sobre como relatar seus bugs usando a ferramenta Bug Reporter abaixo.

Obrigado pelo seu apoio e nos vemos na Orla Exterior!

Veja os patch notes na íntegra a seguir (via site oficial).


STAR WARS OUTLAWS PATCH NOTES 1.3.0

PATCH DETAILS (version 7199763.TU3):

  • PlayStation®5: 3.48 GB (version 01.003.000)
  • Xbox Series X|S: 5.07 GB (version 1.0.3.0)
  • PC: 4.88 GB (version 1.0.3.0)

NOTABLE CHANGES:

  • Implemented stealth changes to ‘False Flag’ and other missions to give players more flexibility in how they approach situations without the risk of failing
  • Improved speeder travel by reducing collisions with objects in the environment
  • Improved NPC combat behavior
  • Increased auto-save opportunities in open world hostile areas (Imperial Compounds and Faction Territories)
  • Scaled ‘Wanted’ difficulty based on player progression
  • Improved AI speeder avoidance

FULL PATCH NOTES:

Performance & Stability

  • Fixed an issue where the game would crash when ‘New Game’ was selected
  • Improved overall stability and FPS drops
  • Fixed an issue where the game could crash when using the Electrobinoculars on PS5
  • Improved stability with GeForce Now

General Gameplay

  • Increased and improved quest checkpoints
  • Improved manual and autosave features including allowing more opportunities to save in the open world, compounds, and syndicate territories
  • Removed autosave restrictions for combat/detection
  • Improved NPC and player animations
  • ‘Wanted’ difficulty now scales based on player progression
  • Fixed an issue where Death Troopers would not spawn from search parties
  • Improved enemy AI and combat behavior
  • Fixed an issue where the Stun Shot would miss if shooting from cover when unholstered
  • Fixed an issue where the Boonta Brawler Belt did not increase grenade blast radius
  • Fixed an issue where grappling hook haptics were not present on PS5
  • Improved camera detection for defeated enemies

UI, HUD and Settings

  • Improved UI when detected
  • Updated the keybind for Hyperspace jump
  • Added segments to the VRAM meter
  • Equipment screen now has an option to mark all items as viewed
  • Fixed an issue where the map cursor could disappear when using a controller on PC

Audio

  • Made NPC voice lines more consistent with player detection
  • Fixed an issue where there was no music on Renpali station
  • Fixed an issue where multiple sound effects would disappear after completing the game
  • Improved ground wetness/snow footstep sound effect playback
  • Improved airtraffic sound effect playback
  • Improved audio for collisions

Cinematics

  • Improved textures during cinematics
  • Fixed an issue with blurred images during cinematics and dialogue scenes

Camera

  • Improved the camera when interacting with vendors
  • Improved camera re-center speed on the speeder

Worlds, Fauna and Flora

  • Increased spawn rates for speeder races
  • Made the Varaki predator on Toshara more formidable

Sabacc:

  • Fixed an issue where music and ambiance were missing

Photo Mode:

  • Enabled splitting camera inversion from gameplay camera
  • Added option to disable UI sounds in photo mode
  • Camera speed applies to both panning and movement
  • Enable switching between 16:9 and 21:9 modes
  • Implemented a color picker UI
  • Added a black, white and neon cyan Star Wars Outlaws logo
  • Fixed an issue where some UI elements could be seen in photos

Accessibility:

  • Removed glitch effect while using Electrobinoculars
  • Removed directional arrow for Kay’s captions when in standard gameplay camera view
  • Added setting to show a visual reminder of the button used for Nix quick actions
  • New settings from updates 1.2 and 1.3 added to accessibility presets
  • Menu remapping section added, allowing some keyboard controls for navigating menus to be remapped
  • The keys for Hyperspace menu and Hyperspace jump are now remappable through the keybind menu
  • Added settings to invert X and Y axis of photo mode camera
  • Moved menu narration to top of the UI menu & top of the vision preset menu
  • Added setting to stop voice lines interrupting menu narration
  • Menu narration now reads negative brightness slider values, the heal button while low on health, new quest notification, reputation changes in contracts menu, quest tracker ‘more info’ prompt, cloud upload/download notifications, that starting a Sabacc game requires a hold, and whether abilities of partially equipped gearsets are locked
  • Fixed an issue where Nix sense was not affected by protanopia color preset
  • Fixed an issue where ND5 and Gedeek would not appear as allies in high contrast mode for some missions
  • Fixed an issue where some inputs would have a double action if remapped

Miscellaneous

  • Fixed an issue where NPC speeders could collide with each other
  • Fixed an issue with the intel location for Thorden’s itinerary
  • Fixed an issue where the Trailblazer’s auxiliary devices couldn’t be used during syndicate quests

__MAIN & SIDE QUESTS __(beware of spoilers)

Canto Bight

  • Beginnings
    • Fixed an issue where Nix could get stuck when stealing credits

Toshara

  • Underworld
    • Traversal opportunities are now better highlighted
  • False Flag
    • Adjusted the mission to enable flexibility in how players approach situations in addition to stealth
    • Removed some alarm panels from the mission
    • Adjusted the text when failing the mission
    • Adjusted NPC and enemy placement
  • ‘I’m here’ Intel
    • Fixed an issue where a rock blocking the fan wouldn’t spawn if the player left the area and returned later

Kijimi

  • The Hive
    • Adjusted NPC and enemy placement
  • Fixed an issue where Jet Kordo’s vault would not be able to be opened

Tatooine

  • Jabba’s favor
    • Fixed an issue where Vail would not mount her speeder
    • Removed some alarm panels from the mission
    • Adjusted NPC and enemy placement

Akiva

  • Viper
    • Fixed an issue where the rebels could remain stuck after the Viper droid fight
  • The Scavenger
    • Fixed an issue where the speeder would not spawn after talking to Temmin
  • Money Drop
    • Fixed an issue where the objective would be missing
  • Revelator
    • Fixed an issue where players could not move or shoot the Trailblazer

Our next and 4th Title Update will be released on November 21St – and it’s going to be our biggest one yet with exciting new features and improvements. Stay tuned for more details coming your way soon!