General Gameplay fixes

 

  • General stability and Online stability improvements
  • Move list corrections and improvements to AI logic
  • Online Ranked Match has been replaced with Ranked Set which are first to 3 wins
  • Player Match and Private Match can now be searched with Competitive Mode On
  • From within an Online Lobby Room you can now challenge player to 1v1 and KOTH matches with Competitive Mode On
  • Fixed a rare issue where placing a wager during Clash with high latency on some controller configurations could result in the wrong bet being used
  • Added Xbox Arena support for User Generated Tournaments on Xbox One
  • Player can now equip gear dropped after a match or from a Mother Box to that character’s current default loadout
  • Gear can now be bulk selected in a characters inventory screen with simple and advanced filters
  • Gear can marked as favorite which prevents it from being sold or deleted
  • Fixed many special moves being affected by the strength attribute instead of the ability attribute. Swamp Thing and Bane have had some damage increases noted below to compensate for this
  • Fix for some character select and character viewer animations on premier skins
  • Fixes to visual effects priority with Scarecrow’s & Cyborg’s supermoves
  • Fixed audio issues with several attacks being interrupted
  • Multiverse – fix for Swamp Thing's sidekick being able to make a character unresponsive if interrupted with specific timing
  • Several Gear Abilities with Down, Down inputs that were still not changed to require a more precise input when buffered now do so
  • Fixed an issue which was preventing Starfire Gear Abilities from dropping from Mother Boxes and Multiverse Event rewards
  • Completion requirements have been reduced for all Guild Mulltiverse Tiers
  • AI Loadouts can now be used in Guild Multiverse Events

 

Stage Specific Fixes

 

  • Arkham Asylum – Fix for toilet interaction having a displaced hit region when interrupted in certain circumstances
  • Atlantis – Bug fix for interrupting wall run interaction under certain circumstances preventing it from being used again
  • Batcave – Fixed a bug causing the hit region of the motorcycle interaction to linger after being interrupted by certain attacks
  • Batcave – Fix for rare situation where players could use a teleport move to be outside the boundaries of the stage

Character Specific Fixes

 

  • Aquaman – Fixed a bug causing combo damage scaling on Trident Scoop and Trident Scoop MB to be larger than expected
  • Aquaman – Fixed a rare issue that could cause Aquaman's trident to be misaligned after hitting an opponent with Deep Sea (Towards + Medium, Light + Hard)

 

  • Atroticus – Fixed rare bug that could cause Brute Slam (Down + Hard) to have longer than normal recovery when hitting Flash while he has Speed Zone character power active

 

  • Bane – Heavy Hammer (Light, Light, Medium, Down) and Fist Slam (Towards + Medium, Down) recovery on hit increased by 2
  • Bane – Increased Base damage on several special moves by 1 to compensate for them being now being correctly adjusted by the Ability stat

 

  • Batman – Fixed a rare bug that could case Batman's Flying Kick follow-up from Straight Grapple to sometimes go in the wrong direction

 

  • Black Canary – When Front Handspring is interrupted by Firestorm's Molten Trap, he will no longer then sometimes pass through Black Canary while immediately following up with Heat Wave (Away + Hard)

 

  • Blue Beetle – Fixed issues with hit regions while character power is active if you attack immediately following a Roll Escape

 

  • Brainiac – Fixed a bug that allowed Tendril Smash MeterBurn (Towards + Hard, MB) to be air escaped
  • Brainiac – Fixed a bug that prevented Beta Strike’s hit region to be increased while opponent is in a combo
  • Brainiac – Fixed bug causing Beta Strike and Beta Bomb blockstun and hitstun being shorter than expected if it collides with the opponent immediately following a blocked Pneumenoid Dive

 

  • Catwoman – After hitting with Cat Dash and Cat Dash MeterBurn Catwoman can no longer sometimes forward dash through the opponent
  • Catwoman – Cat Stance now requires a more precise input when buffered

 

  • Cyborg – . Fixed the ability to perform Back/Forward grapple as a 2in1 cancel while Input Shortcuts are turned off in controller options

 

  • Deadshot – Fix a bug which could result in a lingering empty clip from his end of round win animation
  • Firestorm – Missing with (Air) Fusion Charge then immediately performing Heat Wave (Away + Hard) will no longer sometimes cause Firestorm to pass through his opponent

 

  • Green Arrow – Fixed bug that caused Green Arrow to be briefly immune to high attacks if he started Take Aim character power while crouching and immediately jumped while holding the arrow
  • Green Arrow – Fixed rare issue that would cause Green Arrow's bow to be misaligned after missing with Stinger

 

  • Harley Quinn – Fix for hyenas summoned from her character power appearing in the wrong position in certain circumstances

 

  • Joker – Rolling Gas can no longer be MeterBurned after it is destroyed by things such as Sub-Zero's Ice Klone and Captain Cold's Death-cicle MeterBurn which would result is wasted super meter

 

  • Red Hood – Lethal Lunge MeterBurn while Hidden Explosive Gear Ability is equipped now does 8 less base damage
  • Red Hood – . Akimbo Blaze & Akimbo Blaze MeterBurn Gear Ability now does 3 less base damage

 

  • Robin – Fixed rare issue with Assassin Strike causing the hit animation to not work properly if hitting on the last active frame
  • Robin – Fixed hit FX sometimes appearing in the wrong location on many sword attacks

 

  • Scarecrow – Fixed a bug that caused Fear Flame to fully charge Scarecrow's character power meter when colliding with certain projectiles

 

  • Starfire – Reduced the base damage of My Little Bumgorf (Light, Light), Grishnik Got Your Tongue? (Medium, Light), and Call Your Knorfka? (Medium, Hard) by 1
  • Starfire – Reduced the base damage of Star Strikes (Away + Medium) by 2
  • Starfire – Increased combo damage scaling when canceling into Starbolt character power
  • Starfire – Side Scratch (Down + Light) has 2 less cancel advantage
  • Starfire – Burning Desire & Shooting Star base damage reduced by 1
  • Starfire – Reduced base damage of Star Dust by 2 and Star Dust MeterBurn by 1
  • Starfire – Tamaranean Charge is now airborne on frame 4
  • Starfire – Star Slam gear ability can now be directed close
  • Starfire – Fixed a bug which could cause some lingering visual FX after end of round win animation
  • Starfire – Fixed some hair clipping issues
  • Subzero – Function-Kneeing Properly (Hard) has its hitregion adjusted, has 10 less frames of recovery on hit/block/miss, 10 less frames of blockstun, and slightly less pushback on block
  • Subzero – Killing Blow (Hard, Hard) had its hitregion adjusted
  • Subzero – Low Chop (Down + Light) has 1 more frame of cancel advantage, 2 more frames of recovery, and has 1 more hit advantage
  • Subzero – . Fixed rare issue where several attacks when pushing an opponent into Ice Klone which would cause it to have slightly reduced blockstun

 

  • Supergirl – (Air) Heat Vision Gear Ability will no longer sometimes change impact location after destroying Sub-Zero's Ice Klone

 

  • Superman – Fixed some visual FX being the wrong color when using Bizarro skin

 

  • Swamp Thing – Increased Base damage on several special moves by 1 to compensate for them being now being correctly adjusted by the Ability stat